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Celevan

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  1. Thanks Tamira. I'll look forward to looking at it!
  2. I started out with Carryable Lanterns and Candles, and that had the lantern laying down, which I wasn't crazy about, so I decided to mess with the mesh. And, as they say, the rest is history (and a lot of time spent, but what the heck? A hobby's a hobby, right?). Anyway, I'll let you know what I come up with.
  3. Thanks NexusComa! I did look at that mod, and may end up using it. However, I got on this modification kick, and I really want to find out HOW it is done. No sense reinventing the wheel, I guess, but I just want to know why it rolls :wallbash:! But thanks for the heads up!
  4. Thanks nhguy for your input! I did something similar, but one thing I will have to go back and try that I didn't do was to dupicate the text strings. I did the rest with the flag values, but as I mentioned, the lamp gets dragged along on the floor by the character's feet. I'll try the text strings and let you know. Nice screen shot by the way!
  5. I had this under Mod Talk, but it might be better here. I'm trying to create a mod to make a portable lantern. I started out with using someone else's mod, but I didn't like the looks of the lanter. In the CK his lantern is listed under Lights>Weapons. I created a duplicate from that lantern, then I changed the nif to a CandleLantern that I liked; however, it was a static object, and now my lantern was no longer listed under Lights>Weapons but under Static. In gameplay, the lantern looks fine sitting on a surface, but when my character picks it up and tries to equip it, the lantern moves along with him but it is on the floor between his feet. I assume it's because I used a nif from a static object, but I am wondering if there is any way to change the model from Static to Weapon.
  6. I'm trying to create a mod to make a portable lantern. I started out with using someone else's mod, but I didn't like the looks of the lantern. In the CK his lantern is listed under Lights>Weapons. I created a duplicate from that lantern, then I changed the nif to a CandleLantern that I liked; however it was a static object, and now my lantern was no longer listed under Lights>Weapon but under Static. In gameplay the lantern looks fine sitting on a surface, but when my character picks it up and tries to equip it, the lantern moves along with him, but it is on the floor between his feet. I assume it's because I used a nif from a static object, but I am wondering if there is any way to change the model from Static to Weapon.
  7. Weird. I just started a new game and it has everything the way I remembered it way back when with Sunny in midrif halter top and female Powder Gangers. I'm running Project Nevada as well as FOOK and I'm also using Body by Race. I could see Sunny's outfit begin changed by Body by Race, but how the heck did I end up with female Powder Gangers all of a sudden?
  8. I kind of thought so, and you are right, it probably was a mod. May have been the same mod as what added the clothes thing for Sunny Smiles, but that's why I was asking if anyone else ever ran into a mod like that. I've been looking through mod descriptions for the last couple of days until I am crosseyed, but I can't find anything I recognize. Oh well. Guess I'll just have to go with vanilla.
  9. I was playing Fallout New Vegas a few years ago and got away from it. Now I picked it up again, but I can't seem to find all the mods I used to use. It seemed to me Sunny Smiles had an outfit that was like a blue open midriff thing. I sure liked that better than the clunky leather armor. In another line, I have been playing New Vegas with the Project Nevada mod. I have gotten all the way to Primm and up to the 2nd floor of Bison Steve's without encountering one female baddy. It seems to me there were at least some mixed in with Joe Cobb's crew, at Jean's Sky Diving, and at least in Bison Steve's. Anyone else ever run into this?
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