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Ezarr

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Everything posted by Ezarr

  1. Could someone try to match the eye glow on this armor piece to be somewhat similar like in the image below? with the light flare and color? Here are the files: http://www.mediafire.com/file/uljvhiv4ukin33w/JuriEye.rar/file
  2. Hi guys, just wanted to know if someone could help me give movement to a wig. Is a Cammy (SF) hair wig and I would like to give it this feature if it's not much troublesome.
  3. It worked. Looks like when you are dealing with magic attacks, you should place the dialogue lines under Taunt subtype using SpellHasKeyword. Attack subtype seems to only work with melee attacks. Thanks man, you saved me again.
  4. Hi there, I want to make my follower say some specific dialogue lines when its using magic spells, you know like "falcon punch!" and stuff like that. I've benn trying with these conditions in the dialogues: -HasSpell -HasEquippedSpell -IsCurrentSpell -SpellHasKeyword But none of that is working. Does someone knows how to get this to work? By the way, I'm using the combat dialogue tab for the lines.
  5. I also got this warning when I wanted to add properties to the scrip: It appears some times.
  6. I made a script and added properties to it that need to be filled, but the creation kit won't let me do this. When I click on properties tab it looks like this: The properties are not showing. Does someone knows what could the problem be? I also get this message when I click on propertis:
  7. Hellow man, sorry for the late reply. I was busy dealing with new problems on my follower. Just wanted to let you now that everything is working now (kinda, lol) I mean the brawl event is running good now from star to finish. But I still have some adjustments to make to the quest, Just wanted to say thanks a lot for all your help. Kudos and credit will be given to you when I release my mod!
  8. I think it should go into combat tab, running on the subject. If you got more lines there I think is a good idea to add the same condition to all of them, but set it to '0'. That way you'll make sure the line you want to hear, is the one that will be said after a critical.
  9. what was the fix? Always tell the fix in case someone else is in need.
  10. Hey man, thanks a lot for your help. Finally the "brawl" is working fine, but I still got some problems with the last part. When I get my follower into bleeding state I try talking to him, but the dialogue option that should be present is not showing up. My follower just stands up and stops attacking me, which makes me think that the script that stops the brawl is working fine too. So the only problem is that I'm not getting dialogue in bleeding state. Could you have a look at these pictures and see if you spot something? Here are the Alias and the script that stops the fight: https://i.imgur.com/rcwJNTA.jpg And here are the conditions for the dialogue for when my follower is in bleeding state: https://i.imgur.com/Whh2Rwr.jpg
  11. Are you doing this npc appearance by first making its face in game using racemenu or are you doing it from 0 in CK? If you are using racemenu then I think you need to export an '.npc' file from the game and then import that into CK in 'character gen parts'.
  12. You still got that problem when you load a clean save?
  13. I has got it before, exporting from OutfitStudio. Can't say what went wrong tho. Maybe the bones not setup right or just a bad save/export. You will have to do it again.
  14. Hi again man, I tried the way you suggested, but I got these errors when I hit 'compile'. Could you help me? Here is the one that starts the fight: https://i.imgur.com/YhFTOZi.jpg And this on here is for the bleeding state: https://i.imgur.com/GCmZK70.jpg Note: Android18 is a refAlias I made for my follower. I apologize if I'm making silly mistakes. Not my intention at all. It's just that as I said before I don't got much experience when it comes to scripts. And this is a first time for me making Events. By the way, I know about quest stages. It's just that I was too focused on making the script compile that I didn't pay attention to it.
  15. I'm getting the same problem. I haven't fix it yet. But my guess is that adding more death sound to the audio file at the beginning could help to make them sync better. I haven't tested this myself cause I'm busy dealing with more important aspects of my follower at the moment. If you get it fixed, pls share the solution.
  16. I'm not an experienced modder, but I've done a few custom voiced followers. So I'll try to help with what I know. I think the reason that Dialogue option is not showing is because you haven't set a quest stage where it should pop up in the conditions. First thing is, you need to set stages for your quest This is very easy to do. Here is a video that shows you, just in case you got no clue of what I'm saying https://www.youtube.com/watch?v=Z8v1BcVNwLU go to the minute 2:17 (Actually you should watch the entire video cause it's really helpful). As for the file path problem, you need to do this yourself in the Data folder. You go to sound-->voice---> and here you need to create the folder for your follower lines. You need to name the folder the same as the esp, and also you should add '.esp' at the end. and then inside that folder, create another folder and this is where all the recorded lines will be saved. Example: Esp = Myfollower.esp Folder = Myfollower.esp Inside the Folder = MyfollowerVoices (this is the other folder) I think you should name this folder with the same name you set for your Custom Voice type you made in the Creation Kit. Well in case you don't understand the last part, here is another video that will be helpful https://www.youtube.com/watch?v=XQMkVcekHUk
  17. I see, I see, this could work fine. Luckily I placed my follower in a non populated area (outside of the Nightgate Inn), well except for that orc guy that comes out from time to time. Also thanks for all the links, I'll be checking this.
  18. Hi, I already tried that line, I set the property and all but nothing. My follower is custom voiced, I guess that's why is not working. I've been looking into DialogueFavorGeneric and DGIntimidateQuest but all that goes beyond me. I'm not a papyrus person to be honest. And yes, I do care about compatibility. I've been checking other threads about this same topic, but it doesn't look like anyone has got it working yet. Isn't there other way around this? Even if is not a very conventional one? If I can get my follower to fight the player, even if it's not a real 'brawl event' it would be fine. I just want my follower to attack the player, and when he is on bleeding state a new dialogue line becomes available for the player to end the brawl.
  19. Hi, could someone tell me how can I setup a Brawl event? I want to get a follower to brawl the player the first time they meet. Or is there a papyrus fragment that makes the speaker attack the player?
  20. In my sound folder I have two other folders, 'Voice' and 'fx'. I guess what you want to add should go inside fx folder. If you don't have that folder then create it.
  21. Maybe this could help you https://www.loverslab.com/topic/97338-fixing-the-neck-gap-on-a-follower-mod-solved/
  22. I made an armor mashup, I change the top part of this armor for another mesh. I set all of the BSDismemberSkinInstance in the armor to SBP slot 32 in the nif file and in the esp I placed slot 32 in ARMOR and slots 32, 34 and 38 in ARMOR ADDON. I Already tried with just the slot 32, but got the same result, the armor is invisible in game. I'm no expert when it comes to this stuff. I just know a few things and that's pretty much it. So if you guys could help figure out why this outfit is not showing I'll be very thankful. Note: I noticed that the Top part of the armor doesn't have a BSDismemberSkinInstance. I checked the original armor and it is also like that. So I didn't mess anything in that regard. But I found that curious, cause is the first time I see an armor like that. http://www.mediafire.com/file/bdtta5x6cca5d6o/fix.nif/file
  23. I've been looking for video tutorials on how to edit spells color but I have found none so far. If you got a link to a video or a guide that explain how to do this very detailed and step by step, I'll be grateful. I'm a complete noob. I don't understand most of the stuff people are saying here, nor I know where the nif files or textures for spells are located. But if there is a tutorial well explained on how to do this, then even a noob like myself could make it.
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