Jump to content

TheCoincidence

Members
  • Posts

    11
  • Joined

  • Last visited

Nexus Mods Profile

About TheCoincidence

Profile Fields

  • Country
    New Zealand (Aotearoa)

TheCoincidence's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Blocking people from DOWNLOADING MODS is terribad in practice. Oversensitive people will just block people for the slightest amounts of criticism and just encourages the Nexus to have a hugbox mentality going on.
  2. Given the mindset of Gamespot's userbase, the only likely reason TES is up there is because of Skyrim alone. I bet most of the people voting for the series haven't touched any of the older games. This being relevant since there's few TES games and plenty of modern GTA.
  3. It seems odd that we currently have all kinds of collar mods, and a year later the collars that Death Hounds drop in Dawnguard aren't converted into wearable items yet, even if they look practical to wear. Has this thought occurred to anyone else? I myself am no modeler and can't really use Nifskope nor the Creation Kit (at least when it comes to adding in original items that don't have any data as a wearable), hence why I'm making this request for it to happen; as long as it fits all vanilla races and both sexes fine, I'm happy. Not too worried about the one that's built on the Royal Vampire Armor that Serana wears, though having either as a standalone wearable works for me.
  4. Sounds very convenient and I'm all in for expanding the amount of mods covering economics and business, but maintaining the mine to get easy ore should be expensive to operate; having a personal army of Draugr and bandit slaves would not be hard to achieve, and would make things too easy as it's essentially free labor, which I guess is the point but such features may overlap with other mods people might use. Still, you could just keep waiting in one spot for as long as you want to get the desired amount of ore. Also, making it costly to run would balance out the convenience factor when compared to travelling around the province for free ore. A suggestion for this suggestion would be giving it an MCM menu to adjust the wages of your hired workers as well as how fast they take to output something, given how people will install all kinds of mods to make gold and ore plentiful or scarce.
  5. This makes things much more easier. Thanks.
  6. Hi, I'm the author of a relatively new mod, Smithing Perks Revised, which also happens to be my first mod. It seems that some people are reporting that Smithing itself is being raised far too quickly per item made. I went in-game to try it out, and confirmed it. Though, I can't seem to quite figure out what's causing this. The only thing I changed was the Smithing perk tree, it's perks, and added some recipes for crafting arrows and whatnot - must've accidentally changed this somehow. Making others feel free to reverse-engineer the mod, does anyone know where I went wrong? Thanks in advance, the sooner I can get this fixed the better.
  7. A glider made out of dragon wings would be great fun. Sure, mods allowing you to fly by turning into a dragon or wearing a ring may offer full control, but being bound by a glider's limitations would be more fun and a tad more balanced.
  8. The topic title is self-explanatory. In the quest 'Nobody Escapes Cidhna Mine', you have two options to escape - either kill a specific prisoner in the mine and help all the Forsworn inside escape, or kill the big bad Madanach and escape on your own with his key. Your only real method of attacking the latter merely consists of: A shiv obtained from a small trade chain. Destruction magic and shouts (though shouting alone won't do a lot) Dual pickaxes if you're really desperate. On a playthrough with a character that specializes in Heavy Armor and Two-Handed, I did not have an effective method of killing Madanach (other than using the console) because he was up to my level (Lv30) and I couldn't manage to kill him with a combination of the above. There was simply no two-handed weapons or anything I could use to benefit from Fists of Steel. Yes, I could simply use the Creation Kit and implement in something like a pair of Iron Gauntlets or Warhammer hidden in the mine. However, those don't really look like something that you would make in a mine, after all that one-handed shiv looks pretty crude. As for escaping with them? Nah, Forsworn can die for all I care. So my mod request/suggestion would be the ability to make things a little more easier for those characters who can't use the above effectively but want to kill off the Forsworn. My suggestion/request would be to make original, unique 'crude' versions of a pair of Heavy Gauntlets and a Two-Handed weapon. You can use your imagination to picture what these could possibly look like - personally, I was thinking of a bunch of bands and sticks with a shiv or a chunk of metal tied on for the gauntlets, and a light, fast swinging, low damage wooden staff/stick with a stone or shiv tied to the end of it for the weapon. If you want to be silly, maybe a giant shiv. This mod could be implemented in a few ways: A - Simply found in the mine in secret locations. Maybe add clues if it's well concealed, as undelivered notes between Forsworn members to add on why they're there. B - The player has to craft them. Around the mine would be things like leather straps, loose stones, and wood, and if it is involved, the shiv the player is given from the prisoner. To craft, the player either finds a secret makeshift anvil, or a prompt asking them to make a weapon or not after all components for one of them are obtained. If they say no, they are told to drop a relevant item and pick it up again if they want the prompt again. C - When obtaining the shiv from the prisoner, he asks the player how they want it - as a normal shiv, on a wooden staff, or as gauntlets. Probably the easiest option on how to implement the mod. So basically - I'd love to use a makeshift-like two-handed weapon and pair of gauntlets be somehow obtainable in Cidhna Mine without cheating with the console. This obviously of course needs a 3D modeler + texture artist for the weapons, but that's about it really. I don't care about 2048x2048 textures or whatever, as long as they just fit in nicely. Thanks for reading my request, and thanks again if you can make such mod a reality.
  9. I was looking at the Dragorian and Dranaugh race mod when I saw these images in the user-pic gallery: http://tesnexus.com/downloads/images/30457-2-1299083205.jpg http://tesnexus.com/downloads/images/30457-1-1299083205.jpg I'm not on my proper rig yet so I haven't downloaded the mod yet, and don't know if her scales are a high-res custom skin or the mod's default (looks eerily similar to Argonian Beautification other than color). But what I'm wondering is - is that an alternative armor mod for females that she's wearing (looks like daedric quality)? I'm also curious on what that fire effect comes from, as well as the sword. There's also another pic in there with a custom pose and the same character, although I have no idea if I should be posting NSFW stuff or not and it might not even be from a mod. Thanks in advance.
×
×
  • Create New...