I agree with most of this, and have some personal observations: 1. We should treat console mods with the same respect as the PC mods, alike to race-free immigration. There's no need to shun console mods, since they are a good idea, but it's not without it's faults. 2. The whole DMCA thing is pretty crappy. The problem with the DMCA is that, in order to be covered, you need to have registered with the DMCA. This opens problems since a lot of modders probably haven't registered, or maybe don't even know about DMCA registration, meaning that proprietors of stolen content could potentially register themselves on DMCA, therefore meaning the content is *legally* theirs. 3. Bethesda.net seems to me to be a pretty bad idea, or at least they shouldn't have released it in it's current state. My problem with it is, that I don't feel the need to use it. I get that feeling about the Steam Workshop sometimes, but not because it's not where the modding community is, but I just find the site un-optimized and mods could be found quicker by going to a modding forum. Then again, I feel the whole steam site could be better. 4. Personal opinion, but if I was Bethesda I would have worked with the modding community so it does not require to migrate to a new service, but instead integrate it with the Nexus. I know this probably takes longer, as well as costs more, but a lot of these problems could have been avoided while giving users a good system from the get-go given that the core structure is already made. 5. Console mods: I feel like these may get official implementation from Sony / Microsoft, but I don't think that would be a good thing since it also opens the opportunity to charge for use of the service. I don't know if the current system requires a PS+ / XB Live subscription, but still, it's bad if they could. Ex. Bethesda, paid modding.