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adb1x1

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Everything posted by adb1x1

  1. I noticed that a while back after I ran Bethini and had odd things happening with the game getting the right files in different profiles. Ran it down finally and saw how it works. However, I suspect the Vortex extension doesn't know where to find the files to do this with Starfield (and seems to not have an option to manually enter the locations). It has the correct game path, it just doesn't work as the others do (no options in edit, etc).
  2. Actually it's Starfield. I'm sure you're correct, but I see no place to tell it where the save game folder is. It follows the same method as Skyrim and Fallout. I did have to specify the game folder when I first loaded the prev ver of the extension, but nothing about saved game file location. I may have to look at things at a lower level to understand how this info is set.
  3. I looked through a couple of pages here, but saw no mention of this issue. Seems in a Startfield profile, the Edit option is missing: "This profile has its own save games" "This profile has its own game settings" It is also missing in other profiles (as long as the Starfield profile is active). If a different profile (for another game) is made active, these options return, even for the Startfield profile.
  4. Ahh, ok. I do recall seeing something about the date. That could sneak up on you very easily. Thanks for the reply.
  5. I've searched the docs/discussions but haven't found a clear answer yet. In Skyrim and Fallout 4 (I believe, and prob other Beth games)), if a loose script exists (in data/scripts) with the same name as one that exists in a Mod's BSA, the game engine would use the loose script. I converted a Skyrim LE ver of a mod a couple of years ago to SE. I made a couple of changes at the same time (added a few things to a form list and made changes to one script). Since I planned a few other changes to the script and to ease testing, etc, I chose to just put the script in data\scripts rather than creating an updated BSA each time a change was made. This worked fine with NMM, but on a new playthru, I moved SSE management to Vortex. I find now that the script that runs, is the one in the BSA and not the one with changes (the one in data\scripts). Rules seem to have no option for this type of situation. Is this by design or....??
  6. This game seems well suited to mods. It will be interesting to follow.
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