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XxDeadlyDiagnosisxX

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  1. People, you don't have to do all this... Apparently, at least for me and the person I got this tip from, all you need to do is remove any eye texture mods. Yeah you read that right... I have no idea why eye textures affect the cut scene but I tested it and it works. This way you can still enjoy your mods through the cut scene and just re-add your eye tex mods whenever you get around to it. Hope this helps, if it does you can thanks someone named Adia. S.S.
  2. I have the 3D models if that helps, just a pain to try and UV map and a I suck at texturing.... S.S.
  3. I was thinking about the suit and helmet, (mostly the helmet) worn by Widowmaker in the upcoming Blizzard game "Overwatch". I actually got the idea from the Assaultron helmet that closes when you draw your weapon. If the support is there to allow that helmet to deploy than it must be possible for Widowmaker's visor to deploy since it does so in a similar fashion. I am actually surprised no one has requested this yet. While the whole suit and rifle would be awesome I am mostly interested in the helmet with animations. Considering the quality of mods already available I can't imagine it to be too difficult for someone with the know-how. Plus as I said the Assaultron helmet already has the exact same animation on the two upper pieces... S.S.
  4. Well I bet this is possible, but likely not until Bethesda releases the GECK for Fallout 4. It does not use the Gamebyro engine that FO3 and NV used so they will need to release the toolkit for the new engine before any of the real modding can begin. Here's hoping it doesn't tale too long to release or for a Ghost armor mod to be made. I use the Ghost armor for both FO3 and NV and I can't wait to get one for Fallout 4, though I am happy with the Guass rifle. As for the togglable cloak and multi-fire mode rifle, you'll need to wait for the Fallout 4 Script Extender which won't be far behind the release of the toolkit. I bet they will release the toolkit near the release of their first DLC either just before or shortly after. The new FOSE will follow that pretty quickly I bet and then people can start making the real mods. Until then what can be done is fairly limited to what the game will allow. I don't know much about the new engine they are using so it is possible that a script extender won't be needed. There have been mulitple versions of the Ghost armor for both Fallouts so I doubt it will take long for one to pop up on FO4 even if it is just the armor and a infinte use stealthboy like the mobeius stealth generator from NV. Otherwise they could add the stealth perk to the armor like when you have a stealth-boy in your power armor. It may even be programmed to operate while moving, but likely only while crouched. If I may I do want to add something to this request, the Ghost goggles with togglable night vision as well as the targeting perk that the power armor helmet can get. Plus add a version of the goggles that are merely a headband that you can switch between when you don't want wear the goggles. Seriously looking forward to running a Ghost character S.S.
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