Jump to content

mitzibishi

Members
  • Posts

    49
  • Joined

  • Last visited

Nexus Mods Profile

About mitzibishi

Profile Fields

  • Country
    None

mitzibishi's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. just uninstal them all and play vanilla, the games broken for mods, especially location mods, with anymore patches they will all cause CTDs. the patches just make everything made in the CK on an old patch incompatible
  2. bathesda enabled mods to be made for the game but we cant actaully play them
  3. goto youtube and search for creation kit tutorials if you dont want to trudge through masses of text. its gives you a good starting point to copy from but dont go into more advanced areas like the tutorial website does
  4. at around Skyrim version 1.3 i had hundreds of mods running and only 1 or 2 CTDs. now at version 1.5 a lot more mods especially new locations, homes, castle etc CTD either on menu or loading, i use and early save where nothing is explored except whiterun. better villages which i really want loads but when i go to village and walk around......game crashes. is this the fault of Bathesda with the new updates making most of the mods made with older patches incompatible? ive even tried going back to Skyrim 1.42 but any location type mods crashes on load
  5. cool kudos +1 nice mod, ill download. you heard "fake Arnold" spot on impersonation, check this vid for a listen http://www.youtube.com/watch?v=y95ilQF5mA0
  6. i saw this vid and it had a massive mudcrab attack, looked like some boss from god of war. goto 4:35 http://www.youtube.com/watch?v=9e5D2EAGCZM i tried to enlarge a mudcrab in CK but it will only size up so far. some of the stuff in this vid looks pretty good like footprints in the snow
  7. CK used to save just fine, now everytime i save it says "precomputing road paths" and takes about 2 minutes. i had to turn off auto save because by the time it saved i would literally have 10 seconds before it saved again and i was stuck again. how can i turn back normal saving back on?
  8. tried numerous ways but cant get my video to show in file description for my mod http://skyrim.nexusmods.com/downloads/file.php?id=12397&navtag=file/images.php?id=12397&tab=3 and how would i add a photo to the description aswell?
  9. if you dont shrink the start point will be above ceiling. moved end point above the ground. still just drops through the floor, even through the collision plane. deleted it, ive got 2 dropping spiders working anyway, they trigger incorrectly now but im not touching them again in case it messes up. all i wanted was a great effect of spiders climbing down the wall 1 by 1 as you walked towards the treasure chest in the room
  10. so this worked completely, no errors, you just place it blind in the air and kepp matching it up? and it doesnt mess the world up with the bad textures? i put a dungeon entrance in Whiterun world and it did the bad texture thing, the whole area ingame was messed up and Whiterun town itself half of it went missing., transparent. are we subject to putting every mod in Tamriel? any other good spots on the map?
  11. i put a collision plane down and it works with 2 of them, but the main big spider still goes through the floor, they all have the end points lower than the floor, ive even moved the last one, put another plane down and it still does it. ill try raising the end point but that spider dropping ambush doesnt shorten in length very well, you can only shrink it so its tiny but still very long. funny thing is they all worked correctly till i decided to change them around. its odd CK, very temperamental, one minute it does things and the next game test it doesnt, i dont even think theyr triggering correctly now, they all come down at once instead of hitting 3 different triggers
  12. no the main render window, say i put a door into main render window, you can usually rotate it by selecting the object and holding right mouse down then moving the mouse making the object spin around on its axis rotating to your liking, now i come to rotate and the mouse wont do anything, it works for everything else but that. i have to double click on object, get the reference window up and select the angles with the arrows up and down on the Z axis what have a pressed? ive been through all the menus and cant find what ive deselected
  13. thanks for the reply, didnt think anyone would, i will have a look at collisions, maybe i can put a flat collision plane down. the floor it drops on is walkable by other NPCs. its just the spiders that drop down, they shoot straight through, and 1 sorta hits the floor, struggles and sinks in like quicksand, sometimes it pops back out and sometimes not, its getting me frustrated
  14. That happened to me to and couldn't figure it out so I plugged in my Logitech game pad 360 model and it works awesome didn't have to map keys or anything I suggest to everyone not to use the keyboard for a better game experience, I wish I would have used my game controller a long time ago, x-box 360 controllers work to. hope this helped. I use 360 controller in game, i should have put CK in title but i thought mod troubleshooting might narrow down what i was saying i meant in CK i cant rotate objects with right mouse anymore. they just wont rotate
  15. have a pressed a wrong key because all of a sudden i cannot rotate objects by holding the right mouse button, been like this for days. pressed every button on the keyboard and cant get it back i have to go into the objects reference window and rotate it that way. its very irritating and slowing things down
×
×
  • Create New...