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Snugglnator

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Everything posted by Snugglnator

  1. So I have been retexturing the police pistol to make it look more like a chrome grey and for some reason, I cannot find the first person texture set for the police pistol. Every single weapon in Dead Money has a first person texture set EXCEPT for the police pistol. Is this intentional or did I do something wrong with the files? The gun still works as intended in game, I just cannot find the 1st person texture set in the GECK. All help is appreciated!
  2. I cannot find the Restore Default Settings for Selected Game on the lower left. Would this be better if I sent you the actual nif file and you could look at it? I could send it via email or some sort of file dropping website
  3. So I am creating a new outfit using in-game models for an upcoming mod of mine. So I've been using the wastelanddoctor01 nif file and just removed the satchel and other medical equipment on the model so I could have a plain white shirt and jeans. I removed the excess parts using Nifskope and I put the nif file into Blender to touch it up. However, when I put the nif file into the GECK, it just crashes to desktop. I have no idea what is going on and I am a bit of a noob when it comes to 3d modeling. Any reason why this is happening?
  4. Hello guys, I am trying to make a quest mod for Fallout: New Vegas and I am having a heap of trouble. So basically a part of my quest has the player activate a knife to inspect it and by doing so, activates a stage in the quest that allows another dialogue option to appear for a certain NPC. I was able to get the quest marker and stage to appear after activating the knife. The only problem is that no matter what I do, I cannot get that topic to SPECIFICALLY appear after activating that stage. I used the GetStage function, the GetObjectiveDisplayed function, etc, but nothing ever gets that topic to appear after activating that quest stage. I am fairly new to the GECK so any help is appreciated! If you need more information, just lmk and I can send exactly how I coded it. Thanks!
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