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rockbiter68

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    Morrowind

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  1. Hi, So, I recently started getting a crashes with a Level 48 character on an install that has had minimal problems (up until now). It is, admittedly, a pretty heavily modded Skyrim, but there were barely any crashes and zero consistent crashes up until this point. The problem is as the description states: when a fast-travel somewhere, the game crashes. There's been a few exceptions to this--right now, as far as I can tell, if the game has the location flagged for an active quest (even if the quest isn't active in my journal), it'll cause the game to CTD. Crashes on fast-travel when: Going to a bandit camp to complete a radiant quest Going to a Hold capital to retrieve my reward for a radiant quest Going to High Hrothgar to talk to the Greybeards about a peace treaty Doesn't crash on fast travel when: Going to Whiterun to buy supplies (no active quest locations there) Going to Markarth to buy supplies/for training (no active question locations there) Going to Riverwood to buy lumber (no active question locations there) ^ This is all speculative, and I don't know if it's helpful, but I'm just trying to get a sense of what is going on. I have removed a few mods--I think two or three total. One of them was recent (it was this mod), but I did clean my save with Fallrim Resaver (I removed one unattached script). I do havea lot of non-existent form instances, but apparently some mods need those, and I don't really know how to read them. I don't know if Resaver is fool-proof, but I have a hard time imagining one script would bork my character for all eternity (although I'm not super well-versed here). I'm on pre-AE Special Edition, so here is my .NET Script Framework Crash log, if that's at all helpful: https://pastebin.com/8GbqDpKy
  2. I'm not sure how serious you're being, since you're specifically targeting mod-makers and being openly rude to them, but if this is so simple, do it yourself. It's not simple, FYI, but if you believe it'd be easy to do, and that you have ideas on how to do it, then go for it. People certainly aren't going to make a mod for you if, when presenting you with the complications of your idea, you simply belittle them. Again, if you're knowledge of the CS and game design outstrips theirs, go and make the mod yourself. I'm not trying to be rude, but, well, you are being quite abrasive.
  3. Hm. Yeah, that would definitely be outside of my skillset, too. Is there anyone in the community who I could contact? Don't want to impose on anyone, of course, but I'd like to reach out to people who may be interested.
  4. Hi everyone, I've been getting into animation recently, and I've been wanting to do some animations for Oblivion. However, I'm pretty happy with how a lot of the animations look in-game, because while they're not the highest quality animations in the world, they are very consistent across the board. So, basically, I was wondering if new weapon types could be added to the game, and new animations could be attached to them. I'm no scripter, and my CS knowledge is limited, so this is pretty above my figuring out on my own. Granted, it seems like something like this was possible, someone would have taken a crack at it a while ago - but I thought I would ask and see if it's doable anyways because, if so, I'd definitely be interesting in making some animations for it.
  5. Great. Thanks for the advice. I'll see about editing some of the other corpses first, then, and then clean then up; but it's nice to know how to do it from scratch, too.
  6. Hi everyone, Title is pretty much the question. I need to create a custom NPC for a quest that spawns dead. I've looked at the vanilla dead NPCs, but I can't find any sort of script attached to them/checkbox that makes them spawn dead. Does anyone know how to do this?
  7. Hi everyone, Mostly, trying to do what the title says. I want to place an NPC in the CS, but then only have them appear after a certain condition is met (in this case, a particular quest stage). If the context is helpful: I want to have an NPC sent to jail via a quest. I've figured out how to disable the NPC, but I'd like to have them be placed in a jail cell. I thought there might be a way to place them there, but then have them not show up until a certain quest stage is met. Is there a way to do this?
  8. Hey, sorry for the late reply. I decided to go ahead and build the dungeon containing the NPCs and then place them in it. For most of my NPCs, they wear what I give them, no problem. However, whenever I try and create certain NPCs, it doesn't work. I'm having trouble getting a female Orc Barbarian to wear her stuff, and I'm having trouble getting a male Dunmer custom class to wear his stuff. I'm not sure why this is going on at all. I'll try the script, I guess.
  9. I wouldn't think so. I'm just dragging and dropping right from the CS menu. I can double check when I get back to my PC, though, but I don't think the CS has armors defaulting to 0. I do normally use a body mod and a mod that edits the armor meshes to better fit the bodies, which I haven't been loading in the CS. That wouldn't cause any issues, would it?
  10. Just tried that. Didn't work, either. Still refuses to equip the armor.
  11. Hi everyone, CS novice back here again with an issue I thought I had solved. Basically, I'm making more custom NPCs, and equipping them with specific gear. Problem is, they only want to equip some of it. Mostly, it's armor that doesn't show up; they seem to do fine with clothing and weapons, but I haven't tried everything, obviously. So the question is: how do I get them to wear armor? I've tried unchecking "Auto-Calc Stats," because that fixed my problems for not being able to give NPCs spells, but that's not working here.
  12. SetPCCrimeLevel X with X >= 10000 should work Okay, thank you. I guess I am a bit confused, though: X has to be greater than or equal to 10000? What if I just wanted to set the bounty or 200? Or am I misreading something?
  13. Hi everyone, I'm trying to see if there's a way in which I can have an NPC call the guards on you through specific dialogue choices using the "mini scripting" window in the CS, and I can't seem to make it work. I've tried ModCrimeGold x, which I now realize is for Oblivion; and I've tried SetPCCrimeLevel x, which didn't seem to do anything, either. Any help here? Is this possible?
  14. Super quick - and probably easy - question, but I can't find any documentation on it. I made a custom enchanted item (thanks to the help of some people on this forums), but it doesn't have a charge in game; it's at 0/0. How do I set it? I'm not seeing an option for either the item or the enchantment. EDIT: Nevermind, there definitely is, and I am a fool.
  15. @Necrolesian, Well, that makes me a bit of a dope, then. I'll double check that, as that would explain a lot. @OblivionAddicted, Okay, yeah, that makes sense. Thanks for clarifying that.
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