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ACE1020

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Everything posted by ACE1020

  1. 2 days ago ive made a model witch is just a merging of a few model in the game for a project of mine and when i exported in 3ds max 2016 it sudden splits back into 5 different parts again in nifskope http://i.imgur.com/mmyYUof.pngcan anyone help me fix this.
  2. hmm......well that i think the Tesla Rifle works but im not sure.im testing it out.how about making it consume ammo?
  3. im trying to accomplish to make a melee weapon that can shoot projectile when doing an action(like bash or something) and making it consume ammo after a swings of the weapon.
  4. ive been having problem with this a while back but it got to me.Snap N Build menu keeps dissapearing on me after Ive install Settlement Object expanded,yes ive checked their compatible since ive made a new save to go check.does anyone know how to fix this?
  5. i suggest import like a conduit or something similar to the mixing bowl which is your modding tool and move it around a bit.
  6. the story is i was trying to edit a script for my lightsaber overhaul patch in CK beta.then i was trying to make sure everythings ok in FO4edit(i dont know how to use CK that well yet)suddenly all my override turn into normal files which is problematic for me. so how can i turn a pre existing object into an override.one more thing it has the same editorID weird didnt conficted.
  7. does anyone know how to make an armor piece that change the stats of the player(like speed.strenght,amount of ap usage)? im fairly new to modding.i only know only a few thing but ultimately nothing. any help or tip would be useful.
  8. im trying to make a quest that to achieve the schematic for the lightsabers.i cant make any good ideas for the story that would make it fit to the lore of fallout and starwars.i was think of making a crashed stormtrooper landed on the glowing see but that too smilar to the alien crashland.any good ideas?
  9. basement living mod is best example for interior settlement.
  10. i tried it once using 3dsmax with a plugin called poly crusher and it mostly work but it take like a month nonstop to low poly everything in the game.
  11. im trying to make a Crafting terminal like from OCDecorator but i cant seem to find the piece that need to solve this. so anybody knows what i need to make a custom workbench with a different crafting animation?
  12. can you guys add"activate all" button? since if all my mod have some problems you could just reinstall of them.
  13. im trying to make a time stopper handgun thing.it mostly an emmersive way to stop time. how the gun works is that when it shoots and stop time.example you got 99 ammo and slowly use it up the longer you use it. how could i make the gauss rifle radcountones and radcounttens(the numbers on the gauss rifle) work as an ammo counter?
  14. i want to make add the lightning blast from the robotDLC to a remodel wrench(thor hammer model) i dont know how. anybody could help? im trying to make it do: lightning blast on regular strike like a really slow gunconstants stun on melee bashalways have the enemy dies flyingmaking it surge with lightning(optional)
  15. i was surfing the nexus then i saw a tron vaultsuit and i thought can i make a glowing pipboy.One problem i dont know where to start. 1.know idea how to make a glowing texture 2.dont know tools to use other than paint.net
  16. ok i unexpactedly the model for the actual minigun but still no spike bullet even with the animation(which im guessing the effect that stick body parts on walls) any other tips?
  17. im making a minigun that shoot railway spikes. i got the type of ammo but i cant change the bullet looks(like the actual spikes).need help
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