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Kastergir

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About Kastergir

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    Germany
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    Fallout4
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  1. Yeah, you know, its a legal thing really . Germany, as its own sovereign, is absolutely free to make its laws as it sees fit, and tbh. I am quite amazed how much disrespect this fact earns in this discussion...i.e." stupid idiots"..."get over yourselves"...."blahblah" etc. How about "Stupid US of A, friggin get your Gun laws sorted already, its idiotic people can buy guns and ammo in Supermarkets ! " Sounds good ? And yeah, it is a well known religious Symbol....which is part of why the laws prohibiting its useage/public display are problematic, since Germany also grants freedom of religious practice XD . But it can get much more trivial than that...a few years ago, I was flying back from India with a box of matches in my pocket...both sides of the cover richly decorated with deity depictions, a svastika in each of the 4 corners . I actually was a little bit worried when passing through customs... Oh, and btw..."loving what the Nazis did during wartime because that's war"....is kindof...idk what to call it really . Let me tiptoe around it : If you had half as much of a clue about what the Nazis did during wartime as I have, you would NOT have written that . Or, maybe you still would have. Which would make you a deeply disturbed person In my book .
  2. Perhaps Wolfenstein was banned in those countries and people wouldn't know about its existence. Not surprised. You maybe surprised to learn that Wolfenstein3D for instance was not banned . Just heavily edited so it did not show the Nazi Swastika . Also the Anthem of the Hitler regime was edited out . Even the Boss was changed so he did not resemble Hitler that precisely anymore . [source] Game developers go to some lenghts n/p to get their Games on the market in Germany . Same is true for "Return to Castle Wolfenstein"....well, any game of the Series obviously XD . p.s.: you really think people in Germany would not know about that GameSeries if it had been banned ? Really ? *sheesh*
  3. ^This. I would be more concerned about the Data folder in "Fallout4" directory - since the most adviseable ModManager - NMM - actually DOES copy files into this . So, if you are getting ready to mod your game, and want to be kindof failsafe: make backup copies of the .inis you modify - before adding anything to them .make a backup copy of the entire "Data" folder - before installing any mod .make sure you are not using the latest official Beta Patch .Then, just do the .ini edits, download NMM, and get modding :smile: . Anything goes wrong, you can easily restore your installation to Vanilla state . Your game "not working ever, again" is something that will NEVER happen . If all else fails, you can do a file verification through steam - or even uninstall and redownload . And even in the latter case, nothing has to be lost. Just before you do it, backup your saves, note down all the mods you had installed, install those again after redownload of Game, copy your old saves back into the appropriate folder and -Viola - you will be good to go again .
  4. Looks like Research Projects covers at least part of what you are looking for ?
  5. Looks like omegadir started a WIP on something like that a while ago, then the P seemed to have stopped ( judging by the action log ): Institute Bunker
  6. True ofc. But then, imho it would be nice if the abilities you mention werent that easily available to the Player . If only I knew how to create mods, I would start working on a set of mods where the Player has to learn a whole lot of stuff - through quests, books etc. - to be able to do quite a lot of the things they atmo do as if it was 2nd nature . I have quite some part of that Idea already mapped out in my head, as it stands though I no nothing about writing mods really, and mostly lack the time to read up and practice really fast . I may get there later than sooner, but if I am lucky, some other, more experienced people will have worked soomething like it out way before Id be able to make it .
  7. Imho, you can kindof bet that the huge majority of people making and using "NaziThemed" stuff for games like this one are NOT doing it for historical reference XD .
  8. I heard it will arrive when Bethesda is ready to release it . Dont quote me on that though, just a rumour ... XD .
  9. Best practice definitely is to disable and completely uninstall the old Version before upgrading . In fact, quite a few mods even require ( as in tell you in bold letters "YOU HAVE TO DELETE THE OLD VERSION COMPLETELY" on their decription page) you to do so .
  10. Yep you can . I was trying out Mo2Alpha3 a few days ago, and installing mods worked . You do have to disable bsa_extractor.dll in ...\ModOrganizer2\plugins by either renaming or deleting it, otherwise MO2Alpha3 crashes after each mod install ( the mod will be installed ok though ) . There also seems to be an Issue of "it" not properly installing some meshes or so for Homemaker - but then, some people say that is a problem with Homemaker itself instead of the ModManager you use . If you are fairly new to modding games, or have no experience with ModOrganizer, Mo2Alpha3 may not be the thing for you yet, probably better to wait for more stable releases - as it is still in Alpha, you have to expect bugs/glitches, limited functionality of some stuff etc ( though people reportedly have MO2 running togethger WITH LOOT, FO4Edit, F4SE and I "think" ( as in "am-not-sure" ) even Wrye*ash . It is mentioned on the GitHub page that it is a release for Testers - people not willing to put up with workarounds, stuff not working draganddrop clickandgo easily etc. may be better off using NMM still .
  11. Nice of you posting this, I have not really played FO4 for over a week by now, since I was insecure whether to just go back to NMM, but on the other Hand would rather use MO2 - if only I could get FO4Edit to work it . This information will definitly help on that ! One other thing, do you plan on adding in F4SE ? I read the 64bit to not have any problems at all running from within MO2 .
  12. Nice Idea, actually making it a Quest getting the Vehicle together/working, and then ongoing maintenance necessary . In regards to what Ethreon said - and he is right with that: since the Commonwelath is hilly, rocky, filled with ruins and rabble, how about thinking of a kindof custommade buggy thing ? You know much like "salvage engine and other necessary parts from vehicles, get the required pieces to get that stuff repaired, then put all of it into a custommade steelframe..." - kindof like a Sand or BeachBuggy . Ofc it then would be necessary to create some kind of content which explains how the Player is able to do that all thta kindof stuff . But *heh* you know - QuestMods ?
  13. Yeh, pretty smart workarounds :smile: . Of course, you could also go into BigPicture mode, then go to Library -> Fallout4 -> Manage Game . Click on "Set Update Options" . Choose "Do not Automatically update this game" from the dropdown menu . And click ok, then "back" a few times until you get to the Screen where you leave Big Picture mode . Not nearly half as smart, but is said to work also . :wink:
  14. Yep, thats exactly why I am still using NMM for the time being . I could simply install and run the mods I want through MO2, but I can't get it to talk to Fo4Edit . So yeah, I am planning to look into the CW benches not added into AWKCR and see what I can do to them to not mix up the categories. This, and hopefully also finding the ( admittedly little bit, but its still sparse at occasion for me ) time to edit Homemaker to ONLY show me what I want/need ( have no use for Raider or SuperMutant Stuff ) may allow me to play with the mods I want without hitting the cap . heres hoping XD . Come to think of it : anyone every suggested to NovaCoru ( maker of Homemaker ) to revert back to .esps and make some of the buildsets optional installs ? I mean, sure she has all hands full,what with constantly updating HM, now also porting it to hopefully adhere to SK standard....but the modular approach would probably help a great deal of people who love using her MOD - and others together with it . @kingculex : What is TagBag ?
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