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VitaminZeth

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Everything posted by VitaminZeth

  1. *Only quoted this to keep my reply short* Thanks so much for the very well detailed answer! I will checkout this "Dictionary" (I honestly didn't know it existed. I guess it's what I get for not reading some files and documentation :pinch:). I'll keep note of what you have said and try my luck at it I guess!
  2. Debrief: Hi Nexus, I've been following this guide, and have installed many New Lands / Dungeon Mods (Will Provide load order). And am finally finished! - I just need to install Beyond Skyrim: Bruma Now! I also do these three steps after each of the installations I do: 1. Check if it needs cleaning with the latest 4.0.x TES5Edit - If a new mod needed cleaning... I run it in "QAC" mode 2. Use Wrye Smash for a Bashed Patch 3. Do memory edits in my ini's if stuttering occurs (I do have an enb installed): - Edit the "CustomMemoryBlockTotalSizeMb=" parameter in my "CrashFixPlugin.ini" or - the "ReservedMemorySizeMb=" parameter in my "enblocal.ini". As for the Stability of my game I did most of the steps mentioned in the same authors "Stability" Section of his Graphics Guide before all of this came together. (Note: I plan on adding textures and weapons / scripted gameplay changes and such later on). So with all that nonsense outta the way, I want to merge the plugins I have to lower the count. I have watched this video by GamerPoets, but I'm worried how plan this... List of questions: Would one big merge be safe? - My entire load order (Excluding any masters) - … -----------> -OneBigAss.esp - … Could I do multiple merges and merge those merges together? ex: After merging all Falskaar related mods, patches and addons in a single merged esp, Could I also merge that esp into another one without conflicts? - mergedfalskaar.esp - mergedwyrmstooth.esp ------------> -SingleNewLands.esp - mergedmoonpathtoelsweyr.esp When it comes to scripted mods... I did follow the GamerPoets Guide and have all the necessary stuff like the "Papyrus Compiler" and "Champollion" installed and located by the program, my one worry is if It might break the mods like "Forgotten City" if I merge it with other scripted Dungeon/New Lands mods? So I was wondering if I could get suggestions, what to consider and what to watch out for when planning a merge. This would help for future reference when I start merging mods in their specific categories; "Gameplay", "Graphics" and "UI" overhauls. Current Load Order From NMM: GameMode=SkyrimSkyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 Falskaar.esm=1 Wyrmstooth.esp=1 Unofficial Skyrim City Patch Modified.esm=1 Skyrim Supplemental Patch.esp=1 WM Flora Fixes.esp=1 Unofficial Falskaar Patch.esp=1 TESV - MiddleEarth.esm=1 DwarvenIsland.esm=1 ORS_SolitudeGate.esm=1 notice board.esp=1 ORS_MorthalPain.esm=1 mannyDragonhead.esm=1 moonpath.esm=1 Gray Fox Cowl.esm=1 MolagBalsInferno.esm=1 Weapons & Armor Fixes_Remade.esp=1 Clothing & Clutter Fixes.esp=1 iHUD.esp=1 Extended UI.esp=1 Complete Crafting Overhaul_Remade.esp=1 Tes Arena - Skyrim Frontier Fortress.esp=1 Forgotten DungeonsAll.esp=1 Helgen Reborn.esp=1 DwarvenIslandUpdate.esp=1 MIHAILDAGON.esp=1 LC_BuildYourNobleHouse.esp=1 Solstheim - The Lost Levels.esp=1 TES Blackmoor.esp=1 Tes Arena NorthKeep.esp=1 Tes Pagran Village.esp=1 Clockwork.esp=1 AuroraVillage.esp=1 MoonAndStar_MAS.esp=1 Undeath.esp=1 SkyrimSewers.esp=1 Inconsequential NPCs.esp=1 Tes Arena Nimalten.esp=1 The Haven From The Cold And Dark.esp=1 Atlas Legendary.esp=1 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp=1 Modern Brawl Bug Fix.esp=1 Weapons & Armor_TrueWeaponsLvlLists.esp=1 Better Harvesting (for Wisemans Flora Fixes).esp=1 Auto Unequip Ammo.esp=1 TreaclemanFalskaarPatch.esp=1 Falskaar Wildlife.esp=1 Tes Sunguard.esp=1 Dwarfsphere.esp=1 TreaclemanMoonpathPatch.esp=1 Wyrmstooth - Craftable Sets.esp=1 Wyrmstooth - Realistic Ownership.esp=1 Wyrmstooth - Notice Board - New Armor Sets - RO Comp.esp=1 ORS1_AdeptPatch.esp=1 ORS2_AdeptPatch.esp=1 WMFF_Wyrmstooth.esp=1 SkyUI.esp=1 Gray Fox Cowl - Alternative to Clairvoyance Spell puzzle.esp=1 Gray Fox Flora Overhaul.esp=1 TreaclemanTGCONPatch.esp=1 Undeath Immersive Lichdom V3.esp=1 Wyrmstooth - Typo Fix.esp=1 Wyrmstooth - Follower Tweaks.esp=1 Wyrmstooth - Quest Tweaks - No Main Vanilla Quest Req.esp=1 Wyrmstooth - Radiant Encounter Tweaks.esp=1 Heimfeigr.esp=1 TSR_TeldrynSerious.esp=1 notice board - dragonborn patch.esp=1 Falskaar - Notice Board.esp=1 Forgotten DungeonsDLC.esp=1 HammetDungeons.esp=1 ORS_ChaptersLinker.esp=1 TES Arena Amol.esp=1 Tes Dunparwall.esp=1 Tes Vernim Wood.esp=1 moonpath_questdata.esp=1 moonpathimproved.esp=1 Moonpath to Elsweyr - Patch.esp=1 NorthernCardinal.esp=1 Falskaar Huntsman's Hut.esp=1 TES DunstadGrove.esp=1 Skooming Skyrim by BigBizkit.esp=1 konahrik_accoutrements.esp=1 Tes Granite Hall.esp=1 AgentOfRighteousMight.esp=1 Agent of Righteous Might - Chapel + Fixes.esp=1 Broken Sky Cottage.esp=1 Tes Heralchen Creek.esp=1 Vigilant.esp=1 MoonAndStar_AuroraPatch.esp=1 Dreamborne Islands.esp=1 DwarvenIslandAddon02.esp=1 Oblivion.esp=1 Tools of Kagrenac.esp=1 HHoS Secluded Grotto.esp=1 Darkend.esp=1 ForgottenCity.esp=1 Agent of Righteous Might - Typo Fix.esp=1 HHoS Sundered Mountain Peak.esp=1 HHoS Glacial Rift.esp=1 HHoS Maintenance Vestibule.esp=1 ApotheosisDemo.esp=1 HHoS River Inlet.esp=1 HHoS Subterranean Hot Spring.esp=1 RabbitHole.esp=1 HHoS Deserted Outpost.esp=1 The Paarthurnax Dilemma.esp=1 konahrik_accoutrements_db.esp=1 HHoS Flooded Cellar.esp=1 HHoS Overgrown Temple.esp=1 summersetisles.esp=1 HHoS Bottomless Sinkhole.esp=1 HHoS Mountainside Crevice.esp=1 HHoS Marooned Cargo Ship.esp=1 MzarkWonders.esp=1 Frontier Fortress Notice Boards.esp=1 HHoS Underground Pit.esp=1 HHoS Hollow Tree Stump.esp=1 HHoS Windswept Alcove.esp=1 Ravengate.esp=1 Agent of Righteous Might - Notice Board Start - Chapel Comp - Lvl Req.esp=1 MoonAndStar_Undeath_compat.esp=1 ORS_DremoraUpdate.esp=1 ORS2 Gatekeeper Patch.esp=1 Vigilant Voiced.esp=1 Paper World Map - Lighting Edit.esp=1 Paper World Map - Solstheim.esp=1 Paper World Map - The Gray Cowl.esp=1 Paper World Map - Darkend.esp=1 Paper World Map - Wyrmstooth.esp=1 Paper World Map - Bruma.esp=0 <---- Don't worry about this... as of right now, Beyond Skyrim: Bruma is not installed just yet until I figure out what to do when merging plugins. HHoS Seaside Cove.esp=1 ApprenticeOfThuum.esp=1 TreaclemanDarkendPatch.esp=1 HHoS Abandoned Wolf Den.esp=1 HHoS Collapsed Mine.esp=1 HHoS Ransacked Catacomb.esp=1 PP_WindcallerPass.esp=1 FalskaarFastTravel.esp=1 Paper World Map - Falskaar.esp=1 HHoS Empty Well.esp=1 HHoS Ancient Shrine.esp=1 Dragonhead fix.esp=1 Alternate Start - Live Another Life.esp=1 Alternate Start -- New Beginnings.esp=1 Warburg's 3D Paper World Map - Texture 2.esp=1 Bashed Patch, 0.esp=1
  3. Thanks a bunch by the way! I do hope I find the answer somewhere, and again your help was help, and it helped me a lot! Took the night off to sleep and rethink, might as well install them manually like you said, was waiting for my pc to 7zip the files. wish me luck. [uPDATE]: 7ZIP IS ACTUALLY BUILDING THE MOD! OH MAN... OH BABY 641 MODS HERE I COME! THANKS SO MUCH! [uPDATE 2]: Changed the topics main post to SOLVED, cause I don't know how to change the topics header :( . And changed the screenshots.
  4. ill go ahead and download 7zip and see if it helps. If not ill just have to keep searching till I find the answer online as well. At least I had help narrowing it down. Thanks a bunch :)
  5. Also, I have given a go at some mods from Nexus and with no prevail the .rar made with MP doesn't work. Merged these mods together in a test and it didn't accept the .rar in NMM: https://www.nexusmods.com/skyrim/mods/37289 Parts 1-4 only [uPDATE] - No sadly removing the "merge" folder didn't help :/
  6. The merged mods are from Steam workshop (Using assets from DB and don't have their own special stuff.). Scripts folder was made by the mod I think, to get them placed and set with their unique enchantments. Ill give a go removing the merge folder. And update post if it worked.
  7. Video tutorial I used: Screenshots of the inside of the rar, then another of whats in merge folder are in the first post (Cant or don't know how to add images here in the comments).
  8. will send a screenshot of all of that real fast. And yea, I made sure the process was done first. And it does have a different structure.
  9. Under status It says it is incomplete and that's it. I used merged plugins to create the loose files and just archived it with WinRAR. Is that incorrect? Or should I use a different format to place the merged esp's and meshes/textures/scripts into?
  10. [uPDATE SOLVED]: I don't know how to change the topics name so ill explain and say it here. With the help of WastelandAssassin it turns out it was the packing method of which WinRAR was storing the files that made manually installing the newly made archives into NMM unhappy (Or something of the sort). So instead I used 7zip and it actually FINALLY accepted the merged mod. It does have NOTHING to do with NMM not accepting more than 647 mods. (For now I have 650 or so addons added from Nexus website). Thanks so much for the help! Would never have guessed. The screenshots have been updated to the addition of the "NewMerge" 7zip archive and WinRAR archive to NMM. One failed, one didn't. I added EVERY file that was made by Mere Plugins into the archive (Screenshot shows the archives created in that folder for testing). Has 80 weapon/DSR patched mods in one. ______________________________________________ Problem: I am using NMM to mod Skyrim, I AM WELL AWARE OF Skyrim's mod limit at 255. So I've been planning out what mods I want to use by downloading all of them before installing them, then making a merged plugin for all of them to lower the capacity they would all take up (Almost 100-200 are patches really). Currently my NMM has 641 addons I've downloaded automatically from your website authors (Again none are installed). I used Merged plugins to make a merge of some weapon mods as a test but for some reason I cannot add the .rar to NMM manually for I get this error: [sW]-DragonBornWeapons&Armor can't be added (The 118 mods installed are currently disabled and are actually fully deleted after doing a clean reinstall of Skyrim. The 23 active plugins are from Steam workshop. In which are there for the merge process of my mods right now as well). Have I actually potentially reached the max amount of mods my NMM can hold and account for? Or is the .rar format not accepted? Here is a screenshot of the window.
  11. Best bet is to use DarkUI'd DarN like Contrathetix said, but MANUALLY install the UI. Here is a link to my post where i had problems installing just the regular UI with Mod Organizer. https://forums.nexusmods.com/index.php?/topic/5713652-oblivion-ctds/ The DarkUI'd DarN Is just the regular DarnUI but well... dark! So it still functions the same, if not better than the regular DarnUI mod from the original creator. Installing both is like installing two of the same mod. So choose one or the other, then install it manually if you don't wanna run into some problems. It is actually one of the easiest mods to install. PM me if you need help!
  12. That's right, you heard me: UNINSTALL. I Have currently installed these three mods: HGEC Female Body Replacer // non omod Roberts Male Body Texture Replacer V4 // non omod And KeyRings // omod file Whenever i just right click and delete the mod (While active) There becomes issues where it wont let me exit the manager window. There will always be a pop up. Like "Fatal error... cant find this folder file path"... So i guess im doing it wrong... So how do i REMOVE or uninstall a mod i INSTALLED with obmm?
  13. My oblivion crashes on three occasions (Maybe more): 1. Starting a new game. The loading bar will load, but then it will crash right away before the intro plays. 2. pressing my wait button (It doesn't show the menu pop-up for how long i want to wait, it just... crashes.) 3. collecting more than three arrows. The Prompt to ask me if i want to pick up all three or just a select amount of arrows does not show up, instead I'm presented with a black window and a CTD. Load order (MO mod organizer/ obmm): Im now assuming its my UI mod... after removing the MenuQue OBSE plugin, it started to work! But the problem is: I wanna be able to use DarnUI! Please help me! oh and before you ask: Yes i read what i require for my mods! Hopefully i didnt miss something... and also here is my obmm just incase!: [Edit]: FIXED! Found out that the way i installed it using MO sorta made problems with file paths for the DarnUI, so thats why only selectively some menu prompts like "How much?" when picking up more than one item, the waiting sliding menu and also even starting a new game caused CTD's. How did i fix it you may ask? I installed the Darkified DarnUI http://www.nexusmods.com/oblivion/mods/11280/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodfiles%2F%3Fid%3D11280&pUp=1 manually! After reading the instructions and adjusting the Oblivion.ini as needed, i went into my game with a working menus and also DarnUI! That now doesn't crash when i want to wait! I never thought id miss those annoying screens prompting you how much you want to drop or pick up... lesson learned: Don't follow two year old guides, some mods are broken, and learn to install mods MANUALLY!
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