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Everything posted by coldreactive
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I'd love a permanent summon though that would sacrifice jarls :P
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Seeing as you can hunt dragons, you could manufacture dragon equipment?
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Too bad it hasn't been updated in ages, and has no mounted combat.
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Not to mention it's 200-ish years after Oblivion Crisis. Steam power should be making a rise too, if not crystal energy from Ayleid ruins in Cyrodil. (Valkyria Chronicles?)
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I was impressed with the Ayleid ruins of Cyrodill in Oblivion, but when I came to skyrim, I noticed only the dwemer was there. So I'd like to request a semi-large Ayleid ruin at the extreme south parts of skyrim, complete with lore-friendly stuff for Ayleid makes (blue colored lighting, glowing energy crystal puzzles, theme, etc.) if you're really bold, maybe have a part of the ruin that intersects with an old abandoned dwemer ruin with countless-ish war-torn dwemer devices and dead ayleids. Don't know who or what Ayleids are? http://www.uesp.net/wiki/Oblivion:Ayleids
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Taking way too long for me to load =/
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I noticed that some female follower modifications have CBBE Meshes built into the modification for those characters only, anyone know how to actually do this and not require users to install CBBE?
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happened again today.
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Is it possible to remove the Alduin invasion script for Helgen so that I can make an alternate start based on no Alduin invading? Also, how would I go about adding effects to the character point of view when the headsman slices down on the PC? (See the theives' guild questline after first seeing Karliah.) Then have you re-awaken similar to that when you awaken to Karliah, but in a different worldspace? (Not tamriel)
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I'd like a modification that checks to see if you've invested any perks in sneak, lockpicking and pickpocket. If it returns false (As in, no perks for pretty much all of them) you have to actually go up to the theives guild members to ask them about the guild to join, rather than it being forced on you as soon as you enter the marketplace for Riften. Main reason being, I'm a OHW Warrior, and this is my build: http://skyrimcalculator.com/#161531 I don't want to be a goddamn theif, and I don't want the quest cluttering my journal >_>
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LE Mod Request: The Succubus or the Divine
coldreactive replied to coldreactive's topic in Skyrim's Mod Ideas
Well, if no one wants to do this mod specifically. I'll give a cop-out. Valkyries in Skyrim are pretty much needed, as it is Nordic lore-like stuff. Problem with Valkyries though is that they're soul holders (just like the Dragonborn) but instead of using them for powers and whatnot, Valkyries re-summon the souls in physical form to fight on their side, or send them to Odin to help fight in the big Ragnarok fight. You could just make Valkyrie NPCs and do a whole divine storyline with Yggdrasil (the huge tree), Odin's palace, etc. Also add "Fallen" Valkyries that take on the appearance of humans, but will not hesitate to try and obtain your soul if their lives are threatened. (in the case of the latter, you might want to add black angel wings, or ghost-like wings for when they fight full-power.) Valkyries would have to use their own armor meshes and whatnot, models too. Until then, it might be a good idea to use skyforge steel models, etc. Valkyries would probably be a high-level thing, as there isn't too much of that in Skyrim. (Valkyrie Armor is female only, except for the helmets. So keep this in mind when making them.) Valkyries also shun dremoras, so don't summon them when around one, or else. (Fallen ones may be a bit more sympathetic to dremoras however.) -
But not outside fogs. As for the particles above. What if I still want magic particles to be higher but not fog?
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I got a notification recently for a new file upload. But there is no link to said modification, nor the name showing up. All it shows is a date, and the date is when UNIX Timestamps started: (19:00, 31 Dec 1969)
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I'd also like a kissing mod, in first person for both that and this! :P
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Meteorites that crash into the land? Sounds like a good idea. Maybe have ores that can be made into epic new equipment?
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Can you create an NPC that takes on the form of the player?
coldreactive replied to samv96UK's topic in Skyrim's Skyrim LE
it won't. Not if exporting the NPC skin colors from the player character doesn't work. -
Can you create an NPC that takes on the form of the player?
coldreactive replied to samv96UK's topic in Skyrim's Skyrim LE
I'd like to know this as well, because the NPCs use a different coloration system than the player. (This is extremely apparent in mods like CBBE and CHSBE, where the face colors don't match the body colors. Yet, the Player has matching face and body colors.) -
I know, right?
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I wouldn't recommend just deleting the cell though, it could have serious impacts. You'll need to constantly test the cell replacement. it'd probably be a good idea to start a topic saying you want people to test your alternate start. Also be cautious on publishing it to the workshop, as Steam has removed a lot of alternate start mods. (According to steam, the mods violated Bethesda copyright.)
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LE Mod Request: The Succubus or the Divine
coldreactive replied to coldreactive's topic in Skyrim's Mod Ideas
You mean like the unbound one at the college? Yeah, you're right. You just have to beat them up to get them to see the truth. -
Creation Kit freezes when I open import window
coldreactive replied to coldreactive's topic in Skyrim's Skyrim LE
Seems it was random, it fixed it self after several restarts of the program. -
LE Mod Request: The Succubus or the Divine
coldreactive replied to coldreactive's topic in Skyrim's Mod Ideas
Although the succubi aren't entirely "Evil" per se. They're just another type of girl-like monster trying to survive. Similar to vampires, only, a little more friendly when it comes to first-impressions, so they wouldn't attack you on-site. -
You need to replace the helgen tamriel cell with the destroyed one. Literally, deleting the helgen cell and then replacing it. Also make sure that the quest is set to complete already for unbound and whatnot (including the report to riverwood quests), or else you'll have weird issues later. Make sure to set tullius and Rikke in the Solitude castle if they aren't already. You may need to use the CK to load up an instance of tamriel before the helgen attack to do all this. Manually editing the entire game flow is what you really need to do with a modification like alternate start. It's time consuming, yes, but well worth it if you do it right. For instance, you could wake up at the destroyed helgen (via the blurry fade-in wake scene that the abandoned shack uses. Since there are other mods that use it. or, you could do a dream sequence with a free camera and strange zoom-blur effect showing the destruction of helgen by alduin. This will allow the normal quest to take place, without you actually being a part of it. (Make sure to have a placer dovakiin NPC follow your trail through helgen as it gets destroyed, or else hadvar / etc. won't move around like normal. To do this, you need to re-script the event so that hadvar / etc. know that your placer NPC is the dovakiin.) You should fade out to black then wake up the alternate start character before your placer NPC gets to the cell change block at the doors of the helgen fort though, as it may cause issues if you don't. As a note, you can have the scripted event trigger the fade out to black scene when the placer NPC hits the cell change block rather than the cell change occuring. Free camera can be controlled while all this scripting occurs too, but make sure that you put a camera bounding box around the town so that the camera can't exit. If you're having problems getting tfc to cause render updates to textures, you might want to change the free camera to be the actual PC instead, this will force the render updates to occur. Just toggle no clip instead to get the tfc effect, and then toggle it back off when the scene is done. (Make sure to disallow the camera to go third-person though.) To make the main questline viable again, you will need to set a new script that the PC triggers to start the quest to report to the jarl. This could be tied to the dream sequence I mentioned earlier. Instead of having the riverwood quests be completed like I said earlier. You could instead create a new quest that has you talk to either (or both) the NPCs that you would talk to normally. Telling them about the dream, and then they'll tell you to go to the Jarl, who will then tell you like "Helgen? You had a dream about the destruction? Impossible. You'd better tell Faringar right away. He'll want to know every detail." Or something.
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LE Mod Request: The Succubus or the Divine
coldreactive replied to coldreactive's topic in Skyrim's Mod Ideas
Could be. Purply foggy sheogorath-type land with lusty interactions? -
Can't batch convert the wav files though: C:\Users\Ian\Music\Skyrim Sounds\music>wavToMP3.bat C:\Users\Ian\Music\Skyrim Sounds\music>FOR %f in (*wav) do lame.exe -b 320 -m j -h -V 0 -B 320 "%f" "result\%f" C:\Users\Ian\Music\Skyrim Sounds\music>lame.exe -b 320 -m j -h -V 0 -B 320 "mus_ castle_imperial_01.wav" "result\mus_castle_imperial_01.wav" Can't init outfile 'result\mus_castle_imperial_01.wav' C:\Users\Ian\Music\Skyrim Sounds\music>lame.exe -b 320 -m j -h -V 0 -B 320 "mus_ castle_stormcloaks.wav" "result\mus_castle_stormcloaks.wav" Can't init outfile 'result\mus_castle_stormcloaks.wav' C:\Users\Ian\Music\Skyrim Sounds\music>lame.exe -b 320 -m j -h -V 0 -B 320 "mus_ discover_genericlocation_01.wav" "result\mus_discover_genericlocation_01.wav" Can't init outfile 'result\mus_discover_genericlocation_01.wav' C:\Users\Ian\Music\Skyrim Sounds\music>lame.exe -b 320 -m j -h -V 0 -B 320 "mus_ discover_genericlocation_02.wav" "result\mus_discover_genericlocation_02.wav" Can't init outfile 'result\mus_discover_genericlocation_02.wav' C:\Users\Ian\Music\Skyrim Sounds\music>lame.exe -b 320 -m j -h -V 0 -B 320 "mus_ discover_genericlocation_03.wav" "result\mus_discover_genericlocation_03.wav" Can't init outfile 'result\mus_discover_genericlocation_03.wav' C:\Users\Ian\Music\Skyrim Sounds\music>lame.exe -b 320 -m j -h -V 0 -B 320 "mus_ discover_highhrothgar.wav" "result\mus_discover_highhrothgar.wav" Can't init outfile 'result\mus_discover_highhrothgar.wav' C:\Users\Ian\Music\Skyrim Sounds\music>lame.exe -b 320 -m j -h -V 0 -B 320 "mus_ levelup_01.wav" "result\mus_levelup_01.wav" Can't init outfile 'result\mus_levelup_01.wav' C:\Users\Ian\Music\Skyrim Sounds\music>lame.exe -b 320 -m j -h -V 0 -B 320 "mus_ levelup_02.wav" "result\mus_levelup_02.wav" Can't init outfile 'result\mus_levelup_02.wav' C:\Users\Ian\Music\Skyrim Sounds\music>lame.exe -b 320 -m j -h -V 0 -B 320 "mus_ levelup_03.wav" "result\mus_levelup_03.wav" Can't init outfile 'result\mus_levelup_03.wav' C:\Users\Ian\Music\Skyrim Sounds\music>lame.exe -b 320 -m j -h -V 0 -B 320 "mus_ sovngarde_chant_lp.wav" "result\mus_sovngarde_chant_lp.wav" Can't init outfile 'result\mus_sovngarde_chant_lp.wav' C:\Users\Ian\Music\Skyrim Sounds\music> Have to convert them manually I guess =/