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Posts posted by Se7enupMustang
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EDIT-
Fixed, some janky stuff was happening. Cause unknown but sorted.
delet dis
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I used to have them completely off, & somehow they came back. Sorry, but the implementation of shadows for this game kinda sucks, & I'd rather have them completely gone than have to deal with them.
How do you get rid of them completely? None of the mods or .ini tweaks make it playable. The weird thing is, I NEVER noticed them until I decided to reinstall and play this time.
This is my SkyrimPrefs.ini ... no shadows are seen in game.
It's wonderful and a huge boost to FPS ...
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
bUseThreadedTextures=1
bUseThreadedBlood=1
bUseThreadedParticleSystem=1
bUseThreadedMeshes=1
bUseThreadedMorpher=1
bUseThreadedLOD=1
fDefaultFOV=65
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=1
bDoRadialBlur=1
[Display]
iBlurDeferredShadowMask=0
fInteriorShadowDistance=0.0000
fShadowDistance=0.0000
iShadowMapResolutionSecondary=512
iShadowMapResolutionPrimary=512
iShadowSplitCount=0
iMaxAnisotropy=0
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=25000.0000
fGamma=1.2400
fDecalLOD2=12000.0000
fDecalLOD1=8000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=0.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=1
iWaterMultiSamples=4
iMultiSample=0
iShadowMode=0
bTreesReceiveShadows=0
bDrawLandShadows=0
bFull Screen=1
iSize H=768
iSize W=1366
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=37500.0000
fMeshLODLevel1FadeTreeDistance=50000.0000
fMeshLODLevel2FadeDist=6000000.0000
fMeshLODLevel1FadeDist=8000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=250
iMaxDecalsPerFrame=800
bFloatPointRenderTarget=1
sD3DDevice="NVIDIA GeForce GTS 450"
bFXAAEnabled=1
iShadowMapResolution=512
fShadowBiasScale=0.0000
iShadowMaskQuarter=0
iAdapter=0
iPresentInterval=1
iShadowFilter=0
bShadowsOnGrass=0
bTransparencyMultisampling=1
bDeferredShadows=0
bDrawShadows=0
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=50000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
bGrassPointLighting=0
bDrawShaderGrass=0
[MAIN]
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=1
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0440
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
bMouseAcceleration=1
bUseKinect=0
[Particles]
iMaxDesired=8000
[saveGame]
fAutosaveEveryXMins=60.0000
bDisableAutoSave=1
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.0000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=140000.0000
fBlockMaximumDistance=100000.0000
fBlockLevel1Distance=32768.0000
fBlockLevel0Distance=20480.0000
fSplitDistanceMult=0.7500
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=10
bUseMultiThreadedTrees=1
[Decals]
uMaxDecals=200
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=200
uMaxSkinDecalsPerActor=200
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=20.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=4
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
bForceHighDetailReflections=1
bUseWaterReflectionBlur=1
iWaterBlurAmount=2
[backgroundLoad]
bSelectivePurgeUnusedOnFastTravel=1
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
If you guy's necro game was any stronger you could bring jesus back, I made this thread in 2013.
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Here are a few things I've come up with while playing that I thought would be good additions to the game. I really didn't want to go through a bunch of pages to see whats already been listed so yea ignore those that have already been posted a billion times. Also if something I list is already in the vanilla game be sure to mention it, while I've put a lot of time in I know that there has to be things I've not picked up on yet. Share you thoughts also theres a poll.
Full Auto .308 reciever for the Combat Rifle
Full Auto .45 reciever for Pipe Rifle
Different Reflex sight for Pipe weapons (maybe single verticle post w/ circle on top or just a standard cross)
Burst fire(two/three round bursts) recievers for various weapons(Pipe guns .38/.45, 10mm Pistol, Assualt Rifle, Laser Rifle)
.50 single barrel conversion for Minigun (per shot dmg increase, slower RoF)
Plasma Conversion for Gatling Laser (per shot dmg increase, Slower RoF)
Acid/Poison conversion for Flamer
Power Armor Power Fist
Left handed/Right handed gun use w/Animations
Fallout NV ammo types
Warhammer 40,000 Space Marine Armor/Weapons (Various Marks of Power Armor, Various versions of Boltgun's Chainweapons etc.)
Two Handed Melee weapons w/ Longer versions Ripper/Swords etc
Throwable melee weapons (spear, axe, knife, various existing weapons ex: tire iron)
Cooking Grenades
Stun/Sleeping gas mine
Underslung weapons (ex: shotgun, grenade luncher, ripper)
Multiple zoom level scopes or multiple sights on the same weapon (ex:telescopic site on top of rifle reflex on side)
Multi barrel addon for shotguns(triple/quad for double barrel, double/triple/quad for combat shotgun)
That Gun(5.56mm pistol) from NV
Lever Action Rifles from NV
Recharcher Rifle/Pistol or mod parts for Laser rifle/pistol to turn them into Recharger weapons
Turn Codsworth into Sentry bot/other bot types
Robot followers (Protectron, Sentry bot, Mr.Gutsy)
Issue basic orders to faction NPC's (Synths, minute men, BoS)
Weapon lights
Equipable weed eater
Settlement stuff
Additional bridges (smaller ones that dont have stilts on them)
Attach doors to pre-existing buildings/houses (ex sanctuary houses)
Ability to repair pre-existing houses, not to prewar but at least fix the holes in the roof/ceiling and walls.
!PINK FLAMINGO TURRETS!
Normal wood/metal walls w/ windows
Roofs w/o holes in them
Streetlamps w/ power hookups
Working appliances (Fridge, Oven)
Radio w/ changable stations
Interface that shows what settlers are assigned to
Interface that shows details on supply lines/production rates
Ability to assign settler patrol routes in settlements
Auto lights on/off according to time of day
!PINK FLAMINGO TURRETS!
Junk fences that connect to each other
Easy way to build on unlevel ground w/o floating crap (terrain forming or something?)
Way to remove bushes/weeds/non-removeable tree's etc
Click and drag type building for fences/power lines
Elevators/Lifts like the ones on the highway overpasses
Solar Power generators (could maybe import solar power panels from NV?)
Nuclear Power Generator (obviously super high build cost but infinite power output and increases chance to be attacked considerably, could make it to where your settlement is attacked by whatever faction you sided against because you built it)
Robot defenders (Sentry Bot, Protectron etc)
!PINK FLAMINGO TURRETS!
Ability to move named settlers from Sanctuary
Ability to move settlers to a settlement that doesn't have enough beds
Ability to increase/decrease build area size for settlement
More serious settlement attacks (configureable?)
Internal walls
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I want to increase the range at which everything is rendered at it's maximum level of detail. I've looked around for various .ini settings that I could tweak and I found a nice guide from Nvidia on the subject though there's still some nasty pop in and it didn't seem to get me what I want.
My .ini settings are as follows
skyrim.ini
[General]
sLanguage=ENGLISH
fdefaultfov=85
uGridsToLoad=11
uInterior Cell Buffer=16
uExterior Cell Buffer=144
[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
Skyrimprefs.ini
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=0
[Display]
iBlurDeferredShadowMask=0
fInteriorShadowDistance=3000.0000
fShadowDistance=5000
iShadowMapResolutionSecondary=8192
iShadowMapResolutionPrimary=8192
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=1e+007
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000
fShadowLODStartFade=400.0000
fLightLODStartFade=3500
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=16
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=12288.0000
fMeshLODLevel1FadeDist=16384.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=0
sD3DDevice="NVIDIA GeForce GTX 760"
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.3000
iShadowMaskQuarter=10
iAdapter=0
iPresentInterval=1
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=7500.0000
fGrassMaxStartFadeDistance=7500.0000
fGrassMinStartFadeDistance=7000.0000
iMinGrassSize=80
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
[Particles]
iMaxDesired=950
[saveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=0
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=250000
fBlockLevel1Distance=70000
fBlockLevel0Distance=35000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=60
fTreeLoadDistance=75000.0000
fTreesMidLODSwitchDist=10000000.0000
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=45
fLODFadeOutMultItems=45
fLODFadeOutMultActors=45
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0
Right now as it is I can easily see the range at which things become rendered in full detail even when I'm moving through dense forests. I have a pretty beefy system so it's up for anything, on a related note while I was looking around for .ini tweaks I found a few souces that told me to change settings that weren't in the .ini folders so I added them in. If anyone knows what to do in order to get what I want then I would appreciate the help, my goal is to at least double the maximum detal render range but I would like to increase it to three times what it is now ideally.
System Specs(that matter):
i5-3570k @4.5Ghz
16Gb Corsair Dominator Platinum 1866Mhz
x2 EVGA GTX 760 Dual ACX FTW 4GB
Single 1080p screen(game is run DS from 2560x1440)
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Anyone? c'mon someone has to know a fix.
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Holy mother of monkeys ArtMurder, before suggesting to raise the iShadowMapResolution to max find out if the persons rig can handle it or warn that old and slow rigs wont like it much! On a laptop or minimum requirement rig that could turn the game into a slideshow. And this one: bShadowsOnGrass=1 could really cause severe lag in places with lots of grass and does not improve the shadows at all, just makes the grass look better.
For the LOD, in the game setting drag all the LOD ones to the far right and test. If you get lag then bump them down until it is acceptable.
No performance issues here, I can max Skyrim on my laptop so it's nothing for my new desktop and like I said I have everything maxed and it still seems too be poping in way to close.
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Most of the settings were already set like that, I did have to add iShadowFilter=3, bShadowsOnGrass=1, bDeferredShadows=0, bDrawShadows=1 but everything else was like you posted. It still didnt fix the shadows on charaters though, I added a shot so you can see.
on a side note while I have you here do you know any settings to make the terrain detail pop up suddenly in a less fugly way. I have everything maxxed out and it looks like the detail pops in at about 200 feet which is very very noticeable and aggravating.
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Are there any mods that get rid of them or any .ini settings I can use to make them look better.
Please don't suggest any ENB mods, I've gotten my skyrim to look the way I want except for the shadow quality.
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no just run the installer for the new one, it overwrites old version (mods aren't affected)
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Can you recommend anything that can get me at least close to what I'm trying to get?
I'm not really familiar with imaginator so I couldn't comment there. I don't really know what to suggest. Perhaps try something like SweetFX - it has quite a customisable setup with several options to play with.
Other than that, ENBs probably are the easiest way forward. I love the visuals from some ENBs but as my computer isn't great I wanted an alternative hence why I decided to completely rewrite the internal lighting and weather system! But I wouldn't recommend doing this, is more stress than it's worth :biggrin:
I wouldn't even know where or how to begin to do that, I took a look at the SweetFX page and I'll give it a try later. First I'm going to mess around with what I have, I've switched from Enhanced Lights and FX mod to the Realistic Lighting overhaul mod and I'm to see if I can get closer to how I want Skyrim to look. Imaginator is really nice though, no editing files or anything just an in game spell to summom a guy that you talk to to change the settings, There are some pretty cool presets but its all customizable and there's no fps hit at all that I could detect. my performance is exactly the same according to the Skyrim Performance Monitor.
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Thank you for the clear and concise way you both have explained ENB, I knew there would be a performance hit using ENB which is the primary reason I haven't committed to trying it, I've seen a number of people complaining about it on several ENB mod pages here on the nexus. Like ilikecheese1337 I use the IMAGINATOR mod as well as DYNAVISION, Skyrim HD 2k textures, and Enhanced Lights and FX but I can't get Skyrim to look the way I want. I want vibrant colors without being fake and I just cant get it right, I can get close with the Imaginator mod but then I have issues at night where the sky is bright enough to outline mountains and trees and I can see perfectly to the horizon but if I fix the brightness at night then during the daytime everything is too dark. Its very immersion breaking to have to stick with either or and I got tired of spending 5 minutes changing the settings whenever it becomes day or night. I want rich colors that are like this SEG ENB Just without too much of a fps hit, right now I have a sweet spot where I average 30-48fps and I don't want to lose that. On the topic of hardware I'm playing on a laptop, an Alienware M14x - i7 2630QM, 8GB RAM, Nvidia GT 555M 3GB.
Currently my settings are
1600x900
AAx4
AFx4
Textures/Shadow/Decal quality high
Radial Blur medium
No FXAA
No water reflections
Object/Actor/Item fade 10
Grass 5
Spec Fade 12
Light Fade 25
Distant Obj. Detail Medium
Distant Obj. Fade on
I've decided against using ENB, maybe I will when I get my desktop built but I wont use it on my laptop, Can you recommend anything that can get me at least close to what I'm trying to get?
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Ok I'll start off by saying I do use mods and I have slowly been using more and more complicated ones as I learn more about not messing up my game, I take things slow though so bear with me on that.
Anyways,
Can someone please explain in English what ENB is (aside from the obvious "it makes everything look awesome" description), how it works, how to install it, what it conflicts with (mods) etc. Please keep in mind that I don't make mods, or do any sort of programming or anything related to it so please refrain from using acronyms and jargon associated with making mods or doing complicated things with game/system files and the like.
Thanks much.
Mustang
also I attached a random thing just cause
Rename "Sense Star Stuff"
in Mod Ideas
Posted
The names and descriptions of the powers all follow a specific theme for lack of a better word except for "sense star stuff". Renaming it to "star sense" or "life sense" or something suitably thematic to the other power names and descriptions would be a very minor but welcome mod.