Jump to content

kaleidx

Premium Member
  • Posts

    23
  • Joined

  • Last visited

Nexus Mods Profile

About kaleidx

Profile Fields

  • Country
    Andorra

kaleidx's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Are you using the vanilla follower system? You know what, if you have the time to pack your mod files I could take a look at it for you.
  2. This may go without saying but is it voiced? And oh yeah, I think checking the Random flag should help
  3. Try getdistance < 500 run on your follower reference
  4. Okay, how about this: Is there a way to fill an alias with a random battle target and then use that reference alias in a scene?
  5. Does anyone know how to add a shout to an NPC mid game via scripting without corrupting saves?
  6. I've been racking my brain trying to get this thing to work and I'm stumped. I'm trying to add a new amulet item made from scratch and I think I've gotten pretty far I'm just not sure why it's not showing up after going through tons of tutorials and such. The thing is it shows up in nifskope and in the Creation Kit as a solo armor item just not on player models or in game. I'm sure I set the correct partition body part to 35 both in the nif and in the CK. I tried setting the texture path incorrectly to see if I'd get the giant warning sign when wearing it but even then, nothing. I'm just simply not sure what that means. I think I added the skeleton and bone weights correctly but I'm not positive or know what else would cause this. If anyone would be kind enough to check out my .nif and see if there's anything obvious I missed or any insight on my situation to narrow down my research would be greatly appreciated. NEVERMIND! FIXED IT! The AA wasn't set in the Armor piece.
  7. Yeah you probably just missing the fragment, double check your follower has the fragment what ever it is .. somesomething.SetFollower(akspeaker) or obviously he will say his dialogue but the game will do nothing else since it has no direction.
  8. I know troubleshooting those things are a pain! I suggest trying one more thing, try and move the destination marker elsewhere .. preferably closer like maybe a few feet in front of the starting positing and see if the subject moves then.
  9. At first I thought it was a hardware issue but you say it looks fine in game which lead me to my next conclusion. I had a similar issue once and the issue was in fact the ENB. I forget what it was called exactly, but try moving the d3d9.dll file(what ever file it is that makes ENBs work) from your data folder into somewhere else temporarily then load creation kit again and see if that makes a difference.
  10. Could be a few things, the one I encounter the most is simply not waiting long enough. NPCs only periodically check to see if there's a new package to start doing, in order to make sure that's not the problem you can use the console, click on the NPC with the package and type "evaluatepackage" which will force the npc to check for a new package right away. - Does the package have conditions and are they met? - Is there another package which conditions are being met at the same time but higher in the list? (The top one will take priority) - Is the NPC being interrupted by anything? Check the Clear All Interrupt Flags in the Flags tab and try and check the Must Complete box so it doesn't try to finish early. See if any of those work for you.
  11. Sorry for the delay, was having net problems. :blush: But she is up now! http://www.nexusmods.com/skyrim/mods/53867/? Hope everything else goes smoothly.
  12. Comments like that get me so excited. :blush: I hope I can live up to expectations though! That sounds easy enough to implement, sure, I can try that. I'll definitely see what I can do. But I'm glad you like what you see so far. :smile: Anyways everything seems ok and still shooting for an early release tomorrow. :pirate:
  13. I completely agree with you and which is what I wanted to aim for first and foremost was a good actress with a pleasing female voice. It was partly the reason I decided to make a follower because the mods you mentioned made such great fleshed out characters that really felt alive and useful but I just couldn't like them because of the quality of the voice. Unfortunately what I think I lack in is what they do have in actual modding ability, lol, but I think I'm faring pretty well considering my experience. But thank you, I'm glad you like her. Anyways! I've updated the OP post and preview/trailer for her and will release the first version of her on FRIDAY. Thanks for anyone still following!
  14. Yes, of course. I apologize for the lack of activity I just had the most trouble getting this stand-alone downloadable and I only had 1 tester. I got all my permissions as well so .. Any day now for sure. :blush:
  15. I think I'm nearing a good testing stage so If anyone would be interested in testing, drop me a pm or comment!
×
×
  • Create New...