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saltydog2417

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Everything posted by saltydog2417

  1. Hey guys. Been digging around online and in the ck for a while and i cant find where to edit dual cast effects. My goal is to make it so restoration spells like turn undead double in magnitude when dual cast like illusion spells. if anyone can point me in the right direction I would be extremely grateful.
  2. okay this started out as a request for just the dragons aspect summon ancient dragonborn ability as a master level spell but then i figured why stop there? So i made a list of some summons i think would be great additions to add variety without going to far out of the box. I know this is a long list so don't feel obligated to do them all if anyone is interested in giving these a shot. Once again though, summon ancient dragonborn was the original goal here so that should be the focus if anyone makes any attempts. looking for a mod(s) that would add high level conjuration spells allowing the player to summon the unobtainable dlc spells/creatures like -werebear -maybe werewolves -dremora butler, merchant, and bardic drum as spells -various ranks of lurkers -high seekers -various ranks of gargoyles -dragons aspect ancient dragonborn -gatekeepers from soul cairn -new spriggans (matriarchs i think?) -various reiklings -deathbrand ghost maybe even summon vahlok, ghost of miraak, ahzidal etc. I also think some of the vanilla creatures would make great summons like Charus reaper/hunter, various frostbite spiders but beefed up so they actually do stuff, maybe a spectrel centurion or some of the named draugr like olaf, etc. anyway basically just trying to get a better variety of summons for end game ish gameplay and this list is basically me spitballing. I know there are a lot of summoning mods out already but I find that most of them either have way too many new spells or just not the right ones for me.
  3. Hey guys, would really like a mod that makes resto dual cast actually worth it, while also making turn undead spells work like illusion spells when dual casted (i.e. double magnitude). found this on the steam workshop and its basically exactly what I want but its for the original skyrim (and on steam workshop not nexus): https://steamcommunity.com/sharedfiles/filedetails/?id=120856297 Mostly just want something that makes turn undead double magnitude when dual cast like illusion spells and change guardian circle to be magnitude 40, but the other healing over time effects this author added would be a pretty cool addition as well because there is no point to dual cast healing spells in vanilla imo. I downloaded the creation kit and gave it a shot but i can't seem to find how to change the dual cast effects. So anyone wanna make a mod similar to this one for me? and maybe also let me know how you did it for future reference :D
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