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ThunderKitsune

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  1. Power armour has durability so it should be possable. Having an option in the crafting menu to repair the item would also be helpful and maybe also have an item that could be used to repair items while you are out and about.
  2. This is just a simple idea to add a little more RNG to the game. The first part needed has already been done, the ability to remove and add legendary effects to any armour and weapon. There are a few mods that do this. The next part may be a bit harder, have all the weapons and armour in the game come with 0-5 legendary slots. The higher the enemies level, the higher the chances of getting something with more slots. I just think this could be an interesting thing to add. One way of doing this, would be to make duplicates of existing armour and weapons with fixed amout of slots and just put them into a level list. That would mean there would be 6 of everything in the game, but this may be the easiest way of doing it. Another way could be to have a script add a random number of slots to anything that is picked up, that may be hard to do, or is not doable at all. The level list for them could look something like this: 0 Slots: level 1-80 1 Slot: level 10-90 2 Slots: level 30-110 3 Slots: 50-130 4 Slots: 70-150 5 Slots: 90~
  3. Is swo003 the Defender? I've never used weapon mods, but I think it works the same way as armour, just change the "003" in both the folder and file names to the Defenders ID. But I think you've already done that. You have Stracker's Loader installed? If you do, then I can only recomend manual installation.
  4. I would give it about two weeks. A mod like this would take some time to make. I also don't think many people will be interested in a mod like this.
  5. Hi there. I have played with the Vulpine Race mod for some time now (I've upload about 80 videos) and I've noticed is how stiff the tail looks. It didn't bother me all that much until the Wild Kitsune mod for Monster Hunter World was released, and the physics on that mods tail looks a lot better. So I am woundering if it would be possable to add similar physics to the Vulpine Race mods tail?
  6. Turning off my anti-virus worked for me. And turning Stackers Loader off too.
  7. Folders with the same name will just merge with no issue, and will not effect the mods.
  8. This can already be done without a mod, altho you need to get into the Iceborne content and can only have one loadout on display at a time.
  9. I've taken a look on the mod pages, and the Smart Hunter mod needs the latest version of .Net Framework Runtime. Running the installer for that will tell you if you've already got it installed. There is a link in the mod description for it. As for the Bold Icon Pack, that is an add-on mod, it wont work by it self. Here are some thinks to help you get it working: Dropped Items efx: https://www.nexusmods.com/monsterhunterworld/mods/2325/ .NET Framework: https://dotnet.microsoft.com/download/dotnet-framework/net472 (Click and download the runtime one, then install it.)
  10. Strange. I only have Stacker's Loader installed, so I havn't had this happen to me. Just give me a few minutes to install them to see if I can find a solution.
  11. Did you install and activate the mods in Vortex?
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