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Fighter120

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  1. I have nailed down the problem. The problem is ... Bethesda's. :down: I have used the commands to find out the id of the objects that are in the unlootable containers. It seems that there are a bunch of generic books with the id ranging from 000199B3 to 000199C2. They are present in some loot list and spawn in some various containers. The odd thing is that this happens also in vanilla, but they don't show in the containers. In vanilla they don't show at all, and after a "Take All" the container is [EMPTY]. In my modded game this doesn't happen however. They spawn, but they don't show, and are unlootable, and the container doesn't remain [EMPTY] after a complete loot. However there must be some mod that i haven't nailed down yet that exacerbates the issue. The other odd thing is that i have checked and absolutely no mod touches those containers, the loot lists for the containers, or the books. :rolleyes: Weird or what ? I have fixed the issue for myself, and have named the Generic Books and give them some icons so that they show in the pipboy, and now, after i loaded the game, the books are there in the containers, they are now lootable, and the container is [EMPTY] after they are taken. :P Update: I forgot to mention the the books belong to the vanilla game, they are present in Fallout3.esm along with the spawn lists and the containers they are in.
  2. @ GrindedStone: The game RARELY crashes. I informed myself and modified it so that it rarely crashes now. The load order is good, at least good enough, and i followed the recommendation of the mod authors (for example you will see that the load order is the one recommended on FWE page). The ... "Fighter's Patch" is obviously the merged patch made with the fo3edit. And yes, i started a new save game and at some point i start to encounter this error again, which occurs very often since then. @ M48A5: I have replaced those individual compatibility patches with the Blackened one that takes care of all of them, so it shouldn't be any problem on that side. And yes i read the instructions and followed the Remastered recommendations. I didn't used BOSS. I used once in the past and it seems to me that it does a worse job then you could do by informing yourself from the mod authors and use the fo3edit to see eventual problems. I realized after i wrote the initial post that i wasn't very explicit about the error. So i will add more below. The error manifests itself when i loot containers like bodies or boxes, etc.. After i loot, when i look at the container it doesn't say [EMPTY]. Some items that where there were originally taken. When i look in the container again there is nothing there, and no amount of "take all" that i give can "empty" it. Before i added the Remastered i had the same error just more rarely, and when i returned after a while there was some additional item that i haven't looted. Looted that and then the container was [EMPTY]. Now the problem is more frequent and is persistent. I don't know what exactly is causing this and i tried to debug it without any success. Does anyone know what could possible be causing this or a command that i can use in the console to see what objects are in a certain container, or where in a mod i can look with the fo3edit and see the lists of loot that are attached to a container and see if they conflict with some other mods ?
  3. I have problem with the looting. With my current mod setup it seems that on certain corpses and other lootable objects (like Mail Boxes, etc.) I can't see the loot or take it in any way. I debugged this with only the original main data file left in the load order, the dlc's and the Darn UI left alone and i still can't see the loot or take it (tried on the same save). My load order is: [X] Fallout3.esm [X] Anchorage.esm [X] BrokenSteel.esm [X] ThePitt.esm [X] PointLookout.esm [X] Zeta.esm [X] CRAFT.esm [X] CALIBR.esm [X] Project Beauty.esm [X] FO3 Wanderers Edition - Main File.esm [X] EVE.esm [X] Mart's Mutant Mod.esm [X] IMCN.esm [X] StreetLights.esm [X] UndiscoveredCapital.esm [X] CINEMATECH.esm [X] DCInteriors_ComboEdition.esm [X] DCInteriors_SideQuests.esm [X] GNRBuilding_BoS.esm [X] AWorldOfPainFO3.esm [X] DarNifiedUIF3.esp [X] Project Beauty- Broken Steel.esp [X] Project Beauty- Point Lookout.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [X] FO3 Wanderers Edition - Optional Restore Tracers.esp [ ] FO3 Wanderers Edition - Project Beauty.esp [X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp [ ] EVE - FWE Patch.esp [X] WeaponModKits.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - Zeta.esp [X] WeaponModKits - FWE Master Release.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] Mart's Mutant Mod - Tougher Traders.esp [ ] Mart's Mutant Mod - Project Beauty.esp [ ] EVE - MMM Patch.esp [X] UndiscoveredCapital - 01 - 'Now Showing'.esp [X] CASM.esp [X] Realistic Interior Lighting.esp [X] F3ProjectRealityMkI.esp [X] DYNAVISION - Dynamic Lens Effect.esp [X] ImaginatorFO3.esp [X] Directors Chair - Fallout 3.esp [X] dD - Enhanced Blood Main.esp [X] dD-No Screen Blood.esp [X] CALIBR Ammo Schematics - CRAFT.esp [X] CRAFTable_WMKs_lead_pipe_no_assault_rifle_and laser_pistol.esp [X] FO3_WRP.esp [X] Millenia_AKS74U.esp [X] Book Delivery.esp [X] Overhead3PCamera.esp [X] DynamicCrosshair.esp [X] DCInteriors_DLC_Collectables.esp [X] GNRBuilding_Studio.esp [X] MegatonHouseExtraStorage.esp [X] MME Relentless Warrior Perk.esp [X] MME Universal Whiz Perk.esp [X] perksforcapsv2BrokenSteel.esp [X] RealisticBulletsWMKtracers.esp [X] UndergroundHideout.esp [X] DALCO Fixes for Underground Hideout.esp [X] Vault-Tec Experimental Dimensional Safe.esp [X] DALCO Junk-O-Matic.esp [X] DALCO Wadsworth the Recycler.esp [X] Fallout Remastered.esp [X] Fallout 3 Weapon Glow Bug remover.esp [ ] Fallout Remastered - Project Beauty.esp [ ] Fallout Remastered - FWE.esp [ ] Fallout Remastered - EVE (Paradox Ignition Merge).esp [ ] Fallout Remastered - Mart's Mutants Mod.esp [X] Fallout Remastered - RIL (PI Merge).esp [X] Blackened FWE + MMM + EVE + Project Beauty.esp [X] DALCO Inventory Sorter - Fallout 3 & All DLCs.esp [X] DALCO Inventory Sorter - CALIBR.esp [X] DALCO Inventory Sorter - FWE (Main File).esp [X] DALCO Inventory Sorter - FWE (Operation Anchorage).esp [X] DALCO Inventory Sorter - FWE (The Pitt).esp [X] DALCO Inventory Sorter - FWE (Broken Steel).esp [X] DALCO Inventory Sorter - FWE (Point Lookout).esp [X] DALCO Inventory Sorter - FWE (Mothership Zeta).esp [X] DALCO Inventory Sorter - FWE (Followers Enh (BrS)).esp [X] DALCO Inventory Sorter - Weapon Mod Kits (Base).esp [X] DALCO Inventory Sorter - WMK - FWE Master Release.esp [X] DALCO Inventory Sorter - WMK - FWE (DLC Anchorage).esp [X] DALCO Inventory Sorter - WMK - FWE (DLC ThePitt).esp [X] DALCO Inventory Sorter - WMK - FWE (DLC BrS).esp [X] DALCO Inventory Sorter - WMK - FWE (DLC PointLookout).esp [X] DALCO Inventory Sorter - WMK - FWE (DLC Zeta).esp [X] DALCO Inventory Sorter - Mart's Mutant Mod (Main).esp [X] DALCO Inventory Sorter - Mart's Mutant Mod (DLC Broken Steel).esp [X] DALCO Inventory Sorter - CASM.esp [X] Imp's More Complex Needs.esp [X] IMCN - 5 DLC Merged.esp [X] IMCN - FWE Compatibility and Ingestibles.esp [X] IMCN - MMM Meats, Bloods, and Eyeballs.esp [X] DALCO Inventory Sorter - IMCN - FWE - MMM.esp [X] DALCO Inventory Sorter - CRAFTable WMKs.esp [X] Fighter's Patch.esp I will add here some tags since i couldn't find an answer with search on internet. Maybe others will need an answer too. Tags: invisible loot error bug can't take see unlootable
  4. Can anyone tell me if this has been realized or if it can be ? I noticed that Fallout 3 and Fallout: New Vegas use practically the same format for data files and mods. If someone holds both Fallout 3 and New Vegas, would it be possible to pass the data files from Fallout 3, including the dlcs, to New Vegas and use a mod to play also Fallout 3 from New Vegas. Would it be possibile to realize that ? Like creating with a mod a portal in Goodsprings to teleport you into the story of Fallout 3 (you would maybe start the story with your birth, which would be kind of funny, or skip that part since is the character creation), and then be able to jump at any time back into the New Vegas story. Can anyone realize this ?
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