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Vyxenne

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Everything posted by Vyxenne

  1. Please disregard the "all plugins gone" part of the headline. Nexus forum will not allow me to fix it. Last night after re-enabling a previously-disabled mod, Vortex suddenly displayed a red warning popup saying "Some downloads were not finalized. Vortex may appear frozen whil..." I clicked the Repair button but nothing happened- Vortex did not "appear frozen whil..." and the warning message persisted. I clicked it closed and closed Vortex, waited a few minutes and then relaunched it; the error message popped right back up. I checked Vortex's Downloads tab and noticed that the date of all 500+ downloads was January 22, 2022 7:38:10 AM. Obviously, this is impossible. I checked Vortex's Plugins tab and all 500 active and inactive plugins appeared to be there. Vortex's staging directory looks fine- all mods seem to be present there. SSE's Data subdirectory properly contains (Vortex hardlinks to) all 350-400 active plugins. And finally, deploying mods seems to work OK and the game launches and plays normally as far as I can tell in 15 minutes of in-game testing. I would appreciate help getting rid of the red warning. Thanks.
  2. I see Tannin's point. However, It would be great if we had a "Scan mod BSAs for unresolved inter-mod conflicts" button as opposed to a run-on-deploy function. Just detecting the conflict and notifying the user that "Script mu_somethingorother.pex in SomeMod.bsa is overriding script mu_somethingorother.pex in SomeOtherMod.bsa" or "Script Data\Scripts\mu_somethingorother.pex is overriding script mu_somethingorother.pex in SomeOtherMod.bsa" would be a huge help. It would be up to the user to decide what to do about the conflict, but as it stands now we have no way of even discovering/identifying it.
  3. My Vortex Savegames pane is blank. I used the Open Save Games control to lead it to my SSE Savegames folder, and when that failed, directly to one individual savegame in that folder. Neither approach works- Vortex still refuses to populate itself with any of my savegames. I read the Wiki on this subject, but there's nothing there about how to populate the tab- the entire discussion is built on the assumption that Vortex has somehow auto-populated it based on the Profile under which the savegames were created. Also, in a possibly-related side issue, my Saves made while playing Profile "A" are being stored in a subfolder identified as belonging to Profile "B." However, I'm pretty sure Vortex should be able to "see" my savegames, especially when I lead it by the hand to where they are. I have thought about manually moving both Profiles' savegames up into the main Savegames folder and then disabling "Profile has its own Savegames" or whatever that control is named, but I'm afraid if I do that the game will no longer be able to save itself. I would appreciate some knowledgeable help- I'm obviously doing something wrong or failing to do something right. Thanks.
  4. Yes. I guess I'm not explaining myself very well. Here's an overview of the output I'm trying to achieve: [Deploy Order] [Prefix*] [Mod Name] *if mod has a plugin 106 6a Luxury Collection SSE - UUNP HDT 107 6b Ultimate Assortment Arwen's Evenstar SMP 108 RM-Preset IceLady-17782-1-0 109 FE008 Bouncy Bodices Overrides-Vyxenne 110 6c Vtaw Wardrobe 5 - BHUNP - BodySlide In a perfect world, users would be able to sort on any column, and to selectively enable/disable any text column (except Mod Name) displayed on Vortex's Mods tab. The Java generator output is nothing like the above. Here is the result of running the Java Modlist generator on my current 311-mod profile- note the lack of any coherent format and the unknown sort order (it matches neither the Deploy Order nor the Mod Prefixes. Also, due to the inclusion of so much extraneous info (e.g. url, duplication of mod name in square brackets for no apparent reason, etc.) many of the lines exceed 80 characters in length and so are truncated in Notepad by default and if a user chooses to Wrap the lines (it's a Notepad option) then the mod names are difficult to find in some cases because so many lines seem to begin with info that is the continuation of the preceding line instead of the mod name. And worst of all, the list includes mods that are disabled or uninstalled even though I had the "Enabled" filter active when I made the Vortex backup. RM-Preset IceLady-17782-1-0 Luxury Collection SSE - UUNP HDT Unlimited Weapon Enchant-3082-1 => https://www.nexusmods.com/skyrimspecialedition/mods/3082 Ultimate Assortment Arwen's Evenstar SMP-NoBS HDT Necklaces-SE PoserDataGen SkyUI Colored Category Icons SE [skyUI Colored Category Icons] => https://www.nexusmods.com/undefined/mods/23193/ Better-Shaped Weapons-Arrow Update-2017-1-0 => https://www.nexusmods.com/skyrimspecialedition/mods/2017 SexLab-development SkyUI - Ghost Item Bug Fix [skyUI - Ghost Item Bug Fix] => https://www.nexusmods.com/skyrimspecialedition/mods/49106/ SkyUI Longer Favorites Menu SE [skyUI Longer Favorites Menu] => https://www.nexusmods.com/skyrimspecialedition/mods/24628/ Vtaw Wardrobe 5 - BHUNP - BodySlide [Vtaw Wardrobe 5 Heels Sounds Patch] => https://www.nexusmods.com/skyrimspecialedition/mods/45432/ JContainers SE [JContainers SE] => https://www.nexusmods.com/skyrimspecialedition/mods/16495 Golden Rings of Crafting-50994-1-2 [Golden Rings of Crafting] => https://www.nexusmods.com/undefined/mods/12320/ BHUNP Vtaw Wardrobe 4 BS+SLAX-KW EFF Adjust Follow Distance Ring of Ultra Vision SSE [Ring of Ultra Vision SSE] => https://www.nexusmods.com/skyrimspecialedition/mods/12338/ Simple NPC Outfit Manager [simple NPC Outfit Manager (Utility)] => https://www.nexusmods.com/skyrimspecialedition/mods/15211/ Dance for me - Dance for you [Dance for me - Personal - SE] => https://www.nexusmods.com/skyrimspecialedition/mods/29512/ Heybaby Follower Jasmine SSE - English Fomod - v1.0.0-18027-1-0-0 => https://www.nexusmods.com/skyrimspecialedition/mods/18027 Converse Shoes UNP_SSE_Bodyslide-2-0 [Converse Shoes UNP SSE with Bodyslide] => https://www.nexusmods.com/skyrimspecialedition/mods/14551/ Serana TTR SE Default Body No esp Version-39438-1-1-1597702331 [serana TTR SE Default Body No esp Version] => https://www.nexusmods.com/skyrimspecialedition/mods/39438/ etc. etc. etc. for approximately 600 lines of text. So yes, thank you for the suggestion, but it doesn't come close to the coherently formatted, concise list of enabled mods that I need.
  5. I tried it the same night I got the tip, and it did not work, even when initiated via an elevated CMD prompt. Besides, that's a workaround, not a solution. I'm trying to understand why the devs don't seem to think producing a user-friendly columnar text-file mod list, similar to LOOT's plugins list, is not something that Vortex itself should be doing since it is the sole repository of the information required to populate such a list. I'm looking for a user-friendly solution- a simple click, not a convoluted CMD prompt-manually edited/entered macro/task scheduler/DOS Batch File workaround.
  6. I would like to be able to generate a text-file list of my mods, including (for those mods that have plugins) Hex and Decimal indexes (indices? :tongue: ) showing "FE" if a plugin is an esl-flagged esp or esm. I can easily get a perfect list from LOOT, but it includes only plugins, not all mods. I have asked about this repeatedly on the Vortex dev forum, and been told that the Showcase Extension already does this (Showcase most definitely does NOT do this) and if I want the list I'm describing that I should write my own extension to do it. That's like taking my car to a mechanic and having him say "You need a valve job. For utterly undisclosed/unknown reasons, or no reason at all, I won't do it even though I am the only person in the state with the knowledge and tools to do it. If you want your car to run again, go do a valve job on it yourself." Obviously, if I could write an extension to do it I wouldn't be whining about it in the forums every few months. Besides, I think it should be a core capability of Vortex (just as a plugins list is a core capability of LOOT.) It would be great if someone knows how to make Vortex do it, since Vortex is THE ONLY SOFTWARE ON MY MACHINE CAPABLE OF DOING IT because nothing else knows about my non-plugin mods. So. Does anybody know how to make Vortex produce a concise list of the mods it is managing? :ohmy:
  7. Is Vortex capable of detecting mod-BSA-packed files that may conflict with loose files and/or other mod-BSA-packed files? As far as I can tell, the answer is "no" because I never get a conflict alert (or resolution pane) on loose files that I know are in conflict with BSA-packed files. Since loose files always override archive-packed files by default, it would be nice to have Vortex parse mod archives so that we could say "No, use the mod Archive's file ('Load After the loose file')" in this case," same as we can when loose files override other loose files. Of course, since the very purpose of most mods is to override vanilla game assets, I would not think that Official Game BSAs would need to be included by default, although a toggled ability to include them would be great for certain troubleshooting efforts. I believe that MO2 includes this functionality, but that belief is based solely on reading about MO2- other than two tests ending in a decision that it wasn't worth the trouble born of its complexity, I have never actually managed a load order with it.
  8. No, thanks, I haven't solved it yet and it is driving me nuts. I tried copying femalebody_1_s.dds to estrusfemalebody_1_s.dds as one or two users reported as a fix, but it didn't fix my game. I've never had "estrus body" installed anyway... nobody who has ever actually experienced it would want it in their games... :ohmy: I tried starting several new characters (thank you, ASLAL!) without any jslot preset and it seems to fix the issue but I can't stand to look at myself! What's the point of implementing a "fix" that renders the game unpleasant, hence unplayable? I already had A Change of Face but it was disabled for some reason. I just reactivated it, and as soon as I rebuild my Bashed Patch, I'll test to see if it fixes my shiny bits. And to anyone who keeps insisting that all the requirements of a preset are listed in RM when you look at the preset, I would offer a couple of slight corrections to that statement: all of the required MODS that the preset author KNOWINGLY introduced SHOULD BE listed. That's an awful lot of woulda-coulda-shoulda "weasel words" and not anything at all as cut-and-dried as a flat claim that all the requirements of a preset are listed when you look at it in RM. It's simply not true, or, as you said above, not necessarily true. Clearly, a rogue SKIN OVERRIDE accidentally embedded in the jslot is neither a MOD nor has it been KNOWINGLY introduced into the jslot- which is why it may not be listed as a requirement. Thanks again for your helpful response. :thumbsup: :wub:
  9. So much this. I'm currently running 410 mods, every one of them handled by Vortex. I do not understand the obvious undercurrent (sometimes not so under) of hatred and disparagement based on untruths and fake assumptions about Vortex, but most of the shade cast on Vortex is just plain ignorant, and false. PS: I tried to use the forum Quote system so the quote above would have attribution, but it's not working today, so if you want to know who said it, go look- it's among the first 10 posts in this thread.
  10. Well, now, that's a thought. I'll try to find it on GitHub and give it a look! Thank you.
  11. Woo, thank you! I have copied it to a local text file so I have a record of it. Thanks again for finding it!
  12. Aww, that actually brought a tear to my eye! :wub: The interesting parts of my game are not in the list of mods per se, but rather in the particular brand of fun that they provide. :D
  13. Well, thank you! No, I haven't reported anything to the Showcase extension creator because I do not believe that Showcase can ever meet my needs - it's designed to be what it says it is, a MOD SHOWCASE full of author hype and other meaningless junk content instead of what I actually need: a functional, one-line-per-mod list containing useful information with zero hype or fluff. So since I'm not planning to use it, I don't feel qualified to report whatever it generates as "errors." I'm sure it's doing what the author intended.
  14. Yes, I have tried to get a concise list similar to the example I posted above, but I can't make the Showcase extension do it even with the addon formats. I have already posted the output I got from Showcase a couple of months ago, but it's buried now and this forum does not show me my own posts (on my Profile) so I can't find it at this point. But it contains many lines per mod, full of author blurbs, e.g. "This mod is designed to blah blah blah-de-blah" and arcane symbols like ╤ ╨ and so forth, and at several points it devolved into absolute gibberish- like what you see when you open an exe file with Notepad. It also contains redundant info like the url of the mod on Nexus and "Unknown" as the source of all non-Nexus mods. I don't need that in a modlist. I have tried all 5 or 6 formats I have in Showcase, and not one of them produces a usable, concise mod list similar to my example above. Also, I do not wish to publicize my mod list for all the world to see by upping it to Modwatch- who knows, I might actually have some mods I wouldn't want my dear old mom to know I have. :ohmy: I just want an actual one-line-per-mod concise local text file resembling the example I posted. Showcase is OK for what it does- it's a mod SHOWCASE full of author-provided marketing hype and gibberish symbols. But it is not a mod list. Here is the closest thing to what I need that Showcase gives me- it doesn't have as many gibberish machine code symbols as some of the formats do (like the one I posted here last month), but as you can see, it's not user-friendly formatted, has WAY too much info, and lacks the info I need. Also, it appears to be in random order: I Just. Want. A. List. Of. My. Mods- with info only Vortex can give me (plugin type, counts, hex prefix, etc.) So yes, I've tried Showcase as I indicated in my OP and posted examples of previously, and I don't want Modwatch or any other "cloud-based" service involved in my mod list. Thanks for your reply and thank you for Vortex. Believe it or not, I'm a pretty big fangirl of Vortex.
  15. Thanks, Zander, but unless I'm missing something, the dir -n > mods.txt command simply outputs the contents of a directory to the mods.txt file. In other words, it misses the mark on 2 counts: It captures plugin names (which often do not match the mod name) and ignores mods with no plugins It also captures any stray files in the Data folder- readmes, xml files, whatever junk is in thereI can get perfect plugin lists from LOOT. However, a plugin list is not a mod list.
  16. I have been asking this question almost since Vortex launch and have yet to receive a response. I have submitted feature requests and gotten a "this is handled by an extension" (without specifying WHICH extension) and the report marked "closed." It is not handled by any extension that I can find, including the "Showcase" extension, which produces not a modlist but an elaborate, complex, multi-line, overly verbose "blurb" about all of my mods. It is not handled by any other extension that I can find. I am not the only one trying to get a mod list from Vortex- see this topic for ppl who have been trying to use the modlist backup extension's output file to finagle a usable modlist since 2019 but failing because Vortex Modlist Backup includes all games instead of just the currently active game. LOOT provides a concise PLUGIN list, but of course a plugin list is not a MOD list. I have received no replies to my most recent posts on this subject. Why? Why are Vortex staff stonewalling on this? A usable, concise mod list should be a "native" feature of Vortex, not waiting for a random user to create an extension. The only thing that explains the stonewalling and/or lack of response is that Vortex Devs believe that a modlist can somehow be extracted from Vortex and I'm just too stupid to find it. So I would very much appreciate it if someone could point me to a Vortex control button or extension capable of producing an actual current game modlist text file that looks something like this: ____________________________________| Plugins | Counts |________________ Mod Name (max 36 characters) |Type |Prefx|All|Slot|Lte| Inst Date/Time Stabbery Gameplay Overhaul-SGO |esm |06 |001|001 | - | 2020-11-19 12:45 Argonian Fish Oil Miracle Diet Redux|esp |07 |002|002 | - | 2019-08-15 23:20 Realistic Flax Seeds with Parallax |espFE|FE000|003| - |001| 2020-01-01 08:16 [NiNi]Bring Me A Shrubbery Peignoir |esp |08 |004|003 | - | 2018-06-12 00:08 Serana Outfit Overrides by Vyx |esl |FE001|005| - |002| 2021-05-31 23:59 Kuzak Ponytail Retex by Vyx | - | - |006| - | - | 2018-06-12 00:07 Gnorman's Gnarlier Gnus of Gnamriel |esp |09 |007|005 | - | 2020-08-15 16:36 Very long totally non-descriptive na|esp |0A |008|006 | - | 2021-04-29 03:22 SGO Stuff That I Forgot To Put In Th|esp |0B |009|007 | - | 2020-11-19 12:46 Guide to Satisfying Nord Women #586 |esl |FE002|010| - |003| 2021-06-23 05:59 Please note that each mod is on its own line, and only 1 line *gasp* per mod. I have looked (and googled) and as far as I can tell no such list is currently available from Vortex. This lack seriously hampers our ability to manage (and share) our game's mod setups. I believe this lack makes Vortex the only currently supported mod manager that does NOT have a Modlist feature (not sure about the new Jabberwocky one though). If anyone knows of any way whatsoever that I/we can generate such a list when Vortex is our Mod Manager of choice, please let me know, Thanks. Note to Devs- before you blow me off again, please at least provide a link or the name of whatever extension or mod you believe will do this in a Vortex-managed mod installation. Thanks. PS: "Showcase" will not do this.
  17. None of the available Showcase formats is a Mod List. All of them are afflicted with extraneous information and framing characters like =========================== mod name some irrelevant info more irrelevant info more irrelevant info more irrelevant info ========================== Some HTML garbage about unknown subjects including single strings of at least 10,000 gibberish characters (see example below) more irrelevant info such that each mod takes up at least 15 lines of text Here is the upper 1% or so of my current Showcase output (Plain Text setting): Mod Showcase: Vyxenne ModList 20210529 --- Exported from Vortex by Vyxenne --- ==================================================== Engine Fixes (Part 1) 5.6.0 ==================================================== By aers - Nukem - Ryan for Skyrim Special Edition ==================================================== skse64 plugin to fix various issues with the Skyrim Special Edition engine. -------- Installed 4/7/2021 from Nexus Mods (Bug Fixes) https://www.nexusmods.com/skyrimspecialedition/mods/17230/ -------- ==================================================== Engine Fixes (Part 2) - skse64 Preloader and TBB Lib 2020.3 ==================================================== By aers - Nukem - Ryan for Skyrim Special Edition (Engine Injector) ==================================================== skse64 plugin to fix various issues with the Skyrim Special Edition engine. -------- Installed 4/6/2021 from Nexus Mods (Bug Fixes) https://www.nexusmods.com/skyrimspecialedition/mods/17230/ -------- ==================================================== 01 - Leyenda Skin 4.0 UNP 2K 4.0.0 ==================================================== By HeroedeLeyenda for Skyrim Special Edition ==================================================== [font=Lucida Sans Unicode][size=4][center][img 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last string above continues for pages and pages of plain text Times New Roman font size 12. Sadly, there are many such mega-lines throughout my 326-mod SSE setup list. Please, will you put an actual Mod List capability into Vortex? It should contain one line per mod (similar to LOOT's Plugins List, but listing all mods not just plugins) instead of 26 lines (or sometimes 1000 lines) per mod. It should be in plain text (or rich text) format and contain only the following info: Header section with name of Game, Name of List, date/time produced, name of player/list owner, number of mods, total number of plugins, number of esm, esp and esl plugins Then ONE LINE PER MOD containing 5 columns: Mod Name (truncated to 49 characters (50 characters including trailing space)Plugin Type (if any) i.e. esm, esp, esl (5 characters including leading and trailing spaces)Date/Time installed (15 characters including leading and trailing spaces) in format YY/MM/DD HHMMLoad Order (if any) in Decimal notation (6 characters including leading and trailing spaces)Load Order (if any) in Hexadecimal notation (4 characters including leading space)It should be sortable on any column. Using the above format, no mod can take up more than one line There should not be any framing characters or other embellishments other than possibly a separator between the header and the actual mod list. I have posted this request at least twice on the Bugs/Feature request page, and both times it has been brushed off with a comment that the Showcase extension covers it. It does not cover it at all. Even if the Showcase extension actually worked (see example above) it still is what its name implies- a showcase, a marketing tool touting each mod by regurgitating its sometimes excruciatingly-long author Description. Showcase is not at all a usable solution for anyone needing an actual mod list.
  18. It's happening because the game's "Mods" tab disables SkyUI- that's why it is un-asterisked in plugins.txt. You can fix it manually all you want, but every time you use the game's "Mods" controls it will re-disable SkyUI. There are two ways to permanently fix this: Get an actual competent mod manager (Vortex) that doesn't disable SkyUI and never touch the game's "Mods" controls again; AND/OR Use SSEEdit to add Skyrim.esm as a Master to SkyUI_SE.esp.
  19. Yes, I read your slightly misleading statement that "Your download folder is global for all games" and set it to E:\Games\Vortex Downloads. Then, relying on the assertion that Your download folder is global for all games, I copied all of my downloaded archives into that folder. Big mistake. It turns out that the statement should have been "Your download folder SETTING in Vortex is global for all games, but the downloaded mod archives DO NOT GO THERE- they go into subfolders of that folder, e.g. "Vortex Downloads\skyrimse\.." and "Vortex Downloads\fallout4\.." etc. Once I figured that out via trial and error since it doesn't seem to be published anywhere (nor does anybody who responded to my pitiful whining for help seem to have known it), and moved my downloaded SSE archives into ..Vortex Downloads\skyrimse, Vortex began "seeing" them again. So thanks for your help, which at least got me to set my Vortex Downloads setting correctly. :wub:
  20. Irrespective of that opinion that it doesn't just delete big chunks of my files on its own, that is exactly what Vortex ACTUALLY DID whether anyone understands how it could do that or not. In fact, in my research prior to posting this plea for help, I encountered a warning that "You will lose all of your downloaded files when you set this" or words to that effect. I'm sorry that I didn't bookmark that page, but my inability to prove that what happened actually happened in no way diminishes the truth of what Vortex did: it deleted all of my downloaded archives in an instant when I responded to the erroneous challenge to set my Downloads folder after my failed attempt to play FNV.
  21. I found the issue- in my previous post on a related subject, someone said "the Vortex Downloads folder is universal, not game-specific" or words to that effect. Accordingly, I moved all of my SSE downloaded archives to the Vortex Downloads folder ("E:\Games\Vortex Downloads.") The problem is that the person who posted the statement was in error- the Vortex Downloads folder that must be set and specified in Vortex Settings is a PARENT FOLDER, not a universal downloads folder designed to contain all games' archives, and in fact should contain game-specific subfolders. Thus, my Downloaded archive files do NOT go into the Vortex Downloads folder- they go into a game-specific child/subfolder of my Vortex Downloads folder. This information is impossible to find anywhere as far as I can see. Once I created a "\skyrimse" folder in the Vortex Downloads folder and copied all of my downoaded archives into it, Vortex began "seeing" my SSE downloaded archives. So the issue was that I followed bad advice trying to recover from Vortex deleting all of my downloaded archives. The remaining issue now is that I don't know how to isolate my downloaded FO4 archives from out of the sea of skyrimse archives so that I can move them to the correct subfolder: ..\Vortex Downloads\fallout4. And finally, Vortex did, indeed, delete all of my downloaded archives for all games when it erroneously challenged me to set the Vortex Downloads folder after I changed back to my SSE profile following the failed attempt to play FNV. This is true whether anybody understands how/why it did that, and despite any claims that "Vortex wouldn't do that." The fact is that it did do exactly that.
  22. My E: drive is an internal HDD and not a network drive, so the theory that it may have "lost connection briefly" seems unlikely at best. Yes, I checked both of the "skyrimse" folders for my missing files. They are not there. In fact, with my global search tool (Jam Software Ultra-Search) I searched for a couple of the missing archives whose name I could remember, and discovered that the files had been deleted from my machine. Fortunately, I have an October, 2020 full backup and was able to restore most of them (except those that I d/l since the October backup.) However, Vortex does not "see" any of them when I look on the Downloads tab- it continues to report my FO4 archives even though an SSE Profile is active (see new trouble report just submitted tonight). I am afraid to touch anything for fear Vortex willl blow up my game, including all my mods, game executables, who knows... Once trust is lost, it's gone. I am well and truly scared because Vortex's behavior seems impossible- how can it fail to see 300++ SSE archives in the Vortex Downloads folder while at the same time falsely reporting my FO4 archives as SSE archives? I would very much appreciate some knowledgeable help- some way to non-destructively troubleshoot and fix whatever is wrong. Thanks.
  23. Vortex 1.3.22 Windows 10 Home i7 10,700 32GB RAM RTX 2060 Super Thanks to an October, 2020 backup, I found most of the SSE Vortex Downloads files and copied them to E:\Games\Vortex Downloads, my Downloads folder. There are now hundreds of 7z/zip/rar downloaded archives in Vortex's Downloads folder. I have carefully made sure that the Downloads folder in Vortex Settings is the exact, correct folder (by browsing to it to select it). Yet Vortex does not detect any of those 300+ SSE files, but instead sees only FO4 files and reports them, and only them, when I look at my Downloads tab with my SSE Profile active. Please, this is my second plea for help regarding the disaster that is unfolding since I rashly tried to switch Vortex to my FNV Profile. The response to my first post about it was basically "that's weird" lol, like I have to agree with that! But I'm teetering on the edge of disaster here and need more than that- I need actual support, please. Since Vortex has already blown up over 300 of my downloaded SSE mod archives, I feel that if I switch Profiles to one of my other SSE Profiles, or try to reinstall Vortex, I will lose everything. I would very much appreciate any help anyone can offer to force Vortex to "see" and report the 300++ SSE archive files currently in the Vortex Downloads folder, and as an added bonus, stop reporting my FO4 mod archives when an SSE Profile is selected and active. There is something seriously wrong with my Vortex installation. Please give me a non-destructive process by which I can troubleshoot and recover from this disaster. Thanks.
  24. Thanks for your response, which completely ignores the issue I'm reporting.
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