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Ezarr

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  1. Could someone try to match the eye glow on this armor piece to be somewhat similar like in the image below? with the light flare and color? Here are the files: http://www.mediafire.com/file/uljvhiv4ukin33w/JuriEye.rar/file
  2. Hi guys, just wanted to know if someone could help me give movement to a wig. Is a Cammy (SF) hair wig and I would like to give it this feature if it's not much troublesome.
  3. It worked. Looks like when you are dealing with magic attacks, you should place the dialogue lines under Taunt subtype using SpellHasKeyword. Attack subtype seems to only work with melee attacks. Thanks man, you saved me again.
  4. Hi there, I want to make my follower say some specific dialogue lines when its using magic spells, you know like "falcon punch!" and stuff like that. I've benn trying with these conditions in the dialogues: -HasSpell -HasEquippedSpell -IsCurrentSpell -SpellHasKeyword But none of that is working. Does someone knows how to get this to work? By the way, I'm using the combat dialogue tab for the lines.
  5. I also got this warning when I wanted to add properties to the scrip: It appears some times.
  6. I made a script and added properties to it that need to be filled, but the creation kit won't let me do this. When I click on properties tab it looks like this: The properties are not showing. Does someone knows what could the problem be? I also get this message when I click on propertis:
  7. Hellow man, sorry for the late reply. I was busy dealing with new problems on my follower. Just wanted to let you now that everything is working now (kinda, lol) I mean the brawl event is running good now from star to finish. But I still have some adjustments to make to the quest, Just wanted to say thanks a lot for all your help. Kudos and credit will be given to you when I release my mod!
  8. I think it should go into combat tab, running on the subject. If you got more lines there I think is a good idea to add the same condition to all of them, but set it to '0'. That way you'll make sure the line you want to hear, is the one that will be said after a critical.
  9. what was the fix? Always tell the fix in case someone else is in need.
  10. Hey man, thanks a lot for your help. Finally the "brawl" is working fine, but I still got some problems with the last part. When I get my follower into bleeding state I try talking to him, but the dialogue option that should be present is not showing up. My follower just stands up and stops attacking me, which makes me think that the script that stops the brawl is working fine too. So the only problem is that I'm not getting dialogue in bleeding state. Could you have a look at these pictures and see if you spot something? Here are the Alias and the script that stops the fight: https://i.imgur.com/rcwJNTA.jpg And here are the conditions for the dialogue for when my follower is in bleeding state: https://i.imgur.com/Whh2Rwr.jpg
  11. Are you doing this npc appearance by first making its face in game using racemenu or are you doing it from 0 in CK? If you are using racemenu then I think you need to export an '.npc' file from the game and then import that into CK in 'character gen parts'.
  12. You still got that problem when you load a clean save?
  13. I has got it before, exporting from OutfitStudio. Can't say what went wrong tho. Maybe the bones not setup right or just a bad save/export. You will have to do it again.
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