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Ezarr

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Posts posted by Ezarr

  1. Using the Combat Tab, I'd use the Attack subtype and/or Taunt subtype with the SpellHasKeyword condition (since according the the wiki, HasEquippedSpell and IsCurrentSpell don't work as conditions) if possible.

     

    It worked. Looks like when you are dealing with magic attacks, you should place the dialogue lines under Taunt subtype using SpellHasKeyword. Attack subtype seems to only work with melee attacks. Thanks man, you saved me again.

  2. Hi there,


    I want to make my follower say some specific dialogue lines when its using magic spells, you know like "falcon punch!" and stuff like that. I've benn trying with these conditions in the dialogues:


    -HasSpell

    -HasEquippedSpell

    -IsCurrentSpell

    -SpellHasKeyword


    But none of that is working. Does someone knows how to get this to work? By the way, I'm using the combat dialogue tab for the lines.

  3. Hellow man, sorry for the late reply. I was busy dealing with new problems on my follower. Just wanted to let you now that everything is working now (kinda, lol) I mean the brawl event is running good now from star to finish. But I still have some adjustments to make to the quest, Just wanted to say thanks a lot for all your help. Kudos and credit will be given to you when I release my mod!

  4. Hey man, thanks a lot for your help. Finally the "brawl" is working fine, but I still got some problems with the last part. When I get my follower into bleeding state I try talking to him, but the dialogue option that should be present is not showing up. My follower just stands up and stops attacking me, which makes me think that the script that stops the brawl is working fine too. So the only problem is that I'm not getting dialogue in bleeding state. Could you have a look at these pictures and see if you spot something?

     

    Here are the Alias and the script that stops the fight:

    https://i.imgur.com/rcwJNTA.jpg

     

    And here are the conditions for the dialogue for when my follower is in bleeding state:

    https://i.imgur.com/Whh2Rwr.jpg

  5. Hi again man, I tried the way you suggested, but I got these errors when I hit 'compile'. Could you help me?

     

    Here is the one that starts the fight:

    https://i.imgur.com/YhFTOZi.jpg

     

    And this on here is for the bleeding state:

    https://i.imgur.com/GCmZK70.jpg

     

    Note: Android18 is a refAlias I made for my follower.

     

    I apologize if I'm making silly mistakes. Not my intention at all. It's just that as I said before I don't got much experience when it comes to scripts. And this is a first time for me making Events.

     

    By the way, I know about quest stages. It's just that I was too focused on making the script compile that I didn't pay attention to it.

  6. I'm not an experienced modder, but I've done a few custom voiced followers. So I'll try to help with what I know.

     

    I think the reason that Dialogue option is not showing is because you haven't set a quest stage where it should pop up in the conditions.

     

    First thing is, you need to set stages for your quest This is very easy to do. Here is a video that shows you, just in case you got no clue of what I'm saying https://www.youtube.com/watch?v=Z8v1BcVNwLU go to the minute 2:17 (Actually you should watch the entire video cause it's really helpful).

     

    As for the file path problem, you need to do this yourself in the Data folder. You go to sound-->voice---> and here you need to create the folder for your follower lines. You need to name the folder the same as the esp, and also you should add '.esp' at the end. and then inside that folder, create another folder and this is where all the recorded lines will be saved.

     

    Example:

     

    Esp = Myfollower.esp

    Folder = Myfollower.esp

    Inside the Folder = MyfollowerVoices (this is the other folder) I think you should name this folder with the same name you set for your Custom Voice type you made in the Creation Kit.

     

    Well in case you don't understand the last part, here is another video that will be helpful https://www.youtube.com/watch?v=XQMkVcekHUk

  7. Hi, I already tried that line, I set the property and all but nothing. My follower is custom voiced, I guess that's why is not working. I've been looking into DialogueFavorGeneric and DGIntimidateQuest but all that goes beyond me. I'm not a papyrus person to be honest. And yes, I do care about compatibility.

     

    I've been checking other threads about this same topic, but it doesn't look like anyone has got it working yet. Isn't there other way around this? Even if is not a very conventional one? If I can get my follower to fight the player, even if it's not a real 'brawl event' it would be fine. I just want my follower to attack the player, and when he is on bleeding state a new dialogue line becomes available for the player to end the brawl.

  8. I made an armor mashup, I change the top part of this armor for another mesh. I set all of the BSDismemberSkinInstance in the armor to SBP slot 32 in the nif file and in the esp I placed slot 32 in ARMOR and slots 32, 34 and 38 in ARMOR ADDON. I Already tried with just the slot 32, but got the same result, the armor is invisible in game.


    I'm no expert when it comes to this stuff. I just know a few things and that's pretty much it. So if you guys could help figure out why this outfit is not showing I'll be very thankful.


    Note: I noticed that the Top part of the armor doesn't have a BSDismemberSkinInstance. I checked the original armor and it is also like that. So I didn't mess anything in that regard. But I found that curious, cause is the first time I see an armor like that.




  9. I've been looking for video tutorials on how to edit spells color but I have found none so far. If you got a link to a video or a guide that explain how to do this very detailed and step by step, I'll be grateful. I'm a complete noob. I don't understand most of the stuff people are saying here, nor I know where the nif files or textures for spells are located. But if there is a tutorial well explained on how to do this, then even a noob like myself could make it.

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