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Se7enupMustang

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Posts posted by Se7enupMustang

  1. The names and descriptions of the powers all follow a specific theme for lack of a better word except for "sense star stuff". Renaming it to "star sense" or "life sense" or something suitably thematic to the other power names and descriptions would be a very minor but welcome mod.

  2.  

    I used to have them completely off, & somehow they came back. Sorry, but the implementation of shadows for this game kinda sucks, & I'd rather have them completely gone than have to deal with them.

    How do you get rid of them completely? None of the mods or .ini tweaks make it playable. The weird thing is, I NEVER noticed them until I decided to reinstall and play this time.

     

     

     

    This is my SkyrimPrefs.ini ... no shadows are seen in game.

    It's wonderful and a huge boost to FPS ...

     

     

     

     

    [General]

    fBrightLightColorB=1.0000

    fBrightLightColorG=1.0000

    fBrightLightColorR=1.0000

    iStoryManagerLoggingEvent=-1

    bEnableStoryManagerLogging=0

    bUseThreadedTextures=1

    bUseThreadedBlood=1

    bUseThreadedParticleSystem=1

    bUseThreadedMeshes=1

    bUseThreadedMorpher=1

    bUseThreadedLOD=1

    fDefaultFOV=65

    [imagespace]

    bDoDepthOfField=1

    iRadialBlurLevel=1

    bDoRadialBlur=1

    [Display]

    iBlurDeferredShadowMask=0

    fInteriorShadowDistance=0.0000

    fShadowDistance=0.0000

    iShadowMapResolutionSecondary=512

    iShadowMapResolutionPrimary=512

    iShadowSplitCount=0

    iMaxAnisotropy=0

    fLeafAnimDampenDistEnd=4600.0000

    fLeafAnimDampenDistStart=3600.0000

    fTreesMidLODSwitchDist=25000.0000

    fGamma=1.2400

    fDecalLOD2=12000.0000

    fDecalLOD1=8000.0000

    fSpecularLODStartFade=2000.0000

    fShadowLODStartFade=0.0000

    fLightLODStartFade=3500.0000

    iTexMipMapMinimum=0

    iTexMipMapSkip=1

    iWaterMultiSamples=4

    iMultiSample=0

    iShadowMode=0

    bTreesReceiveShadows=0

    bDrawLandShadows=0

    bFull Screen=1

    iSize H=768

    iSize W=1366

    fMeshLODFadePercentDefault=1.2000

    fMeshLODFadeBoundDefault=256.0000

    fMeshLODLevel2FadeTreeDistance=37500.0000

    fMeshLODLevel1FadeTreeDistance=50000.0000

    fMeshLODLevel2FadeDist=6000000.0000

    fMeshLODLevel1FadeDist=8000000.0000

    iScreenShotIndex=2

    bShadowMaskZPrepass=0

    bMainZPrepass=0

    iMaxSkinDecalsPerFrame=250

    iMaxDecalsPerFrame=800

    bFloatPointRenderTarget=1

    sD3DDevice="NVIDIA GeForce GTS 450"

    bFXAAEnabled=1

    iShadowMapResolution=512

    fShadowBiasScale=0.0000

    iShadowMaskQuarter=0

    iAdapter=0

    iPresentInterval=1

    iShadowFilter=0

    bShadowsOnGrass=0

    bTransparencyMultisampling=1

    bDeferredShadows=0

    bDrawShadows=0

    [Grass]

    b30GrassVS=0

    fGrassStartFadeDistance=50000.0000

    fGrassMaxStartFadeDistance=7000.0000

    fGrassMinStartFadeDistance=0.0000

    bGrassPointLighting=0

    bDrawShaderGrass=0

    [MAIN]

    bGamepadEnable=0

    bCrosshairEnabled=1

    fHUDOpacity=1.0000

    bSaveOnPause=0

    bSaveOnTravel=0

    bSaveOnWait=0

    bSaveOnRest=0

    fSkyCellRefFadeDistance=150000.0000

    [GamePlay]

    bShowFloatingQuestMarkers=1

    bShowQuestMarkers=1

    iDifficulty=1

    [interface]

    bDialogueSubtitles=0

    bGeneralSubtitles=0

    fMouseCursorSpeed=1.0000

    bShowCompass=1

    [Controls]

    fGamepadHeadingSensitivity=1.0000

    fMouseHeadingSensitivity=0.0440

    bAlwaysRunByDefault=1

    bInvertYValues=0

    bGamePadRumble=0

    bMouseAcceleration=1

    bUseKinect=0

    [Particles]

    iMaxDesired=8000

    [saveGame]

    fAutosaveEveryXMins=60.0000

    bDisableAutoSave=1

    [AudioMenu]

    fAudioMasterVolume=1.0000

    fVal7=1.0000

    uID7=0

    fVal6=1.0000

    uID6=0

    fVal5=1.0000

    uID5=0

    fVal4=1.0000

    uID4=0

    fVal3=1.0000

    uID3=94881

    fVal2=0.0000

    uID2=466532

    fVal1=1.0000

    uID1=554685

    fVal0=0.8000

    uID0=1007612

    [Clouds]

    fCloudLevel2Distance=262144.0000

    fCloudLevel1Distance=32768.0000

    fCloudLevel0Distance=16384.0000

    fCloudNearFadeDistance=9000.0000

    [TerrainManager]

    fTreeLoadDistance=140000.0000

    fBlockMaximumDistance=100000.0000

    fBlockLevel1Distance=32768.0000

    fBlockLevel0Distance=20480.0000

    fSplitDistanceMult=0.7500

    bShowLODInEditor=0

    [NavMesh]

    fObstacleAlpha=0.5000

    fCoverSideHighAlpha=0.8000

    fCoverSideLowAlpha=0.6500

    fEdgeFullAlpha=1.0000

    fEdgeHighAlpha=0.7500

    fEdgeLowAlpha=0.5000

    fTriangleFullAlpha=0.7000

    fTriangleHighAlpha=0.3500

    fTriangleLowAlpha=0.2000

    fLedgeBoxHalfHeight=25.0000

    fEdgeDistFromVert=10.0000

    fEdgeThickness=10.0000

    fPointSize=2.5000

    [Trees]

    bRenderSkinnedTrees=1

    uiMaxSkinnedTreesToRender=10

    bUseMultiThreadedTrees=1

    [Decals]

    uMaxDecals=200

    bDecals=1

    bSkinnedDecals=1

    uMaxSkinDecals=200

    uMaxSkinDecalsPerActor=200

    [LOD]

    fLODFadeOutMultObjects=15.0000

    fLODFadeOutMultItems=15.0000

    fLODFadeOutMultActors=20.0000

    fLODFadeOutMultSkyCell=1.0000

    [Launcher]

    bEnableFileSelection=1

    bShowAllResolutions=1

    uLastAspectRatio=4

    [blurShaderHDR]

    bDoHighDynamicRange=1

    [blurShader]

    bUseBlurShader=0

    [Water]

    iWaterReflectHeight=512

    iWaterReflectWidth=512

    bUseWaterDisplacements=1

    bUseWaterRefractions=1

    bUseWaterReflections=1

    bUseWaterDepth=1

    bForceHighDetailReflections=1

    bUseWaterReflectionBlur=1

    iWaterBlurAmount=2

    [backgroundLoad]

    bSelectivePurgeUnusedOnFastTravel=1

    bBackgroundLoadLipFiles=1

    bLoadBackgroundFaceGen=1

     

     

    If you guy's necro game was any stronger you could bring jesus back, I made this thread in 2013.

  3. Here are a few things I've come up with while playing that I thought would be good additions to the game. I really didn't want to go through a bunch of pages to see whats already been listed so yea ignore those that have already been posted a billion times. Also if something I list is already in the vanilla game be sure to mention it, while I've put a lot of time in I know that there has to be things I've not picked up on yet. Share you thoughts also theres a poll.

     

    Full Auto .308 reciever for the Combat Rifle

    Full Auto .45 reciever for Pipe Rifle

    Different Reflex sight for Pipe weapons (maybe single verticle post w/ circle on top or just a standard cross)

    Burst fire(two/three round bursts) recievers for various weapons(Pipe guns .38/.45, 10mm Pistol, Assualt Rifle, Laser Rifle)

    .50 single barrel conversion for Minigun (per shot dmg increase, slower RoF)

    Plasma Conversion for Gatling Laser (per shot dmg increase, Slower RoF)

    Acid/Poison conversion for Flamer

    Power Armor Power Fist

    Left handed/Right handed gun use w/Animations

    Fallout NV ammo types

    Warhammer 40,000 Space Marine Armor/Weapons (Various Marks of Power Armor, Various versions of Boltgun's Chainweapons etc.)

    Two Handed Melee weapons w/ Longer versions Ripper/Swords etc

    Throwable melee weapons (spear, axe, knife, various existing weapons ex: tire iron)

    Cooking Grenades

    Stun/Sleeping gas mine

    Underslung weapons (ex: shotgun, grenade luncher, ripper)

    Multiple zoom level scopes or multiple sights on the same weapon (ex:telescopic site on top of rifle reflex on side)

    Multi barrel addon for shotguns(triple/quad for double barrel, double/triple/quad for combat shotgun)

    That Gun(5.56mm pistol) from NV

    Lever Action Rifles from NV

    Recharcher Rifle/Pistol or mod parts for Laser rifle/pistol to turn them into Recharger weapons

    Turn Codsworth into Sentry bot/other bot types

    Robot followers (Protectron, Sentry bot, Mr.Gutsy)

    Issue basic orders to faction NPC's (Synths, minute men, BoS)

    Weapon lights

    Equipable weed eater

     

    Settlement stuff

    Additional bridges (smaller ones that dont have stilts on them)

    Attach doors to pre-existing buildings/houses (ex sanctuary houses)

    Ability to repair pre-existing houses, not to prewar but at least fix the holes in the roof/ceiling and walls.

    !PINK FLAMINGO TURRETS!

    Normal wood/metal walls w/ windows

    Roofs w/o holes in them

    Streetlamps w/ power hookups

    Working appliances (Fridge, Oven)

    Radio w/ changable stations

    Interface that shows what settlers are assigned to

    Interface that shows details on supply lines/production rates

    Ability to assign settler patrol routes in settlements

    Auto lights on/off according to time of day

    !PINK FLAMINGO TURRETS!

    Junk fences that connect to each other

    Easy way to build on unlevel ground w/o floating crap (terrain forming or something?)

    Way to remove bushes/weeds/non-removeable tree's etc

    Click and drag type building for fences/power lines

    Elevators/Lifts like the ones on the highway overpasses

    Solar Power generators (could maybe import solar power panels from NV?)

    Nuclear Power Generator (obviously super high build cost but infinite power output and increases chance to be attacked considerably, could make it to where your settlement is attacked by whatever faction you sided against because you built it)

    Robot defenders (Sentry Bot, Protectron etc)

    !PINK FLAMINGO TURRETS!

    Ability to move named settlers from Sanctuary

    Ability to move settlers to a settlement that doesn't have enough beds

    Ability to increase/decrease build area size for settlement

    More serious settlement attacks (configureable?)

    Internal walls

  4. I want to increase the range at which everything is rendered at it's maximum level of detail. I've looked around for various .ini settings that I could tweak and I found a nice guide from Nvidia on the subject though there's still some nasty pop in and it didn't seem to get me what I want.

     

    My .ini settings are as follows

     

    skyrim.ini

     

    [General]

    sLanguage=ENGLISH

    fdefaultfov=85

    uGridsToLoad=11

    uInterior Cell Buffer=16

    uExterior Cell Buffer=144

    [Display]

    fShadowLODMaxStartFade=1000.0

    fSpecularLODMaxStartFade=2000.0

    fLightLODMaxStartFade=3500.0

    iShadowMapResolutionPrimary=2048

    bAllowScreenshot=1

    [Audio]

    fMusicDuckingSeconds=6.0

    fMusicUnDuckingSeconds=8.0

    fMenuModeFadeOutTime=3.0

    fMenuModeFadeInTime=1.0

    [Grass]

    bAllowCreateGrass=1

    bAllowLoadGrass=0

    [GeneralWarnings]

    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

    [Archive]

    sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

    sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

    [Combat]

    fMagnetismStrafeHeadingMult=0.0

    fMagnetismLookingMult=0.0

    [Papyrus]

    fPostLoadUpdateTimeMS=500.0

    bEnableLogging=0

    bEnableTrace=0

    bLoadDebugInformation=0

    [Water]

    bReflectLODObjects=1

    bReflectLODLand=1

    bReflectSky=1

    bReflectLODTrees=1

    Skyrimprefs.ini

    [General]

    fBrightLightColorB=1.0000

    fBrightLightColorG=1.0000

    fBrightLightColorR=1.0000

    iStoryManagerLoggingEvent=-1

    bEnableStoryManagerLogging=0

    [imagespace]

    bDoDepthOfField=1

    iRadialBlurLevel=0

    [Display]

    iBlurDeferredShadowMask=0

    fInteriorShadowDistance=3000.0000

    fShadowDistance=5000

    iShadowMapResolutionSecondary=8192

    iShadowMapResolutionPrimary=8192

    iShadowSplitCount=2

    iMaxAnisotropy=16

    fLeafAnimDampenDistEnd=4600.0000

    fLeafAnimDampenDistStart=3600.0000

    fTreesMidLODSwitchDist=1e+007

    fGamma=1.0000

    fDecalLOD2=1500.0000

    fDecalLOD1=1000.0000

    fSpecularLODStartFade=2000

    fShadowLODStartFade=400.0000

    fLightLODStartFade=3500

    iTexMipMapMinimum=0

    iTexMipMapSkip=0

    iWaterMultiSamples=0

    iMultiSample=16

    iShadowMode=3

    bTreesReceiveShadows=0

    bDrawLandShadows=0

    bFull Screen=1

    iSize H=1080

    iSize W=1920

    fMeshLODFadePercentDefault=1.2000

    fMeshLODFadeBoundDefault=256.0000

    fMeshLODLevel2FadeTreeDistance=2048.0000

    fMeshLODLevel1FadeTreeDistance=2844.0000

    fMeshLODLevel2FadeDist=12288.0000

    fMeshLODLevel1FadeDist=16384.0000

    iScreenShotIndex=2

    bShadowMaskZPrepass=0

    bMainZPrepass=0

    iMaxSkinDecalsPerFrame=25

    iMaxDecalsPerFrame=100

    bFloatPointRenderTarget=0

    sD3DDevice="NVIDIA GeForce GTX 760"

    bFXAAEnabled=0

    iShadowMapResolution=4096

    fShadowBiasScale=0.3000

    iShadowMaskQuarter=10

    iAdapter=0

    iPresentInterval=1

    [Grass]

    b30GrassVS=0

    fGrassStartFadeDistance=7500.0000

    fGrassMaxStartFadeDistance=7500.0000

    fGrassMinStartFadeDistance=7000.0000

    iMinGrassSize=80

    [MAIN]

    bGamepadEnable=1

    bCrosshairEnabled=1

    fHUDOpacity=1.000

    bSaveOnPause=1

    bSaveOnTravel=1

    bSaveOnWait=1

    bSaveOnRest=1

    [GamePlay]

    bShowFloatingQuestMarkers=1

    bShowQuestMarkers=1

    iDifficulty=2

    [interface]

    bDialogueSubtitles=0

    bGeneralSubtitles=0

    [Controls]

    fGamepadHeadingSensitivity=1.0000

    fMouseHeadingSensitivity=0.0125

    bAlwaysRunByDefault=1

    bInvertYValues=0

    bGamePadRumble=1

    bMouseAcceleration=0

    [Particles]

    iMaxDesired=950

    [saveGame]

    fAutosaveEveryXMins=15.0000

    [AudioMenu]

    fAudioMasterVolume=1.0000

    fVal7=1.0000

    uID7=0

    fVal6=1.0000

    uID6=0

    fVal5=1.0000

    uID5=0

    fVal4=1.0000

    uID4=0

    fVal3=1.0000

    uID3=0

    fVal2=0.4000

    uID2=466532

    fVal1=1.0000

    uID1=554685

    fVal0=0.8000

    uID0=1007612

    [Clouds]

    fCloudLevel2Distance=262144.0000

    fCloudLevel1Distance=32768.0000

    fCloudLevel0Distance=16384.0000

    fCloudNearFadeDistance=9000.0000

    [TerrainManager]

    fTreeLoadDistance=75000

    fBlockMaximumDistance=250000

    fBlockLevel1Distance=70000

    fBlockLevel0Distance=35000

    fSplitDistanceMult=1.5000

    bShowLODInEditor=0

    [NavMesh]

    fObstacleAlpha=0.5000

    fCoverSideHighAlpha=0.8000

    fCoverSideLowAlpha=0.6500

    fEdgeFullAlpha=1.0000

    fEdgeHighAlpha=0.7500

    fEdgeLowAlpha=0.5000

    fTriangleFullAlpha=0.7000

    fTriangleHighAlpha=0.3500

    fTriangleLowAlpha=0.2000

    fLedgeBoxHalfHeight=25.0000

    fEdgeDistFromVert=10.0000

    fEdgeThickness=10.0000

    fPointSize=2.5000

    [Trees]

    bRenderSkinnedTrees=1

    uiMaxSkinnedTreesToRender=60

    fTreeLoadDistance=75000.0000

    fTreesMidLODSwitchDist=10000000.0000

    [Decals]

    uMaxDecals=1000

    bDecals=1

    bSkinnedDecals=1

    uMaxSkinDecals=100

    uMaxSkinDecalsPerActor=60

    [LOD]

    fLODFadeOutMultObjects=45

    fLODFadeOutMultItems=45

    fLODFadeOutMultActors=45

    [Launcher]

    bEnableFileSelection=1

    bShowAllResolutions=1

    uLastAspectRatio=3

    [blurShaderHDR]

    bDoHighDynamicRange=1

    [blurShader]

    bUseBlurShader=0

    Right now as it is I can easily see the range at which things become rendered in full detail even when I'm moving through dense forests. I have a pretty beefy system so it's up for anything, on a related note while I was looking around for .ini tweaks I found a few souces that told me to change settings that weren't in the .ini folders so I added them in. If anyone knows what to do in order to get what I want then I would appreciate the help, my goal is to at least double the maximum detal render range but I would like to increase it to three times what it is now ideally.

    System Specs(that matter):

    i5-3570k @4.5Ghz

    16Gb Corsair Dominator Platinum 1866Mhz

    x2 EVGA GTX 760 Dual ACX FTW 4GB

    Single 1080p screen(game is run DS from 2560x1440)

  5. Holy mother of monkeys ArtMurder, before suggesting to raise the iShadowMapResolution to max find out if the persons rig can handle it or warn that old and slow rigs wont like it much! On a laptop or minimum requirement rig that could turn the game into a slideshow. And this one: bShadowsOnGrass=1 could really cause severe lag in places with lots of grass and does not improve the shadows at all, just makes the grass look better.

     

    For the LOD, in the game setting drag all the LOD ones to the far right and test. If you get lag then bump them down until it is acceptable.

     

    No performance issues here, I can max Skyrim on my laptop so it's nothing for my new desktop and like I said I have everything maxed and it still seems too be poping in way to close.

  6. Most of the settings were already set like that, I did have to add iShadowFilter=3, bShadowsOnGrass=1, bDeferredShadows=0, bDrawShadows=1 but everything else was like you posted. It still didnt fix the shadows on charaters though, I added a shot so you can see.

     

    on a side note while I have you here do you know any settings to make the terrain detail pop up suddenly in a less fugly way. I have everything maxxed out and it looks like the detail pops in at about 200 feet which is very very noticeable and aggravating.

     

     

     

     

     

     

     

  7. Can you recommend anything that can get me at least close to what I'm trying to get?

     

    I'm not really familiar with imaginator so I couldn't comment there. I don't really know what to suggest. Perhaps try something like SweetFX - it has quite a customisable setup with several options to play with.

     

    Other than that, ENBs probably are the easiest way forward. I love the visuals from some ENBs but as my computer isn't great I wanted an alternative hence why I decided to completely rewrite the internal lighting and weather system! But I wouldn't recommend doing this, is more stress than it's worth :biggrin:

     

     

    I wouldn't even know where or how to begin to do that, I took a look at the SweetFX page and I'll give it a try later. First I'm going to mess around with what I have, I've switched from Enhanced Lights and FX mod to the Realistic Lighting overhaul mod and I'm to see if I can get closer to how I want Skyrim to look. Imaginator is really nice though, no editing files or anything just an in game spell to summom a guy that you talk to to change the settings, There are some pretty cool presets but its all customizable and there's no fps hit at all that I could detect. my performance is exactly the same according to the Skyrim Performance Monitor.

  8. Thank you for the clear and concise way you both have explained ENB, I knew there would be a performance hit using ENB which is the primary reason I haven't committed to trying it, I've seen a number of people complaining about it on several ENB mod pages here on the nexus. Like ilikecheese1337 I use the IMAGINATOR mod as well as DYNAVISION, Skyrim HD 2k textures, and Enhanced Lights and FX but I can't get Skyrim to look the way I want. I want vibrant colors without being fake and I just cant get it right, I can get close with the Imaginator mod but then I have issues at night where the sky is bright enough to outline mountains and trees and I can see perfectly to the horizon but if I fix the brightness at night then during the daytime everything is too dark. Its very immersion breaking to have to stick with either or and I got tired of spending 5 minutes changing the settings whenever it becomes day or night. I want rich colors that are like this SEG ENB Just without too much of a fps hit, right now I have a sweet spot where I average 30-48fps and I don't want to lose that. On the topic of hardware I'm playing on a laptop, an Alienware M14x - i7 2630QM, 8GB RAM, Nvidia GT 555M 3GB.

     

    Currently my settings are

    1600x900

    AAx4

    AFx4

    Textures/Shadow/Decal quality high

    Radial Blur medium

    No FXAA

    No water reflections

    Object/Actor/Item fade 10

    Grass 5

    Spec Fade 12

    Light Fade 25

    Distant Obj. Detail Medium

    Distant Obj. Fade on

     

    I've decided against using ENB, maybe I will when I get my desktop built but I wont use it on my laptop, Can you recommend anything that can get me at least close to what I'm trying to get?

  9. Ok I'll start off by saying I do use mods and I have slowly been using more and more complicated ones as I learn more about not messing up my game, I take things slow though so bear with me on that.

     

     

    Anyways,

     

    Can someone please explain in English what ENB is (aside from the obvious "it makes everything look awesome" description), how it works, how to install it, what it conflicts with (mods) etc. Please keep in mind that I don't make mods, or do any sort of programming or anything related to it so please refrain from using acronyms and jargon associated with making mods or doing complicated things with game/system files and the like.

     

     

     

     

    Thanks much.

    Mustang

     

     

    also I attached a random thing just cause

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