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ma1025

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Posts posted by ma1025

  1. I gave a companion a gauss rifle quite some time ago and noticed that even when the gun wasn't drawn, the charge up and fully charged idle sound would loop when i was near them.

     

    I've since taken the gun from their inventory but all the time I can still hear those sounds playing and I can't find a way to stop them. I've found solutions to this happening to player characters but I haven't found a fix for this problem on NPCs.

     

    I've tried having him draw the weapon, fully charging it, then firing it, then I open the console and use unequipitem to remove it and it has no effect.

    I've also had him use the gun until it runs out of ammo and still the sound loops.

  2. The way you're describing it, it sounds like you're:

     

    Launching Fallout 4 through Steam

    It's opening the Launcher

    You're hitting "play"

    Instead of launching Fallout4.exe it's launching another launcher instead

     

    So it sounds like Fallout4.exe got renamed or moved somewhere and you have two copies of Fallout4Launcher.exe, one of which got renamed to Fallout4.exe

     

    If that's the case you could just delete whatever file is Fallout4.exe and have Steam verify the files which would force it to redownload that file.

  3. In Fallout4Prefs.ini, under [DISPLAY] there should be (or you can add) some settings for your resolution. Here's mine:

     

    bTopMostWindow=0 <- Fallout 4 always on top / set to off
    bMaximizeWindow=0 <- Bordered windowed mode with window fully maximized / set to off
    bBorderless=1 <- Borderless mode / set to on (use this plus your monitor's resolution below for Borderless Windowed Fullscreen)
    bFull Screen=0 <- Default fullscreen / set to off
    iSize H=1080 <- Resolution height
    iSize W=1920 <- Resolution width

  4. Well, in your Fallout4.ini, bInvalidateOlderFiles is set to 0. Change it to 1. Also remove STRINGS\ from sResourceDataDirsFinal. Do this in both Fallout4.ini and Fallout4Custom.ini. (or remove the line about Invalidation in Fallout4.ini and make the following changes in Fallout4Custom.ini)

     

    So it should read:

     

    [Archive]
    sResourceDataDirsFinal=
    bInvalidateOlderFiles=1

     

    Set the .ini files to Read Only afterwards to keep them from getting changed.

  5. Should probably backup the Local\Fallout 4\ files too.

     

    But I dunno. I did it for FO3 and NV with FOMM and since all the paths were the same, everything still worked fine.

     

    Maybe wait for someone else to reply though. I haven't done it with NMM.

  6. I recreated this problem on one of my old saves and I might have a solution for you.

     

    I set my timescale to 0 and slept in my house in Diamond City and when I went outside it was black like how you described.

     

    Do:

    set timescale to X (your choice)

    set gamehour to X (between 1 and 23)

     

    this made it so I was able to see my Pip-Boy when I brought it up, but everything was still black.

     

    After this, use:

     

    player.moveto NPC ref ID (your choice)

     

    and this will teleport your character using a load screen. Use a NPC that is inside a confined building (I used Elder Maxson). You'll be able to see again.

     

    Exit the building and you'll notice that everything is fine except now the sky is glitching out with some weird overblown white dragging effect.

     

    Save your game in a new slot, then exit the game entirely.

     

    Relaunch the game and load an old save before you had the black screen problem. Make sure you're outside. The sky should be normal. Open the menu and load your "fixed" game with the glitched sky.

     

    Everything should work now.

  7. Never quite had a timescale issue like this. Did have some sort of timescale issue that would mess the time of day up in 3/New Vegas. It caused the Pip-Boy to display a random series of numbers and time would stop passing.

     

    In the console, enter:

     

    set timescale to 20

    set gamehour to 12

    enableplayercontrols

     

    and see if that corrects the time of day.

  8. I finished the main quest and traveled with Deacon to get his affinity up. After having his final talk about his past, he will no long run when he's a companion. He always follows me with a walk similar to how the characters approach you when they have something to say. When he does finally reach me he only gives one of his generic greetings. I've tried rolling through all his chat dialog and dismissing him and rehiring him but nothing works.

     

    I finished the game using the Minutemen workaround with the three factions alive.

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