While I don't discount the value of the editor they've released, Bethesda seems to be rather unaware of the fact that the other 75% of the tools the community uses to make the best mods are all community made in order to make up for the short comings of the toolset and sometimes the games themselves. Niftools, the import/export plugins for Blender/3ds max, etc, NVSE/SKSE, FNVEdit, GECK power up (so we can actually know WHY our scripts won't save) and so on. All made by the community for free; all practically necessary to make quality mods. The community literally drove itself to its own success with little to no thanks to Bethesda. The comment in their article that refers to their projections being that some modders would have made more from the sales of their mods than the staffers who created the content their editing is a load of bull. The editors they've released with every game have never been enough, nor have any of the best mods for any of their games just relied on them. They should stop patting themselves so hard on the back for the inadequate toolsets they've released time and time again and start recognizing that their modding community is only as big a success as it is through the hard work and efforts of the unpaid technical wizards that worked behind the scenes to reverse engineer their platforms to provide the tools needed to get the jobs properly done. Want to earn my respect back Bethesda? Want to prove to me that you are about the modding community? Start with releasing a proper import/exportation plugin for a 3D application with at least some level of basic documentation and let's go from there. That alone would be a vast improvement to the community. Maybe then we'll have more than half a dozen completely self-taught animators to help improve the modding experience.