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MShoap13

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Posts posted by MShoap13

  1. Does anyone know of one?

     

    I'd prefer it as a standalone but, if it only exists as part of another mod I'd consider it. (I believe I've seen some mod that had duplication as a sub-feature)

     

    If someone were to make one, I'd only ask that it be primarily menu driven. i.e.: open your inventory and right click the item you'd like to duplicate and a little window comes up with options and a slider to select an amount to add to your inventory (1-250ish should suffice).

     

    I know, I know, "use the console" but, this mod isn't necessarily for me. :whistling:

     

    SOLVED, I'm a DERP...

  2. Hi y'all

     

    First-time poster, long-time fan. If I could just have someone take a look-see at my loading list. Seems Oblivion hangs on startup (i.e. the menu loading screen) when I enable You Are Here.esm. I try to cram as much mods as possible into the bashed patch (I'm kinda new to Wrye Bash, so maybe this is wrong?). When I disable the bashed patch, it works as well. Long story short: In my current loading list, I have to choose between You Are Here.esm (I want ambient dungeons to work!) and my bashed patch and I've tried some variations with the latter. Before I waste many hours trying out different variations of the bashed patch...

     

    Active Mod Files:

     

    00 Oblivion.esm

    01 You Are Here.esm

    02 EnhancedWeather.esm [Version 1.4.4]

    03 All Natural Base.esm [Version 1.2.1]

    04 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]

    05 Cobl Main.esm [Version 1.73]

    06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

    07 Mart's Monster Mod.esm [Version 3.7b3p3]

    08 FCOM_Convergence.esm [Version 0.9.9a7]

    09 Progress.esm [Version 2.2]

    0A HrmnsOblivionScriptOptimizationv1.0.esp

    0B DLCShiveringIsles.esp

    0C SM Plugin Refurbish - SI.esp [Version 1.30]

    0D Francesco's Optional Chance of Stronger Bosses.esp

    0E Francesco's Optional Chance of Stronger Enemies.esp

    0F Francesco's Optional Chance of More Enemies.esp

    10 Francesco's Optional Leveled Guards.esp

    ++ FCOM_Francescos.esp [Version 0.9.9]

    11 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

    12 Natural_Habitat_by_Max_Tael.esp

    13 EnhancedWeather.esp [Version 1.4.4]

    14 Enhanced Weather - Across-The-Borders Mods Patch.esp [Version Final]

    15 All Natural.esp [Version 1.2]

    16 All Natural - SI.esp [Version 1.2.1]

    17 Immersive Interiors.esp [Version 0.8.1]

    18 Enhanced Water v2.0 HD.esp

    19 All Natural - Real Lights.esp [Version 1.2]

    1A Cities Alive At Night.esp

    1B IWR-Lights.esp

    1C IWR-Windows.esp

    1D IWR-Shutters.esp

    1E AmbientDungeons.esp [Version 1.3]

    1F AliveWaters_nofish.esp

    20 Book Jackets Oblivion.esp

    ++ Item interchange - Extraction.esp [Version 0.78]

    21 Enhanced Economy.esp [Version 5.3]

    22 Get Wet.esp

    23 Streamline 3.1.esp

    24 DLCHorseArmor.esp

    25 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]

    26 SM Plugin Refurbish - HorseArmor.esp [Version 1.11]

    27 DLCOrrery.esp

    28 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]

    29 SM Plugin Refurbish - Orrery.esp [Version 1.11]

    2A DLCVileLair.esp

    2B DLCVileLair - Unofficial Patch.esp [Version 1.0.5]

    ++ SM Plugin Refurbish - VileLair.esp [Version 1.21]

    2C DLCMehrunesRazor.esp

    2D DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]

    2E SM Plugin Refurbish - MehrunesRazor.esp [Version 1.30]

    2F DLCSpellTomes.esp

    ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

    30 DLCThievesDen.esp

    31 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]

    32 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]

    33 SM Plugin Refurbish - ThievesDen.esp [Version 1.30]

    34 Cobl Glue.esp [Version 1.73]

    35 Cobl Si.esp [Version 1.63]

    36 Oblivion WarCry EV.esp [Version 1.08]

    37 FCOM_WarCry.esp [Version 0.9.9]

    38 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

    39 OOO 1.32-Cobl.esp [Version 1.72]

    3A FCOM_Convergence.esp [Version 0.9.9]

    3B FCOM_DurabilityAndDamage.esp [Version 0.9.9]

    3C Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]

    3D Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]

    ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]

    3E Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]

    3F Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]

    40 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]

    ++ MMM-Cobl.esp [Version 1.73]

    41 DLCFrostcrag.esp

    42 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]

    43 SM Plugin Refurbish - FrostCrag.esp [Version 1.2]

    44 Knights.esp

    45 Knights - Unofficial Patch.esp [Version 1.0.9]

    ++ SM Plugin Refurbish - Knights.esp [Version 1.06]

    46 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]

    ++ FCOM_Knights.esp [Version 0.9.9]

    47 xuldarkforest.esp [Version 1.0.5]

    48 xulStendarrValley.esp [Version 1.2.2]

    49 xulTheHeath.esp

    4A XulEntiusGorge.esp

    4B xulFallenleafEverglade.esp [Version 1.3.1]

    4C xulColovianHighlands_EV.esp [Version 1.2.1]

    4D xulChorrolHinterland.esp [Version 1.2.2]

    4E xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]

    4F xulBravilBarrowfields.esp [Version 1.3.3]

    50 xulLushWoodlands.esp [Version 1.3.1]

    51 xulAncientYews.esp [Version 1.4.3]

    52 xulAncientRedwoods.esp [Version 1.6]

    53 xulCloudtopMountains.esp [Version 1.0.3]

    54 xulArriusCreek.esp [Version 1.1.3]

    55 xulPatch_AY_AC.esp [Version 1.1]

    56 xulRollingHills_EV.esp [Version 1.3.3]

    57 xulPantherRiver.esp

    58 xulRiverEthe.esp [Version 1.0.2]

    59 xulBrenaRiverRavine.esp [Version 1.1]

    5A xulImperialIsle.esp [Version 1.6.7]

    5B xulBlackwoodForest.esp [Version 1.1.0]

    5C xulCheydinhalFalls.esp [Version 1.0.1]

    5D xulAspenWood.esp [Version 1.0.2]

    5E xulSkingradOutskirts.esp [Version 1.0.1]

    5F xulSnowdale.esp [Version 1.0.2]

    60 xulCliffsOfAnvil.esp [Version 1.12]

    61 xulSilverfishRiverValley.esp [Version 1.0]

    62 Salmo the Baker, Cobl.esp [Version 3.08]

    63 Harvest [Flora].esp [Version 3.0.0]

    ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

    ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]

    64 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]

    ++ GotNoClass.esp

    ++ Short Grass V3.esp

    65 Toggleable Quantity Prompt.esp [Version 3.2.0]

    66 Enhanced Economy - House prices.esp [Version 1.0]

    67 Alternative Start by Robert Evrae.esp

    68 OWE&P -NW.esp

    69 RealisticForceMedium.esp

    6A RealisticMagicForceHigh.esp

    6B RefScope.esp [Version 2.1.2]

    6C Duke Patricks - Combat Archery.esp [Version 5.1.2]

    6D Deadly Reflex - Breathing Motion & Head Bobbing.esp

    6E BFG's Enhanced Armory.esp

    6F nGCD.esp

    70 ProgressMBSP.esp [Version 2.0]

    71 ProgressSBSP.esp [Version 1.0]

    72 ProgressRBSP.esp [Version 1.0]

    73 ProgressRacial.esp

    74 ProgressArmorer.esp [Version 1.0]

    75 Sneaking Detection Recalibrated.esp

    ** Cava Obscura - Cyrodiil.esp

    ** Cava Obscura - SI.esp

    ** Cava Obscura - Filter Patch For Mods.esp

    ++ Item interchange - Placement for FCOM.esp [Version 0.78]

    ++ Item interchange - Placement for Frostcrag.esp [Version 0.78]

    ++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.78]

    76 _Ren_BeautyPack_onlyhairs.esp

    77 _Ren_BeautyPack_full.esp

    78 bgBalancingEVCore.esp [Version 10.0EV-L]

    ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]

    79 bgBalancingOptionalLessHealth.esp [Version 9.1UV-U]

    7A lumi_enchantments_subtle.esp

    ** FCOM_Archery.esp [Version 0.9.9]

    ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]

    7B Cobl Silent Equip Misc.esp [Version 01]

    ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.2]

    7C Bashed Patch, 0.esp

     

     

    If this was the wrong place to post, my apologies. Ditto if I was unclear or you pick up a glaringly obvious mistake.

     

    Thanks!

     

    Wolvonk

     

    First, you missed the closing tag for "spoiler" at the end of your load order. Second, "You Are Here.esm" claims it requires OBSE v0015+. So, do you have OBSE installed properly and what version are you using? Third, even if you have OBSE v0020 (the newest one) "You Are Here" may or may not be backwards compatible with it as sometimes, when OBSE is updated it no longer supports things older versions did.

     

    Assuming that you're using the plugin to learn from it, you can still check it out in TES4Edit and/or the TES4:CS. Alternately, this .esm may be a required dependency of some other mod you are trying to run and then, short of you or the author updating it, or you going back to a later version of OBSE (which may or may not support other mods you already have installed), you're out of luck.

  3. Computers occasionally do erratic and unpredictable things. I am not surprised to hear that your computer froze up and deleted a large folder of data without even sending it to the recycle bin. Fortunes of war. The only thing a person can really do about incidents like this is keep backups of data on media separate from the computer.

     

    I would view this as a random problem with your computer, and not a problem with Oblivion or your mods.

     

    I did a full uninstall and reinstall of Oblivion, and all of my mods to get Oblivion working again. Then, my modified Oblivion.ini I backed up caused problems with my new installation. I'm thinking it was causing problems the entire time but, because I had the force SM 3.0 trick going on, they weren't evident. Currently, I've done moderate testing of my full reinstall and am backing up my Data folder into a .rar file. :thumbsup:

     

    Edit: And just in case, I won't be running Oblivion with anything open in the background anymore, seeing that I've already had a problem with OBSE attaching itself to the wrong window.

  4. Yesterday I was messing around with my data folder and I deleted a plugin that I was replacing. I had just installed Kafei's armored circlets, and was replacing the plugin with Kafei's Circlets Reforged. The "deleting file" pop up got hung and remained on my screen for two to three minutes before I decided to close it. I opened the recycling bin to verify that the plugin had been deleted and the only thing in there was my entire textures file. It had been full of files from me installing and uninstalling and optimizing mods over the past two weeks. The entire texture file restored fine, all my high res skin textures, and armor replacers etc. were there.

     

    Today when i booted up my PC and got into messing with a plugin in TES4Edit. I went to browse for the filepath of a particular mesh and I noticed my entire "meshes" file was gone! I popped open my recycling bin and it wasn't in there either. This wasn't a case of absent minded deleting nor is there a virus on my computer, I've ran full scans with AVG and MalwareBytes which both came up with zip.

     

    In addition to my load order, I'm running OBSE v0020 and -Elys- Level Uncapper.

     

    Load order:

     

     

    Oblivion.esm

    Harvest[Containers].esm

    HrmnsOblivionScriptOptimizationv1.0.esp

    DLCShiveringIsles.esp

    Natural Environment Merged.esp (I merged the 4 plugins with TES4Gecko)

    Natural_Weather_HDR_2.1.2_coloroverride.esp

    IWR - Windows Lights Shutters - Optimised.esp

    FormID Finder4.esp (not turned on)

    Spell Delete And Item Remove.esp

    HouseMapMarkersOnlyBought.esp

    EVE_StockEquipmentReplacer.esp

    HGEC_special_armor_repl.esp

    Kafei's Circlets Reforged.esp

    Harvest[Containers] - Vanilla.esp

    Harvest[Containers] - SI.esp

    Knights.esp

    EVE_KnightsoftheNine.esp

    Harvest [Flora].esp

    Harvest [Flora] - Shivering Isles.esp

    EVE_ShiveringIslesEasterEggs.esp

    P1DkeyChain.esp

    SRJIrresponsibleHorses.esp

    Quest Award Leveller.esp (not turned on)

    Quest Award Leveller - Knights of the Nine.esp (not turned on)

    sr_retroactive_health.esp

    SetBody.esp

    TSRCS.esp

    RenGuardOverhaul.esp

    Archery Rebalance.esp

    Smarter Mercantile Leveling - Multi.esp

    AFLevelMod.esp

    Specialanims.esp

    EVE_KhajiitFix.esp

    CCC.esp

    Recastable Summons.esp

    MiniMap.esp

    Mighty Enchants.esp

    Regenerate_Magicka_Enchantment-3225.esp

    Visually Enchanted Merged.esp (I merged the 4 plugins with TES4Gecko)

     

     

     

    The vast majority of my load order is BOSS suggested save for "EVE_KhajiitFix" being before "CCC" due to a problem with Khajiit eyes with the suggested load order and the plugins I merged, which I placed them where they need to be.

     

    Could it possibly be OBSE or one of my mods causing this issue? I already had an issue where OBSE affected the task manager after I hit ctrl+alt+delete midgame and forgot to close it before returning to oblivion.

     

    And, where do I go from here? Do I reinstall all of the meshes my plugins came with or, uninstall, purge, and reinstall Oblivion and then my mods. I know my media player is glitched due to a botched attempt to get Windows Aero working on my XP x64 desktop, though, other than Windows Media Player, I haven't had any other ill effects and I've been running this installation for well over a year now, adding, using, and removing games and applications.

     

    Edit: I figured I'd try the least intensive process first, then, make backups and go from there... so far I believe I've reinstalled every mesh associated with the mods I'm running and I'm currently making a backup of my entire Data folder with WinRar.

     

    Edit edit: Now I'm getting CTD when I cast certain spells, Detect Life and Summon Zombie are affected, Heal Minor Wounds is not. Haven't tested any others

     

    Recastable Summons affects summons, but not life detect.

     

    Are there any debuggers or loggers I could use to possibly figure out the issue?

  5. Now that your boots show skin, you have to weightpaint (rig) your boots for the used body mesh. Most outfits which show skin come with their own copy of body mesh, but for the boots alone this is not possible.

     

    A good tutorial how to apply Blender's bone weight copy is saaya's BBB Armor Weighting Tutorial. Different body part, but very applicable. :)

     

    Hmm, I'll give it a try when I get around to it.

  6. I'm know practically nothing about meshes but I found a link to a tutorial for splitting armor in the Blender forum sticky topic.

     

    Even given my limited experience with Blender, it seems like it'd be easy enough. I would suggest importing only the relevant body part (upper/lower/hand/foot) instead of the whole body it links you to though.

     

    You... are... AWESOME!

     

    I'd already started chopping things up in Blender since my first post, and I got the boots in game, but that tutorial is going to make the skirt and top a LOT easier for me.

     

    Edit: Bleh, I loaded the game up and put the boots on, no CTD this time but major clipping between the boots and my legs. I tried going down to normal legs for HGEC (the mesh I'm working with is for HGEC) and it made the clipping worse. So, I tried scaling the boots up 5% along all axes in Blender and it won't let me export it. It just sends me in a circle about applying the scale and rotation of each individual strip. :wallbash: It might be time to call it quits on this one. :verymad:

  7. So, I've been working on a little project with NifSkope off and on for a few days now, and I finally got to where I was ready to test my work in-game. If you're interested here's the original thread containing the details: Breaking a single-piece armor down to multiple pieces.

     

    Anyways, I first brought my items up in game yesterday, and the meshes were so warped most of the time you couldn't even tell I had an Item equipped, it just appeared that the part of my body in question was invisible. I did see torn and stretched bits and pieces of the textures when I moved my character, or the camera. So, I went back out to NifSkope and started playing with the nodes etc. on the boots and I thought I had it right (I was using the fur boots .nif from the Oblivion BSAs as a referrence) but, when I equip them in-game I CTD.

     

    Any Ideas or helpful links? Google isn't turning up much, just an incomplete overview called a tutorial and a bunch of links that no longer exist. :sad:

     

    Edit: If I try to import my boots.nif that I'm currently working on into blender, I get the error message: "ValueError: cannot find a chain of NiAVObject blocks between Bip01 L Toe0 and Scene Root."

  8. I can't believe I get replies this fast on a forum dedicated to a 5 year game.

    I actually seen this mod, but the tittle was a little misleading, and skipped over it.

     

    It's hit and miss here sometimes. Oblivion still has one of the most active modding communities out of all of the nexus sites. After Skyrim hits shelves that will probably change. :biggrin:

     

    This mod is both a body replacer and armor/clothing replacer. It's very customizable, and in OMod form it takes up a similar amount of room as an unpacked armor and clothing replacer, even though, it contains clothes for all three upper bodies and all four lower bodies.

  9. I was looking for a mod that fixes the character texture bug caused by HGEC Female body with Vanilla clothes, so I went and looked for a mod that corrected the issue. I found: Colourwheels Sexy Stock Armor and Clothing Replacer v2_2, but when I went to go see if the issue was fixed, there were some clothes that I had that still weren't fixed, however I have some armor that does seem to be fixed (Rough Leather Cuirass). I double checked and found that the mod is definitely activated.

     

    The mod doesn't fix the bug for SI clothes/armor, so I might be wearing one of those, but I'm not completely sure since I'm new to oblivion and all.

     

    The clothes in my backpack that cause the bug are: Blue and Green Outfit, Fishing Waders, Russet Felt Outfit, Buckled Shoes, and Russet Felt Shoes. There could be some others, but if they cover up all the skin, its hard to tell.

     

    If anyone knows of a better stock clothing/armor replacer mod, I would gladly appreciate the link :)

     

    EVE HGEC Body and Clothing OMod is what I've been using. I haven't noticed any glitches in 8+ hours of gameplay. If you're using a mod with eyes, load it after the "EVE Kajhit fix" plugin.

  10. My limited understanding is that there is a limit to the number of types of weapon in Oblivion, and further to this, some kind of limitation on how you can contort or change this limit to add new items. There are also dual wield mods, and new wepon types such as muskets and crossbows, but no pole-based weapons or throwing weapons.

     

    Can some one please explain - in words of close to one syllable - what the limits are, and what the restrictions on stretching those limits cover.

     

    Also are any of these limits or limitations changed by the use of OBSE?

     

    All the Dual wield mods I've seen simply use the offhand weapon as a shield, and it has no attack animations. So, they aren't really "dual wield" IMEO.

     

    Doing a file search for "throw" in the title brings back some interesting results, including "throwing knives", "kunai, and "throw any weapon". And, I believe I've seen some polearms too but I can't seem to find them now :dry:.

     

    It seems like you're looking for information for a possible mod. While I'm unable to answer your question directly due to a lack of knowledge on the subject, hopefully, this post is helpful anyways. :smile:

  11. Thanks for all the feedback in such a short time.

     

    So your saying If I'm crouching, and the sneak icon becomes completely faded, I'm out of sight completely? I was also wondering if a guard has to be looking in your direction to actually "see you".

    It only fades to about 50% transparent, but yes. If you're sneak icon is faded no one sees you. However, summons, followers, deer in the woods, etc. can cause your sneak icon to report that you're seen (because they do technically see you) but they won't report you for crimes.

     

    I have the Unofficial Oblivion Patch, and Shivering Isles, but I'm not exactly sure what Shivering Isles is exactly. Is it just an area addon? or does it fix/improve on any features?

    Shivering Isles is a huge addon area you access through the "Door in Niben Bay" quest. (It should automatically grant you this quest early on in your game). I personally feel it's best left alone until your character is level 20+ and you've done some extensive questing in Tamriel.

     

    You may want to try "Reneer's Guard Overhaul", it improves Guard AI substantially,

     

    Thanks for your suggestion, I downloaded it and will be testing its features :)

    I use this mod, and agree it is much improved over the default AI for Oblivion guards. The only thing I don't like is guards run up to you if they see or hear you draw your weapon in town (whether you've committed a crime or not).

     

    Irresponsible Horses is another simple mod involving stealing horses I would recommend.

  12. I've never experienced what you're describing. o_O

     

    The only time a guard has ever followed me into a building is if someone watched me pick the lock and enter the building. Are you completely sure you aren't being seen entering the building?

     

    I'm not sure actually. I don't remember the door being locked when I entered. But even so, If a guard were to see me break into the building, he should follow me in to arrest me as soon as possible, not as soon as I start looting. If the door wasn't locked on the other hand, I don't think it should matter if the guard seen me walk in or not.

     

    Sometimes it takes the game AI longer to make a guard move to your position inside a building than expected due to the game unloading the exterior cell when you enter an interior cell. Make sure you're in sneak mode (crouched) and that no one sees you enter the building (the sneak icon is completely faded). Generally Oblivion marks crimes with a red icon instead of the default orangish color. Though, there are plenty of bugs in Oblivion, without the UOP, pertaining to objects that should be marked as a crime but aren't. Whether a door is locked or not you could be trespassing.

     

    If you have Shivering Isles and are thinking about getting the UOP, make sure you get the USIP as well. And you may or may not want a few others that fall under the unofficial patch category.

  13. I lack the talent necessary to make these myself. Hopefully someone can help. I'll be re-using this thread if I think of anything else later. Now on to the requests. (Keep in mind I wrote this about a month ago on a lack of sleep, lol. :sweat: )

     

    Interface Tweaks:

    I've been using Magus UI for a while now. The problem is the larger map menu is completely broken. I would just use the one from DarNified UI but it also changes the stat menus in a way I don't like and the map tweak refuses to display properly without it. I would like a fix for the menu in Magus UI so I can actually see where the hell I'm going. I'd also like the quest menu to be tweaked to take up more of the screen space like it does in MajorJim's UI. (His map is broken, too.)

     

     

    MiniMap - Adds a MiniMap to your HUD so you don't have to keep going into the UI to look at the map.

  14. I've never experienced what you're describing. o_O

     

    The only time a guard has ever followed me into a building is if someone watched me pick the lock and enter the building. Are you completely sure you aren't being seen entering the building?

  15. So... I've been following a blender tutorial for about two hours now and I've accomplished making a house mesh. A simple 30 face house! :wallbash:

     

    The only notable things I've learned that I could possibly apply to what I want to do are basic camera controls and that Blender has multiple "modes".

     

    It's not that I don't want to put the time in to learn how to do what I want, it's simply that I feel I'm learning vast amounts of entirely useless information as I have no desire to create my own 3d models from scratch.

     

    There has to be a more intuitive way of doing this... Would it be possible to do what I want simply using NifSkope? The biggest problems I've seen with this approach so far are when I remove the mesh for one object, the body mesh underneath it doesn't exist and removing the bones (which I believe are there for attaching the mesh to the skeleton for animation purposes) one by one, is a slow, painful process. It seems like holes in the body mesh would come up with some interesting graphical problems in game. I've yet to find a way to select multiple bones in NifSkope.

     

    Edit: After some more playing with NifSkope, I believe I will be able to C&P from one workspace to another to achieve what I want. :biggrin:

     

    The only issue I may run into is the chest-piece. I believe I'm going to have to open my unaltered body mesh then C&P the pieces of the chest I want onto that.

     

    Edit edit: Ok, so I did run into problems on the chest-piece. There was some serious clipping between the item and my unaltered body, and the body that came with the mod had large chunks removed where the gloves etc. had been. I ended up having to chop and merge pieces from my unaltered HGEC body onto the altered body that came with the mod.

     

    Now I've run into a problem exporting the work I've done into a .nif. I get an error stating "multiple bones named bip01_blahblahblah" I can't seem to find any multiple bones in Blender, however.

     

    Edit edit edit: I got it exported to a .nif and NifSkope displays it properly... now to put it in game.

  16. OBMM - Mod Manager, really a must-have

    AF Level Mod - Unless you'd just like to experience the horribly broken, exploitable leveling system inherent in the game. (Lots of options that can be confusing.)

    Low Poly Grass - The only performance mod I use though I do have an older video card. (30+ FPS on max 4x AA with this mod, 15-20 in the grass/forest without on very low settings. 7950gx2 if you were wondering.)

    Retroactive Health - Minor improvement, but it's how the game should have been coded in the first place :dry:

    Natural Environments - A bit tricky since it needs a 2nd modders fix, and it looks better with the color override. (three mods but the view is worth it)

    MiniMap!!!!! - Best mod I've found so far, though it's a big read to set up the .ini's and it's not perfect.

     

    Generally OMODs or files with OMOD conversion data are nicer/safer because they don't actually save anything to your Data folders. (Uninstall is a breeze)

     

    Edit: Also, if you're looking for female body replacer just get EVE_HGEC_BodyStock_and_Clothing_OMOD and save yourself the headache. The armor replacer included is optional.

    And DarnifiedUI or DarkDarn also come highly recommended by me.

  17. I recently downloaded an armor/clothing mod that I really like. The only downside to this mod is that the armor is one equipable item. I would like to tear the item down to a chest-piece, gloves, greaves, and boots (It doesn't include a helmet).

     

    What tools would I need to accomplish the mesh and texture work, and is there any advice pertaining to the normal body mesh and texture or general dos and don'ts?

     

    I've never done any 3d modelling work, though I have a general Idea of what's going on and I often reference files included in the game to see if I'm doing it right. I have a basic understanding of the CS and TES4Edit so the plugin work is mostly under control.

     

    Any help is appreciated. :biggrin:

  18. Problem: solid violet objects - http://tescosi.com/wiki/PCS:Solid_violet_objects

     

     

    Gotta run!

    --Tomlong54210

     

    I'll give it a try, thanks.

     

    So, none of the utilities that page has listed tell me exactly what foot mesh, or what texture, or the file paths of either, for any of the characters. The only one that tells me anything regarding meshes was Form ID Finder and it only told me the skeleton. :wallbash:

     

    I got NifSkope as well and looked at meshes/characters/_male/foot.nif to ensure that it had the correct file path for the texture, and it did. The skeleton, foot mesh, and foot texture involved are all where they're supposed to be in my Data folders.

     

    All of my mods have their dependent mods installed properly, and I've tried completely uninstalling and reinstalling the ones that modify bodies or animations even though most of them only affect female characters. I believe the only exception is the animation replacer. The purple feet are persistent with or without these mods installed and span multiple characters.

     

    The only viable solutions I can come up with are A) Downloading and installing a male body replacer :confused: or B) Completely uninstalling all mods, deleting leftover files associated to those mods, and reinstalling Oblivion. :facepalm:

     

    Edit: Could this be an ArchiveInvalidation issue? I ran BSA redirection through OBMM once some time ago. It states it only needs to be done once.

     

    SOLVED!: I did some digging with TES4Edit and found that CCC modifies the file paths pertaining to male feet for races that normally use the imperial foot textures. It redirects the game to a non-existant directory. Editting them back to the Oblivion.esm's default settings fixed it.

  19. Problem: solid violet objects - http://tescosi.com/wiki/PCS:Solid_violet_objects

     

     

    Gotta run!

    --Tomlong54210

     

    I'll give it a try, thanks.

     

    So, none of the utilities that page has listed tell me exactly what foot mesh, or what texture, or the file paths of either, for any of the characters. The only one that tells me anything regarding meshes was Form ID Finder and it only told me the skeleton. :wallbash:

     

    I got NifSkope as well and looked at meshes/characters/_male/foot.nif to ensure that it had the correct file path for the texture, and it did. The skeleton, foot mesh, and foot texture involved are all where they're supposed to be in my Data folders.

     

    All of my mods have their dependent mods installed properly, and I've tried completely uninstalling and reinstalling the ones that modify bodies or animations even though most of them only affect female characters. I believe the only exception is the animation replacer. The purple feet are persistent with or without these mods installed and span multiple characters.

     

    The only viable solutions I can come up with are A) Downloading and installing a male body replacer :confused: or B) Completely uninstalling all mods, deleting leftover files associated to those mods, and reinstalling Oblivion. :facepalm:

     

    Edit: Could this be an ArchiveInvalidation issue? I ran BSA redirection through OBMM once some time ago. It states it only needs to be done once.

  20. post ur load order in spoiler

     

     

    Oblivion.esm

    Harvest [Containers].esm

    Knights.esp

    DLCShiveringIsles.esp

    HrmnsOblivionScriptOptimizationv1.0.esp

    Harvest[Containers] - Vanilla.esp

    Harvest[Containers] - SI.esp

    Harvest [Flora].esp

    Harvest [Flora] - SI.esp

    Natural Environment Merged.esp

    -I Merged the 4 plugins into one with TES4Gecko

    Natural_Weather_HDR_2.1.2_coloroverride.esp

    Spell Delete And Item Remove.esp

    Specialanims.esp

    SetBody.esp

    Smarter Mercantile Leveling - Multi.esp

    HouseMapMarkersOnlyBought.esp

    IWR - Windows Lights Shutters - Optimised.esp

    Archery Rebalance.esp

    Mighty Enchants.esp

    Regenerate Magicka Enchantment.esp

    MiniMap.esp

    TSRCS.esp

    sr_retroactive health.esp

    Recastable Summons.esp

    EVE_Khajit Fix.esp

    EVE_KnightsoftheNine.esp

    EVE_ShiveringIslesEasterEggs.esp

    EVE_StockEquipmentReplacer.esp

    CCC.esp

    Visually Enchanted Merged.esp

    -I merged the Visually Enchanted plugins I was using into one .esp

    RenGuardOverhaul.esp

    SRJIrresponsibleHorses.esp

    AFLevelMod.esp

     

     

    I'm also using OBSE v0020 and -Elys- Level Uncapper

     

    I removed any scripts in HrmnsScriptOptimization that conflicted with other plugins.

     

    I didn't notice any of this until after I tried and uninstalled Kobu's Levelling mod. I made no saved games with Kobu's active and deleted everything involved with it after testing it out.

  21. I'm experiencing this issue. It only affects some barefoot human men. Some have purple feet, some have solid black feet, and some have the proper foot texture. I haven't installed any mods that affect the male body. I have installed EVE HGEC Stock Armor Replacer (With the body contained in that mod) High res texture pack for HGEC, and High res face textures. Only the face textures contain files that affect men and women.

     

    I've tried extracting the original foot texture, normal map, and foot mesh for imperial men from the Oblivion BSAs and placing them into the appropriate data folder. This didn't help.

     

    Any suggestions?

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