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masternoxx

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  1. Ah just found a mod "randomized and respawning followers" Says WIP but if functional could provide some clues to how it was done in this case.
  2. Thanks for reply, it is using the respawn flag system, in actor view respawn is checked, so whichever that uses, same instance is my guess. I now think perhaps followersCanDie mod MAY take care of the factions (may), and main problem is quest stage needs to be reset back on the actor when (either onDeath or onConversation) Ahhh yes this game and its "Aliases" , wish I could remember what I had learned about them back when, most quests use them, need to read up on how they are used again, might help. Kind of uncharted territory here as HirelingQuest and FollowerQuest aren't really typical quests not sure if aliases are used, and of course there is not respawning followers (zero exist in the game to guide me). Currently not using Aliases afaik. Spawning a new copy seems a better way to do it (using an alias probably), as a different actor refID it might reset the NPC as if new again & renew the questStage as well as factions. Any idea how to do that?
  3. I am working on a mod Thieves Guild Recruit hireling, that respawns. It is for use with FollowersCanDie mod & gamestyle that I use. When the thief follower dies (after joining you / in your party), and then later respawns it will no longer join you, is the problem. So obviously that script on the conversation won't allow the text join line to appear. "my blade is yours" I guess it's because faction, if not that there is some runOnce function that I'm not seeing. Any help or suggestions to "reset" the NPC after death and their join conversation to show up, every time you talk to them? Thank you!
  4. Hello I am trying to make a respawnable hireling follower in Skyrim, my mod is called Thieves Guild Recruit. Problem is when she dies, and then respawns, the conversation topic "Considered yourself hired" , does not show up again. But that is what I am trying to make happen. She can be hired again. I believe the problem lies with the Factions but I maybe wrong. So my thought was to put an onDeath script on her. To remove her from those factions. I completely forgot the CK from not using it for 5 years. Well mostly. Anyways I wrote this script on her, wont compile, does not say why. ---------------------- Scriptname aaMF3_onDeathRemoveFromFaction extends ObjectReference Event OnDeath(Actor akKiller) if (akKiller == Game.GetPlayer()) Debug.Trace("We were killed by the player!") endIf (GetActorBase().RemoveFromFaction(CurrentFollowerFaction) Debug.Trace("Faction1 Removed") (GetActorBase().RemoveFromFaction(CurrentHireling) Debug.Trace("Faction2 Removed") endEvent --------------------------- Could use some help here. Very much appreciated, thanks!
  5. in creation kit = actor > template data > use stats, now when this is checked level and stats are all greyed out? (the window on right) so does that mean the NPC will level with the player or what kind of stats will the NPC have? What level will it be? Anyone know? TY for help have great day! =] yeah just probably uncheck that box, dont know why it was checked (made a new NPC, and it just default was checked)
  6. I am interested to make a mod at first it was going to be having your follower(s) be able to die... but now I think it will be more interesting if.. after the follower "dies" (goes unconcious), it leaves the party, gets up after and goes (walks) home (with no chance to talk to it or stop it for the PC) Perhaps it could say "Im leaving" or something but one thing at a time. I want to test this with Faendal. Thanks for any help.
  7. What's in it for me tho? Barely surviving in a frozen wasteland with no food clean water heat electricity sanitation roads sewers science inventions? Hmm? I could be drinkin Cyrodillic Brandy on a beach in Cyrodil having my cuisine delivered to me, drinking clean water and having toilet paper and WiFi. And getting all the wenches with my Bardish music and blonde flowing hair. Why am I not in Cyrodil need to get my arse there.
  8. I found it odd to be losing to a dead body in a swimming race. Thief probably stole the best piece of gear in the game and then floated away, but I will never know AAARGH These thieves they're getting really ballsy nowadays aren't they I mean barely a second has passed since the dragon died and he is already looting it
  9. I don't think Redguards or Orcs can read, Nords can barely read probably, they read at more of a Beavis and Butthead level, Followed by most Imperials who many are edumacated in Cyrodil, and then Elves who are great readerers.
  10. Have you tried using Skyrim Launcher > Options? LOL Actually if you are using a mod loader like mod organizer, it makes its own config files. There is an option in the mod loader at the top toolbar, to edit them. The files are in a different directory than Bethesda's skyrim launcher uses. That is why you should set up the game with skyrim normal laucher, and set up the your game the way you like it, before using your mod loader. Because the first time you run the mod loader it copies the cfg files from the installation I believe. Other option is to find the mod loader cfg files and delete them then they will be remade. Have you tried an internet search for your issue...?
  11. Yep I have normal and legendary edition for xbox360 but I just dont play it and there is no reason to because Skyrim PC supports x360 controller perfectly, plus I get to have my mods. I am using modOrganizer from years ago still working perfectly
  12. LOL is this normal behavior from now on? So I killed this dragon in Riverwood and I notice after its dead the guards are still shooting arrows and I look closer and there is a Frikkin thief looting my just killed dragon. I am massively over-encumbered from the Thalmor Embassy quest and Thief seems to be High level/ HP so all I can do is continue to shoot him from a distance with my bow. Eventually he flees into the river where I deliver the killing shot. Only to have his body float down the river faster than I can walk/swim. As his body floats under the bridge and out of view, I cry, NOOOOOoooo..... LOL, nothing I can do, Well the dragon is missing the magic item that drops and a few dragon scales WTF? Thief stole them I am sure. Stupid thief, that is rediculous. Seriously kind of irritating. Perhaps should not have joined stupid thieves guild if this is going to happen all the time now?
  13. Man I have done some quests in markarth, I have been non stop attacked and murdering the whole time, and running for my life. Then theres the u-forge, its really trippy, and the jail, its like some wierd LOTR and science fiction movie hybrid of ideas. it is a gnar city
  14. I am interested in modding Oblivion to add the proper weights to quest items such as weapons and armor, and make the quest weapons more static. Of course everyone knows about the weightless Umbra Sword exploit, as an example. To do this I need a Skyrim-style encumbrance system for Oblivion, can't have the player recieve the weapon and then be completely unable to move. Don't know how to do this perhaps turn the player speed down to 5 or somethiing when the player is encumbered, other part of it would be to withhold the hardcoded "cant move" mechanic perhaps with obse.
  15. No actually I am using it on unique NPC's. I am replacing most essential npc flags with protected, and so those NPC's need cleanup now. On top of that many unique NPC's are just missing the flag. The USLEEP has added the cleanup script to hundreds of these NPC's. Or their dead bodies stay around forever. I'm doing my mod to my preference which is all NPCs can die. The way its done in the USLEEP is they use WIdeadBodyCleanupScript and set all the properties every time, so I will continue to do that because I'm worried if they dont have a "deathContainer" or "WI" (whatever that is) it will break the game. Perhaps if you try to set the script on a plot actor in the CK and then set the properties you will see why it is annoying after a while. i dont care about their items want to just destroy them and clean up the NPC's body after a couple days. But then at the end of the script there theres also a part about moving the body to some cell as well, that could be a problem also.
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