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tjG3ftw436

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Everything posted by tjG3ftw436

  1. As the title states I'm having trouble getting a sound to match how the gun fires. The minigun is from the Classic Fallout Weapons mod, it is the unique gauss minigun, and the problem is that it uses a vanilla spin up sound but the weapon spins at its top speed from the get go and starts shooting half a second into the spin up sound. This causes the sound to be off with the actual firing of the weapon and I am trying to fix that. I have made the sound that is in sync with the immidiate firing of the minigun, made a new sound using the Geck, pathed it to my new sound file and linked it to the gun. However it doesnt play a sound now when firing the gun. I saw in another thread that it had to be mono and 16 bit pcm which is what the .wav file set to. I have spent a couple hours tweaking various settings, the Hz rate and even tried messing with the sound looping in the GECK but nothing has worked.
  2. Ok so I have the DDS file and a 3D model of the USP .45. I switched weapons because this handgun had less files that I needed to sort through. I can open the model in Nifskope and it shows up exactly like it does in the game but it is colored black and turns white depending on what part I am looking at. When I save it as a .Nif it shows up as the white ! with a red box. Do I need to apply the texture using Nifskope or Blender?
  3. Yes I do own the game. It appears that I can use a COD 4 modding tool to export models in a .obj format that blender can open, is there some way I can get this to work? Even if it can work there are 3 different kinds of the weapon high, medium and low these I think have to do with the how it looks because when I open the low one it is just a polygon shape of the gun while the high version is significantly detailed with the sights, trigger and everything.
  4. The files I have are from CoD 4 Modern Warfare. The DDS files are similar to the ones in Pickinthebango's STALKER port mod, the weapon is broken into parts. I have also have what I believe to be the 3D image as it is the image that the game uses for the HUD and it is in DDS format also. I know that I can't post this yet, I'm doing this as a private mod(please tell me if you know that this is also something illegal or something that will get me banned and I will discontinue the mod right away) until Infinity Ward e-mails me back on whether I have permission or not. So considering I have the DDS file that is broken into parts and a 3D image where do I go from here?
  5. I'm new to modding FNV and for my first mod I'm trying to add a custom AK-74. I have the DDS file that I'm going to use but, I have no idea how to use blender and the other programs. The GECK website's walk-through was no help at all because it is severely outdated and it said that I needed to have three separate DDS files, one for the bolt/hammer/trigger, clip and the gun but mine has all three in the same file. I also don't know how to make a .Nif file. Can anyone give me advice or post a link to a good tutorial?
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