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fmonster

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  1. I want to make a script where each time the player consumes a specific item a perk will be added to the player and then after 30 seconds the perk will be removed. I understand going to the Ingestible, applying a new Base Effect to activate a script but I have no idea how the script is supposed to work. I'm asking because the effect I want is not found in Actor Effects but Entry Points. Actor Effects can be temporary but Entry Points are tied to Perks and are permanent.
  2. thanks. i figured out how to properly use FNVEdit and I'm using that instead now. I still use GECK for scripts though. What haunts me the most was that I still couldn't find a fix to the problem and had to circumvent it.
  3. Editing any weapon crashes the GECK. Can't even open the window. That is the point of this whole thread. Not about how to edit weapons. http://a.pomf.cat/xjjyvi.mp4
  4. Hit "Edit" on any weapon = crash. Edit anything else = No problem. Highlight weapon and hit "Preview" = No problem.
  5. I am having this same exact issue. Was working fine yesterday so I don't know what the problem is. Now I can edit anything on GECK *EXCEPT* weapons. I am able to browse the brief overview of all the weapons on any master files and the preview function works as I can see the correct 3D model that responds to the nif files but the GECK freezes when I hit edit. It is not a user issue for me because I am running Win7 on administration already. Interesting note: If I start up the GECK without loading any master files, I can edit the "Fists" or "GasTrapDummy" files with no problems. Only after I load a single master files does this occur. *UPDATE* - I uninstalled all my mods and I was able to edit weapons again on the FalloutNV master file.
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