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DoubleTroubIe

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Everything posted by DoubleTroubIe

  1. Do a few more radiant quests and see if they take you to Skyrim. A do remember some of my radiant quests taking me to solsteim, but most were in Skyrim. It's supposed to be a random selection, so maybe you got bad luck your first couple of times.
  2. Is your character actually smaller when you view yourself in 3rd person? If your problem is more like the NPC stares at your chest then you can be sure a mod screwing up.
  3. So I've got a full set of heavy armor that I've improved with Smithing to be legendary in quality. At max enchanting (even with a potion) the Heavy Armor enchantment adds 33 to the Heavy Armor skill (meaning when you view the skill in your talent tree it will show 133, etc). I don't really know how this translates into physical damage reduction. Is this enchantment actually good or should I ditch it for some magic resistance? Any info is appreciated, thanks.
  4. So to answer my original question: Arrow damage does matter, correct? It's not just a lowly 10 - 25 damage and is affected by my % increases? I have plenty of materials to create more dragon arrows so I'm not lacking in that department. Just wanted to know if the damage matters. Thanks guys
  5. Do you mind explaining why Steel? Or is this a joke that went over my head...
  6. I maxed out my gear (using alchemy & enchanting) to have 4 pieces that increase bow damage by 54% each, so 216% total. On top of that I have all 5 archery damage perk points for double damage. The damage my bow says it does is 748. Dragon bone arrows only do 25 damage. So does it really matter if I use iron or dragonbow arrows at this point? Is arrow damage affected by any of my % multipliers? Any info is appreciated, thanks.
  7. I've followed this video guide too but it worked perfectly for me. I used to have flickering issues inside the house and no longer do. Have you used SSEEdit before on your main 4 .esm files? Maybe you don't have it installed in the right place and then that means it wouldn't be saving its changes in the right place either. I'd check that first. SSEEdit saves a backup of the original, unmodified files you select. In case anything goes wrong, you should always have a backup saved. I'll also try to put into words what I did for this issue (even though I just followed the video), maybe you haven't done something that I did. Open SSEEdit.Right click anywhere in the mods checklist that pops up, select 'none'.Select only your lighting mod(s) and house mod .esp from the checklist (I use RLO so that is the .esp I selected), click ok.Let the program load, you will see "Background Loader: finished" when it is done.On the left side, choose all the .esp files you loaded, right click and select "Apply filter for cleaning", let the program load, it will say [Filtering done] on the right side.Right click all your .esp files again and select "Apply script". In the new window choose 'conflict status' from the dropdown menu, click ok, let program finish.Now you should see some colors. Expand your .esp files using the [+] button and look for any red colors.These red lines are the conflicts you have with your lighting mod and your house mod. Select any that exist and hit your delete key. You are fixing all the problems in this step.Now you just need to exit out of the program. Hit the X in the top right and a new window will pop up with your modified .esp files checked. This is the part where it saves what you have done.Assuming you have SSEEdit already set up in the right place, then closing the program will automatically save over your already existing .esp files. You shouldn't have to do a thing beyond this point. Your issue should be fixed. Hope this helps.
  8. Let's say that I'm already at 100 sneaking skill and have all the perks in the tree. Now I enchant a full set of gear so that I have a total combined % sneak increase of 160% minimum (100 enchanting = 40% sneak per item, 4 items in set, 4 x 40 = 160). Does the 160% sneak bonus make you a god compared to just have a 100 sneak skill level?
  9. Got it, thanks for the explanation. Nice to know that this is how the game works and not something I fudged up.
  10. I'm using mods but not any that truly change or buff combat. I leveled smithing & enchanting to 100. Created a 100% smithing boost set and wore those to create & upgrade my dual wield axes. After crafting them, I created a Daedric armor set and enchanted 4 total pieces with 40% 1h damage boost each (gloves, boots, ring, necklace). I've leveled & put perks into 1h so I have the 100% damage boost there as well. At level 55 the damage each of these axes do is 297. So... I ask: Is this normal? On Legendary difficulty I do still have to watch my HP and play smart but I still DESTROY most enemies with this build.
  11. OP here I fixed this issue by turning off AMBIENT OCCLUSION. Seems like AO was the source of all my problems. Turning it off has kept my game running at 60 fps everywhere, including high-poly forests. And I still have ultra shadows! GG.
  12. SkyUI has 8 total save groups you can use. These groups allow you to put a whole set of your favorites into a single keybind, so that when you press that keybind, everything in the corresponding group is equipped/used. The first 7 of my group slots all work flawlessly. I press the keybind and all the gear / abilities are instantly equipped. For some reason, any gear I set into the 8th group just simply does not equip, leaving my character naked. Anyone know how I can fix this?
  13. I have 3x more mods than you and have been flawlessly running SSE for a good while now... I don't use HDT so I can't tell you if that is your source for crashes. The only crashes I've ever experienced more than once involved high-poly areas like forests, etc. Crashing when inside buildings seems weird to me because there are less things the game needs to load... Have you cleaned your main .esm files with SSEEdit? Other than that the only advice I can give is disable every single mod, then enable one-by-one while testing in game to see if the crash occurs. Tedious but necessary if you can't figure it out.
  14. GPU: NVIDIA GeForce GTX 970 CPU: i7-4770 @ 3.40 GHz Relevant mods: Skyrim 2017 textures [] Skyrim Flora Overhaul [] Realistic Water Two [] Open Cities Skyrim [] Vivid Weathers [] Realistic Lighting Overhaul All video options are on Ultra. SSEEdit was used to clean relevant .esm files. Loot used for mod order. ------------------------------------------------------------------------------------------------------------ So I understand I've got multiple texture mods and am running everything on Ultra meaning I'm definitely not tuned for peformance. I get that. Yet I still have a hard time believing I should be experiencing super hard frame drops from 60 fps down to 10 simply because I've walked 15 feet away from where I was previously. I can be standing in the middle of a forest with crystal clear 60 fps, walk several feet in one direction and all of the sudden experience a drop. The reason does not seem very apparent. Is it an issue with how the game loads things? Maybe it drops because its loading something in the next cell or whatever? When the drop happens, it stays in that low FPS range until I continue to move on. I will be at 60 FPS --> walk into some FPS drop zone ---> continue walking and eventually snap out of it. This seemingly only happens in forested areas. But there are plenty of areas of a forest where my FPS is consistently fine. Any ideas?
  15. I dislike how any small fall while riding a horse causes it to stop galloping. Is there a mod that will re-apply a gallop if you continue holding forward, or a mod that simply disabled the fall from stopping a gallop? Thanks.
  16. I understand where you are coming from, and also acknowledge that its possible my master files became corrupted in some way, but the only difference in my client between crashing vs not crashing was verifying steam (& therefore resetting cleaned files). Maybe steam also reset other files I do not know about that were the actual cause, but the only files I saw altered were the ones I specifically cleaned. No other mods were installed (or uninstalled) and I didn't change any game preferences or settings. The biggest reason I don't believe mods were involved is because I'd been to the crash area before and after with the exact same unchanged mod order.
  17. I started experiencing persistent CTD's when roaming the forest area around Falkreath. At first I thought it would be a mod conflict because I do have a lot of mods installed, but after tedious testing I eventually decided to verify my game cache through steam. Verifying caused my SSEEdited files to revert back to their vanilla state... and now I no longer experience any crashes around Falkreath. The only .esp files I cleaned with SSEEdit were suggested to me by LOOT: Update.esm, Dawnguard.esm, HearthFires.esm, Dragonborn.esm. Does anyone know if this is a common or known issue? Maybe I shouldn't be cleaning one of these .esp files? Either way, I would appreciate any information anyone might have about this. Thanks.
  18. I've noticed that the things NPCs say when they kill something (whether it be a wolf, a bandit, or me) are silly. For example they can kill something and right when it dies say "It must have ran off". Is this a bug I'm experiencing? It can't be normal, right? Maybe there is a mod that can fix this?
  19. Playing SSE. Using the SKSE alpha build (I understand this is probably causing the issue). The issue only happens occasionally and isn't too big of an issue, but is certainly annoying. The game will autosave (could be entering a building, purchasing an item, or anything that triggers an autosave) and then the game won't CTD but instead boot me back to the main menu.
  20. The vanilla animation will teleport your character (and consequently the camera) to the proper side of the horse and then play the mounting animation. I'm looking for a mod that can mirror something similar to the Witcher 3 where your character just fluidly hops on top of the horse instead of going through the jarring camera teleport. Does this exist?
  21. I'm looking for any type of sword that will 'poof' into existence instead of sheathing/unsheathing. Do any mods like this exist?
  22. Interesting...I'll try that out. I don't really see why using a controller would affect the running animation itself - I'm trying to say that when my character runs, his legs move too fast for my liking. That's all, trying the controller now.
  23. It just feels like my dude moves his legs way too fast. The sprinting seems more realistic, but the running is just laughable to me. ESPECIALLY if you have any increase in movement speed, then your legs go even faster and god does it look so dumb. Anyone know of any mods that change this maybe? I'd rather not just slow down my movement speed...
  24. I've completed the required quests and am able to buy the house in Windhelm. I understand that used to a problem in itself for people, but that's not my issue. I am able to buy the house, but when I actually go to the steward and choose the dialogue - I'll take it - the game instantly crashes. I have even tried using a console command to workaround this problem, but right when I enter it, the game crashes. For some reason, trying to buy this house crashes the game. :dry: I have no idea. Do you? ******PROBLEM HAS BEEN SOLVED****** ****I DISABLED ALL MODS AND THEN BOUGHT THE HOUSE********
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