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Everything posted by tinmantex
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MGSV coop mod is possible?
tinmantex replied to Nyokampmbe's topic in Metal Gear Solid V: The Phantom Pain's Discussion
I don't think so, even with the lua-side 'friendly' options turned off the soldiers only target the attacker/player instance 0. -
In response to post #44880555. Thanks for the mention, and thanks nexusmods for being a great host.
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Is there a way to have a link to another section of the same page? In html this is done through <div id="someSection">Section 1</div> <a id="someSection">To Section 1</a>Is there an equivalent for BBcode?
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[REQUEST] Free camera
tinmantex replied to carbonshiny's topic in Metal Gear Solid V: The Phantom Pain's Discussion
It's already a feature of my mod http://www.nexusmods.com/metalgearsolidvtpp/mods/45 It has it's limitations though, aiming down sight and some other actions interrupt the free cam, no way around that since it's handled by the engine/not scripting. -
Setting is pretty flaky, another crash at 32, even though fine on load, it crashed while moving through a high populated area (just normal game area, none of my added soldiers). Behavior was repeatable, crash when hitting same spot. Dropped the count to 31, no crash, back up to 32, crash. So I thought, a not well handled internal limit of 32? So I quit to acc, crash. Oh dear. Dropped to 24, no crash. Will test at this for a while.
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You need to adjust realisedCount in the Soldier2GameObject entity of the fox2. https://imgur.com/opcGD6b On my system it hard-crashes on load at 38 for some reason, totalCount crashes out ~> 360, but since that max state count it makes sense at least. Game crashes on return to acc also when near the limits, haven't narrowed down whether its realize or total. Also from what I can gather (current area) quest soldiers will be eating into that total count so you need to keep that in mind.
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The setup functions for the GUIs seems to be in the exe, so it's not likely to ever be possible to do it through the normal prep screen. My mod achieves the same end result however, it just takes a few second more to use my mod menu - you can clear primary/secondary, or just secondary on entry to mission, without any other restrictions if you wish.