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Elanderan

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Everything posted by Elanderan

  1. I made a leveled list and used it as a creature Actor template. I placed them around the (Wasteland) but when I go to FO3Edit I see this. I only edited Wasteland but it shows other map zones. I never viewed or edited those other places. I don't know why their listed in FO3Edit. I have all the dlcs and the unofficial patch as master files, not sure if that's relevant. This is the first time I've made a mod using the render window map. It's possible I accidentally moved vanilla objects while trying to place a spawn point is there a way to use FO3Edit to check for that? I don't want any wild edits. Is it safe to delete the other map zones in FO3Edit that I didn't place spawn points in I can't imagine why not?
  2. I have the same problem. Skyrim Special edition. I can't play dual wield, 2H or single weapon builds.
  3. I have the same problem but only on my own mods. Others mods download fine.
  4. I have the same problem but only on my own mods. Others mods download fine.
  5. Since no one has tried to help I'll give it a try. I can think of a few things that cause your problem. Is your gpu or cpu overheating and throttling? Since you get 60 fps when you turn off the enb that could be because the gpu/cpu overheats and throttles due to the stress of having enb on. You should get stuttering if that is happening. Does your enb have a fps limit set? Have you changed the maximum pre-rendered frames also known as FlipQueueSize in the registry for the gpu? If you change it from the default that can cause issues with some games. I have a 980 ti@1920x1080p, i7-4790k and 16gb ram. My fps usually stays around 60 with cpu and gpu usage around 45%. Sometimes I get lag spikes around falkreath and whiterun. A lot of people don't have their ram speed set right. You need to set the XMP profile for your ram or it will be default around 1333 or 1600 instead of 1866 or 3200Mhz or whatever it was rated for. If you didn't set your ram speed it may not make much difference with games anyway.
  6. I'm a new mod author and I'm making a mod to change the color of the water to various unique colors. I made the water red in the creation kit but all the waterfalls are the default color. Did I not change the right watertypes? Some of the watertype's only users are Activators (ACTI) so I didn't change their rgb color what are they and why do they 'use' the watertypes? I can't bring up their location in the render window. I've read the creationkit wiki but descriptions are vague. I would really appreciate if someone could explain this to me. https://imgur.com/JJM7NDZ
  7. The mod is this one https://www.nexusmods.com/skyrimspecialedition/mods/21954?tab=files. The mod author just says to let Really Blended Roads Patch 1.2 overwrite the main file and the White Snow Patch. Vortex suggests me to let White Snow Patch overwrite Really Blended Roads. I don't know why the mod author says to do this but I trust him over this new unexplained feature. I don't mean for this to be a rant I was just wanting more info about this feature. I usually don't post on these forums so thanks for your guidance and sorry for not knowing the way of things.
  8. I would like to know why it puts 'suggested' on load after or before on some conflicts. What does it base its decision on? The change log needs to be much more detailed. One of my mod's authors recommended a certain patch to overwrite another patch and vortex suggested it be the opposite. It would have me go against the mod author. So I don't think it should be trusted completely. Knowing how it makes its decision will help me judge if I should do what it says. Thanks for any info you can give me.
  9. I would like to know why it puts 'suggested' on some conflicts. The change log barely says anything. One of my mods recommended a certain patch to overwrite another patch and vortex suggested it be the opposite. It would have me go against the mod author. So I don't think it should be trusted completely.
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