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SocJusWonder

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Everything posted by SocJusWonder

  1. Hmm. Good idea actually. i can see this working out quite well. you go over to pluto nash (possibly, just an idea) he gives you a randomly determined object and you deliver it to a random person.
  2. Hm yes that is a good idea. only problem i can see is the taxi missions in GTA are repeatable and not as repetitive because everythings in random locations. which i'm fairly certain would be impossible for it all to be as random.
  3. So after playing this game for a long time i realized that while your supposed to be a courier, You don't actually do much courier work. And i thought about how a courier Mod could work. You could get jobs from somebody and just deliver packages across the wasteland, There could be a storyline as part of it or it could just be a bunch of quests in a row, Some could even be repeatable so that there's always something to do (perhaps frequently delivering supplies every in game week or something like that) While some might find this prospect a little boring, I for one think that it would add a whole new shade of enjoyment out of the game, To deliver packages across the place, Possibly encountering new kinds of obstacles such as interceptors and maybe people who want to keep you from delivering certain packages, the possibilities are quite large. I would also like to acknowledge the New Vegas Bounties series which is essentially what i'm talking about but instead of bounty hunting you go about, and deliver packages to people.
  4. 1. constant effect enchantment on weapons: morrowind had it! i think.. why can't oblivion? it makes no sense why you can't add a fire damage on strike enchantment last forever for a sword when you CAN add an enchantment that gives fire immunity that lasts forever for armor and rings! 2. a mod that makes it so when you hit sneak attack punch someone in the back of the head if you have high enough strengh it will knock them unconcious (essential or not): mostly for sneakity sneaky characters. 3. a mod that lets you taunt/insult people into starting a legal fight with you: another "morrowind had it" mod i hate irene metric but if i attack her i get the guards come to take me to the rat cafeteria! i wanna insult her back! also it takes NPC agression, confidencem and disposition into concern, if they like you they'll hesitate to lop your head of at first, that sort of thing. also a minor request: a little message (like the one when you first murder an innocent) in the top left of the screen when your bounty changes and how high it is.
  5. no no herbomancy would be more then summoning tree monsters, i mean entangling enemies in vines, basically their druids from world of warcraft if you've ever played it. and lumomancy i think would add to the game when making a paladin character, the beam of light could do sun and fire damage, their could be a special one that just does a lot of sun damage, for vampires, they could have a spell that weakens daedra and undead, i had an idea that the lumomancy method would require more work then the necromancy method, (they would be included in the same mod ideally) but would load you a good amount of fame, while the necromancy method translates to a lot of infamy, but yes chronomancy and the expanded necromancy would be a lot better instead.
  6. what about lumomancy and Herbomancy?
  7. KotN revalations time travel is pretty much what i had in mind, just another world space for past or future,and maybe it could be 2 spells, one for past, one for future, and it could either be one for each, or a few, lets say 5 each and its random which one to go to, or just multiple spells for each period. for the ritualistic sacrifice, would this be a one time or repeatable quest?
  8. well the already in game animations i was thinking of are just the default cast spell animations, for target and touch does the variations of resurrection include ritualistic sacrifice? well theres a mod that adds a spell that turns enemies into stone and freezes them in place and thats pretty much what i had in mind except without the stone texture, i could probably do it myself with the construction set if i had any modding knowledge aside from making miss-mashed body part races in morrowind. a bullet time mod would be ideal, but that leaves the other parts of chronomancy, what about fast forwarding time? or rewinding time? or something i forgot to mention in my OP, time travel? it would be for only the most powerful chronomancer but its still something i would love.
  9. air toss eh? sweet now all i need is tornado's! link please to the teleportation mods? and i read before that chronomancy would be practically eternal damnation to create but they may have been wrong the type of necromancy i was thinking off was mostly carnomancy, another type of magic listed in hollow, thats basically flesh magic i chose not to include it because it seemed to much like the necromancy i wanted, the ability to absolutely resurrect the dead with rituals is something i had in mind, expanded flesh magic like twisting an enemies body, making them unable to do certain things, like running they could just walk, or holding a shield or offhand object, and maybe add some hemomancy to the necromancy, hemomancy in-case you didn't know is blood magic, this could include, controlling an enemies blood, crystallizing either your or your enemies blood and using as a weapon, or maybe turning your blood into acid, and then cut your arm and bleed on them, and with the animation intensive statement i have an arguement to that, i imagine water and holy magic wouldn't be that extensive, just use animations from the base game, but i do have another suggestion for hydromancy,which might be animationally intensive, casting an on target spell that puts a bubble of water around an enemies head and making them drown to death,
  10. hi i'm new to the forums, and i've been searching round and round for mods that add types of magic but i want specific types ======Hydromancy/water magic===== now we already have the ice magic in base oblivion but i really really want water magic, why? completeness really, and not only that high level spells would be huge things, like tsunami's, or tropical cyclones ======Aeromancy/Air magic==== wouldn't it be cool to control the wind? to knock people off their feet? or how about summoning tornado's! or maybe, summoning pilotable clouds? ======Chronomancy/Time magic==== remember Earil the chronomancer in shivering isles? neither do i! seeing as how he never TAUGHT you any time controlling magic!, i'd like for spells that maybe, froze time, sped up time, slowed down time, maybe make enemies slower or make them frozen in time completely? now i know this is probably a professional modders worst nightmare to code and script but if it could get made, i'd jump on it faster then a suger buzzed excitable kid on a trampoline ==========Herbomancy/earth and or plant magic====== the ability to summon vines, maybe summonable plant creatures, like tree people. ==========Lumomancy/light and holy magic====== pretty much paladins they would have banishment of evil spells, the ability to summon beams of burning light onto their opponents, and the ability to revive the dead through holy powers ======a bit more necromancy===== their just wasn't necromancy type spells in oblivion for my tastes, ======(i made this up)telepomancy/teleportation magic===== even if its just a spell that turns me invisible, and magics me move really fast, i want teleportation. now i took most of the Mancy names from a web game called hollow, they don't have to work like the magic in that game (infact depending on how it works in said game i might prefer it not) i just used to names as examples of the type of magic i want, i know a lot of this will be hard to make but if someone makes a mod that adds hydro, chrono, or aireomancy please alert me cause i really REALLY want some of those types of spells, thank you in advance.
  11. well untill yesterday everything worked fine, then i noticed mods had (0 users) on the servers and it started giving me -0kb downloads hope you fix this soon good luck
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