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Pippokennedy

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Everything posted by Pippokennedy

  1. Well the geck won't alter an ESM file , or other .ESP's that you load up for master purposes. It only makes changes to the ESP file you have selected as Active. Which when you start making changes & save it with the geck ... then those changes are recorded in that file. And this is where load order of your game comes into play. The last file will be the one that renders it's change in game. So while the door still exists in the original file ... your change of it being deleted in a later load order file will be what makes the door disappear in game. Hope that helps to understand whats going on. Loading your file in Fo3edit like csbx mentioned will also give you an understanding of how the file layering is working. yes this is basically what i supposed was going to happen when i loaded my test plugin the first time. Loaded it below the SubneroCL .esp so it would overwrite the change for that single building exterior. But no change and the strange thing was the creation in my test .esp of a copy of the exterior cell that i modified with the change i made below the original cell. I tested it on various vanilla empty building and it worked like a charm. Tested again in the new area right now and again that strange stuff of the duplicate cell. I did some research for a similar issue and i found this post of a user talking about doing changes on .esp Is this maybe the solution?
  2. thanks for the answer, at the end i figure out what's wrong with the duplicate of the exterior cell: i simply messed up with the doors teleport. Once i did everything right i tested it in game finding a door barricade where it supposed to be the new interior. After several hours i understand what's wrong, i zapped the barricade in game and behing it there was the door leading to my brand new interior. In Geck i simply deleted the door barricade to erase it from the game but evidently it doesn't work in this way. So, Geck doesn't delete stuffs? I've always read "Open the Geck and delete it" very good advice, thank you.
  3. Ok i know, probably this is a very newb question but i'm learning how to use GECK reading and watching a lot of tutorials, i'm a beginner. It's not very user friendly and very unintuitive, using kindly words, and start using it makes my respect for the modders grows exponentially. Not long ago i added a new area in the game (the very impressive SubneroCL's Monticello Park), very good work just a little empty. To test myself i decided to add a couple of interiors in some of the empty buildings of the new area. Basically, i create a new interior cell duplicating a vanilla one copying and pasting the interior i want to develop. Then the most important thing, linking the building to the new cell. I added the door in the external cell, linked it to the door inside and moving the yellow teleporting marker in the right place, inside and outside. Not a big deal, i thought Then i tested in game the new plugin. Barricades on the door as nothing ever happened, no door. Opening again the GECK i found a duplicate of the exterior cell with only the building i linked to the new interior cell, nothing else. The door linked my new interior to nowhere in the game, just the exterior of the building and nothing else. I repeated the process two times with the same results, when i add the teleport mark to the door it automatically switches to the MonticelloParkOriginDuplicate instead of the original cell and in the game nothing changes. Someone please can explain how this stuff works?
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