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NeuroticPixels

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Posts posted by NeuroticPixels

  1. Hi. It’s a shame the Nexus store doesn’t have Cyberpunk 2077 plus the DLC for Steam for sale. But, it’s still really epic that it’s in the Nexus store at all! 😀

    So I was wondering, will having the game on GOG cause any issues for mods?

    I’ve had issues in the past with other games that had mods only compatible with the Steam version. I don’t want to buy the GOG version if that’s going to be the case.

    Thanks in advance for your input!

  2. Hi.

    I have a mod request!

     

    Please link to the mod in the comments here if this already exists. (I've searched and haven't found it!)

    Request:
    
    1. Allow us to completely exhaust all dialogue/questions with the dead. (No longer limited to 5.)
    2. Even if we're the dead NPC's killer, allow us to bypass that restriction so that we can speak to their lifeless bodies. (How is holding a grudge helping them in the afterlife?)

    Thank you!!

     

    P.S.
    Are there any BG3 Discords where authors and users hang out to talk about mods and such? If so, can you link it here?

     

     

    Past requests made by others for this same thing:

    https://forums.nexusmods.com/index.php?/topic/13224408-mod-requestunlimited-use-speak-with-dead/?hl=%2Bspeak+%2Bwith+%2Bdead

    https://forums.nexusmods.com/index.php?/topic/13114440-mod-request-speak-with-dead-infinite-questions/?hl=%2Bspeak+%2Bwith+%2Bdead&do=findComment&comment=126405381

    https://forums.nexusmods.com/index.php?/topic/13110837-mod-request-unlimited-speak-with-the-dead-allow-speak-as-killer/?hl=%2Bspeak+%2Bwith+%2Bdead&do=findComment&comment=126405360

     

  3. Within the last few days, I've noticed my cursor/camera sensitivity is through the roof. Nearly impossible to control. During dialogues and rotating the Star Map. Things like that. I've tried tweaking the setting in-game (Settings > Controls) but the right setting doesn't seem to be available there.

     

    Unfortunately, I do so many edits and subtractions and additions to my ini files, that I don't know what's new anymore. :down:

     

    I imagine the culprit is one of the settings for "Camera", "Dialogue", "Star Map", or "Controls". But I'm hoping someone can help narrow it down before I spend a ton of time trying to troubleshoot it myself. I tried a few things already without any luck.

     

    So here are my startup bats and ini files... Please help.

     

     

    StarfieldCustom.ini -


    [Archive]

    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=
    sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2, 2K_Hair - Textures.ba2, 2K_Beards - Textures.ba2, 2K_Eyebrows - Textures.ba2, 2K_Eyes_Eyelashes - Textures.ba2, 4K_Ship_Common - Textures.ba2, 4K_Ship_Interior - Textures.ba2, 2k_Eyes_Eyelashes - Textures.ba2, Spacesuits Redone 2K-1K.ba2
    SResourceEnglishVoiceList=Starfield - Voices01.ba2, Starfield - Voices02.ba2, Starfield - VoicesPatch.ba2
    SResourceStartUpArchiveList=Starfield - Interface.ba2, Starfield - Localization.ba2, Starfield - Shaders.ba2, Starfield - ShadersBeta.ba2, Starfield - WwiseSounds01.ba2, Starfield - WwiseSounds02.ba2, Starfield - WwiseSounds03.ba2, Starfield - WwiseSounds04.ba2, Starfield - WwiseSounds05.ba2, Starfield - WwiseSoundsPatch.ba2, BlueprintShips-Starfield - Localization.ba2
    SResourceArchiveList=Starfield - Animations.ba2, Starfield - DensityMaps.ba2, Starfield - FaceAnimation01.ba2, Starfield - FaceAnimation02.ba2, Starfield - FaceAnimation03.ba2, Starfield - FaceAnimation04.ba2, Starfield - FaceAnimationPatch.ba2, Starfield - FaceMeshes.ba2, Starfield - GeneratedTextures.ba2, Starfield - LODMeshes.ba2, Starfield - LODMeshesPatch.ba2, Starfield - Materials.ba2, Starfield - Meshes01.ba2, Starfield - Meshes02.ba2, Starfield - MeshesPatch.ba2, Starfield - Misc.ba2, Starfield - Particles.ba2, Starfield - PlanetData.ba2, Starfield - Terrain01.ba2, Starfield - Terrain02.ba2, Starfield - Terrain03.ba2, Starfield - Terrain04.ba2, Starfield - TerrainPatch.ba2
    SResourceArchiveMemoryCacheList=Starfield - Interface.ba2, Starfield - Misc.ba2

    [General]
    SIntroSequence=0
    uMainMenuDelayBeforeAllowSkip=0
    sStartingConsoleCommand=bat CustomBatLoader
    uExterior Cell Buffer=47
    SGPUDefaultQualitySettingsJSON=DefaultGlobalGraphicsSettings.json
    bRenamePropertiesOnMaterialSwap=0
    fSecsBeforeIdle=360.0
    sPhotoModeFolder=Photos
    sTestFile1=xatmosNoClutter.esp

    [Launcher]
    bEnableFileSelection=1

    [Camera]
    fFPWorldFOV=90.0000
    fTPWorldFOV=90.0000
    fDefaultFOV=90
    fDefaultWorldFOV=90
    fFPPlayerFOV=90
    fPhotoModeCameraSphereSize=-1.0000
    bFadeCollidedActorsInPhotoMode=0
    bConstrainWorkshopIsoCamToBuildArea=0
    fPhotoModeCameraRange=100000000.0000
    f3rdPersonCollisionDelay=-0.3
    f3rdPersonCollisionDelayScale=0.6
    f3rdPersonDistanceLerpSpeed=1.0
    fCameraRecoveryMult=0.6
    f3rdPersonAimFOV=90
    fOverShoulderMeleeCombatPosZ=5
    fOverShoulderCombatPosZ=5
    fOverShoulderPosZ=5
    fOverShoulderPosX=30
    fOverShoulderCombatPosX=30
    fOverShoulderMeleeCombatPosX=30
    fOverShoulderCombatAddY=60
    fOverShoulderMeleeCombatAddY=60
    fFarCameraDistanceOffset=1.0000
    fFreeRotationDialogueSpeed=3.0
    fDefaultShipAutoVanityZoomScale=4.5000
    fAutoVanityIncrement=0.065
    fDefaultAutoVanityZoom=1.75
    fPhotoModeCameraSelfieMinPitch=-1.0000
    fPhotoModeCameraSelfieMaxPitch=1.0000
    fPhotoModeCameraMinOrbitDistance=0.5000
    fPhotoModeCameraSpaceRange=100000000.0000
    fPhotoModeCameraLandedRange=100000000.0000
    fPhotoModeCameraSelfieSphereSize=-1.0000
    fPhotoModeCameraTranslationSpeed=10
    fPhotoModeCameraSpaceTranslationSpeed=50

    [FlightCamera]
    fFlightCameraFOV=90
    fFlightCameraVanityDockedMaxHorizontalAngle=0.75
    fFlightCameraVanityDockedMaxVerticalAngle=0.65
    fFlightCameraOffsetBaseY=-45.000
    fFlightCameraSpeedOffsetMinX=-1.500
    fFlightCameraSpeedOffsetMinY=-1.500
    fFlightCameraSpeedOffsetMinZ=-1.500
    fFlightCameraSpeedOffsetMaxX=-1.500
    fFlightCameraSpeedOffsetMaxY=-1.500
    fFlightCameraSpeedOffsetMaxZ=-1.500
    fFlightCameraOffsetMaxLandedDistance=200.000
    fFlightCameraOffsetMaxLandingHeightOffset=200.000
    fDefaultShipAutoVanityZoomScale=4.500

    [Display]
    bEnableRaytracing=0
    bUseSkyLighting=1
    fMaxAnisotropy=16
    bPilotCameraShakerEnabled=0
    fDefaultFOV=90
    fDefaultWorldFOV=90
    fFPWorldFOV=90.0000
    fTPWorldFOV=90.0000
    bEnableNewBloom=0.0
    fBloomGaussianKernelMinScale=0.0
    fBloomGaussianKernelPower=0.0
    fBloomUpsampleBlendFactor=0.0
    fLegacyBloomAmountScale=0.0
    fNewBloomAmountScale=0.0
    bLowHealthIModEnabled=0
    sPhotoModeFolder=Photos
    fVolumetricLightingIntensity=0.75
    fDecalLOD0=9000.0000
    fDecalLifetime=8000.0000
    bDepthOfFieldEnable=0

    [Decals]
    uMaxDecals=1500
    uMaxSkinDecals=1500
    uMaxSkinDecalsPerActor=150
    iMaxDecalsPerFrame=300
    iMaxSkinDecalsPerFrame=600
    fDebrisDecalTimer=180.0
    bDecalMultithreaded=1

    [Controls]
    fMouseHeadingXScale=0.021
    fMouseHeadingYScale=0.03738
    fIronSightsLookSpeedPitch=1.83
    fIronSightsLookSpeedYaw=1.83
    fLookSpeedPitch=1.0000
    fLookSpeedYaw=1.0000
    bMouseAcceleration=0
    bDampenFirstPlayerControls=0
    bDampenThirdPlayerControls=0
    fPitchSpeedRatio=1
    fIronSightsPitchSpeedRatio=1
    fGamepadLookAccelSec=0.8800
    fGamepadLookMultExponent=0
    fGamepadLookAccelYawMult=0.88000
    fGamepadLookAccelPitchMult=1
    fQCZKeyDelay=1.35
    fZKeyDelay=0.3

    [spaceship]
    fShipBuilderModuleOverlapTolerance=-5.0000
    fShipBuilderMouseZoomSpeedMultiplier=4.0000
    fShipBuilderGamepadZoomSpeedMultiplier=1.2000
    fShipBuilderZoomMinScale=4.0000
    fShipBuilderMaxFloor=50.0000
    fShipBuilderMinFloor=-50.0000
    fShipBuilderMousePanSpeed=2.0000
    fShipBuilderGamepadPanSpeed=45.0000
    fShipBuilderMouseRotationSpeedMultiplier=7.0000
    fShipBuilderFloorChangeDuration=0.3500
    fShipBuilderEquipmentSnapDistance=1.5000
    fShipBuilderSnapDistance=1.7500

    [interface]
    fSleepFaderTime=0.0001
    fDataMenuFadeInToGameTime=0.0001
    fPhotoModeVignetteSoftnessMax=0.5
    fPhotoModeVignetteOpacityMax=1
    fPhotoModeVignetteRadius=0.50
    fPhotoModeFOVMax=150.0
    fPhotoModeFOVMin=1.0
    bPhotoModeLetterBoxed=0
    fScanHighlightDotAngle=0.1
    fGuideEffect_SecsUntilFadeOut=9900.0
    bAlwaysHighlightTrackedItems=1

    [Dialogue]
    fDialogueCameraFailsafeFPFOV=30.0000
    bEnableDialogueLight=1

    [boostpack]
    bUsePressAndHoldControls=1

    [starmap]
    fResourceVeinOpenDuration=0.001
    fResourceVeinCloseDuration=0.001
    fResourceVeinHoverDelay=0.14
    fGravityWavesFadeTransitionTime=0.001
    fStarMapGalaxyFromSystemFadeTime=0.001
    fStarMapGalaxyFromSystemZoomTime=0.001
    fStarMapGalaxyToSystemPanTime=0.001
    fStarMapGalaxyToSystemZoomFadeTime=0.001
    fStarMapInspectTransitionTime=0.001
    fStarMapOrbitsFadeInTime=0.001
    fStarMapOrbitsFadeOutTime=0.001
    fStarMapSystemTransitionTime=0.001
    fStarMapGravityWavesLineThickness=0
    fStarMapInspectCameraDistanceScaleZoomMin=0.235
    fStarMapInspectCameraDistanceScaleZoomMinMoon=0.165
    fStarMapInspectCameraDistanceScaleZoomMax=5.0
    fStarMapGalaxyStarfieldBackgroundScale=25.0
    fStarMapGalaxyStarfieldSpaceGlowBackgroundScale=2.5
    fStarMapGalaxyStarfieldStarBrightnessScale=10
    fStarMapSystemMobileStarfieldBackgroundScale=10
    fStarMapSystemMobileStarfieldSpaceGlowBackgroundScale=0
    fStarMapSystemMobileStarfieldStarBrightnessScale=10
    bStarMapGalaxyUseFOVZoom=1
    fStarMapGalaxyFOVZoomMax=110
    fStarMapGalaxyRotationMaxPitch=90
    fStarMapGalaxyRotationMaxYaw=90
    aStarMapGalaxyUndiscoveredInRangeColor=255,0,132,255
    aStarMapGalaxyUndiscoveredNotInRangeColor=131,24,224,175
    fStarMapGalaxyDiscoveredColorBrightness=24

    [imageSpace]
    bDoRadialBlur=0
    iRadialBlurLevel=0

    [MotionBlur]
    bEnableMotionBlur=0

    [Workshop]
    fItemRotationSpeedMax=5
    bBudgetEnabled=0
    fBudgetBaseCost=0.0
    fBudgetBaseline=99999.0
    bConstrainWorkshopIsoCamToBuildArea=0
    bWorkshopAutoSaveOnExit=0
    fPlayerOutsideBuildAreaTimerDuration=999999
    rHavesterExteriorBorderColor=62,188,170
    rHavesterInteriorBorderColor=62,188,170
    fWorkshopVisibleBorderHeight=25
    fItemRotationSpeedMin=0.2500
    fClosestPointToleranceLargeItems=-1.5000
    fWorkshopItemConnectPointQueryRadius=.35
    fWorkshopItemWouldBeSnappedDistance=.30
    fWorkshopBreakSnapRadiusMult=.5
    fOutpostSnapPreviewHoldSnappedTime=-50
    fOutpostSnapPreviewWaitForPreviewTime=-50
    fOutpostSnapWaitForPostSnapCycleTime=-50
    bFreeItemCrafting=1
    bItemConsumedEnabled=0

    [Crafting]
    bFreeItemCrafting=1
    bItemConsumedEnabled=0

    [Wwise]
    iDefaultExternalCodecID=4

    [ResourceVeins]
    fResourceDecalRenderDistance=2800.0000
    fResourceDecalRenderDistanceFalloff=2800.0
    fResourceDecalRenderRadiusFalloffPct=10
    fResourceDecalRenderRadiusPct=10

    [surfaceMap]
    fSurfaceMapZoomDistanceMin=350.0000
    fSurfaceMapZoomDistanceMax=5000.0000
    fSurfaceMapZoomSpeedMousewheel=-50.0000

    [Menu]
    bUseConsoleHotkeys=1
    iConsoleTextSize=18
    iConsoleSizeScreenPercent=95
    rConsoleHistoryTextColor=90,230,255
    rConsoleTextColor=255,255,255
    rDebugTextColor=255,0,150
    iConsoleHistoryCharBufferSize=65536
    iBackgroundOpacity=80
    aConsoleSelectedRefColor=252,2,252,100

    [GamePlay]
    bAllowHavokGrabTheLiving=1
    fPlayerGrabThrowStrengthMult=15
    fPlayerDisableSprintingLoadingCellDistance=1

    [Crowd]
    uMaxCrowdActorCount=5

    [AI]
    fCrowdActorSpawnPerFrameTimeLimit=5.00

    [ViewDistance]
    fFarDistance=100000000

    [Combat]
    bAimAssistEnabled=1
    bMagnetismEnabled=1

    [Monocle]
    aHighlightScannableFillColor=0,0,0,0
    aHighlightScannableFillColor_Generic=0,0,0,0
    aHighlightScannableFillColor_Scanned=0,0,0,0
    aHighlightScannableFillColor_FullyScanned=0,0,0,0
    aHighlightScannableFillColor_Social=0,0,0,0
    aHighlightScannableFillColor_TargetScannable=0,0,0,0
    aHighlightScannableFillColor_TargetGeneric=0,0,0,0
    aHighlightScannableFillColor_TargetScanned=0,0,0,0
    aHighlightScannableFillColor_TargetFullyScanned=0,0,0,0
    fHighlightScannableOutlineThickness=2.0
    fHighlightScannableOutlineThickness_Generic=2.0
    fHighlightScannableOutlineThickness_Scanned=2.0
    fHighlightScannableOutlineThickness_FullyScanned=2.0
    fHighlightScannableOutlineThickness_Social=2.0
    fHighlightScannableOutlineThickness_TargetScannable=4.0
    fHighlightScannableOutlineThickness_TargetGeneric=4.0
    fHighlightScannableOutlineThickness_TargetScanned=4.0
    fHighlightScannableOutlineThickness_TargetFullyScanned=4.0
    aHighlightScannableOutlineColorHigh=0,128,255,255
    aHighlightScannableOutlineColorHigh_Generic=255,128,0,255
    aHighlightScannableOutlineColorHigh_Scanned=0,255,128,255
    aHighlightScannableOutlineColorHigh_FullyScanned=128,128,128,255
    aHighlightScannableOutlineColorHigh_Social=0,0,0,255
    aHighlightScannableOutlineColorHigh_TargetScannable=0,128,255,255
    aHighlightScannableOutlineColorHigh_TargetGeneric=255,128,0,255
    aHighlightScannableOutlineColorHigh_TargetScanned=0,255,128,255
    aHighlightScannableOutlineColorHigh_TargetFullyScanned=128,128,128,255
    aHighlightScannableOutlineColorLow=0,64,128,255
    aHighlightScannableOutlineColorLow_Generic=128,64,0,255
    aHighlightScannableOutlineColorLow_Scanned=0,128,64,255
    aHighlightScannableOutlineColorLow_FullyScanned=64,64,64,255
    aHighlightScannableOutlineColorLow_Social=0,0,0,255
    aHighlightScannableOutlineColorLow_TargetScannable=0,64,128,255
    aHighlightScannableOutlineColorLow_TargetGeneric=128,64,0,255
    aHighlightScannableOutlineColorLow_TargetScanned=0,128,64,255
    aHighlightScannableOutlineColorLow_TargetFullyScanned=64,64,64,255
    aHighlightScannableFillColor_Tracked=0,0,0,0
    aHighlightScannableOutlineColorHigh_Tracked=0,0,0,0
    aHighlightScannableOutlineColorLow_Tracked=0,0,0,0
    fHighlightScannableOutlineThickness_Tracked=0

    [GameSettings]
    iFriendHitNonCombatAllowed = 1
    iFriendHitCombatAllowed = 9999
    iAllyHitNonCombatAllowed = 9999
    iAllyHitCombatAllowed = 9999

     

    Tweaks.txt -


    setgs fDiffMultLegendaryChance_E 5.000000

    setgs fDiffMultLegendaryChance_H 5.000000
    setgs fDiffMultLegendaryChance_N 5.000000
    setgs fDiffMultLegendaryChance_SV 5.000000
    setgs fDiffMultLegendaryChance_VE 5.000000
    setgs fDiffMultLegendaryChance_VH 5.000000
    setgs fDiffMultLegendaryRarity_E 5.000000
    setgs fDiffMultLegendaryRarity_H 5.000000
    setgs fDiffMultLegendaryRarity_N 5.000000
    setgs fDiffMultLegendaryRarity_SV 5.000000
    setgs fDiffMultLegendaryRarity_VE 5.000000
    setgs fDiffMultLegendaryRarity_VH 5.000000

    setgs uSecurityKeyMinSizeNovice 1
    setgs uSecurityKeyMinSizeAverage 1
    setgs uSecurityKeyMinSizeHard 1
    setgs uSecurityKeyMinSizeVeryHard 1

    setgs uSecurityKeyMaxSizeNovice 1
    setgs uSecurityKeyMaxSizeAverage 1
    setgs uSecurityKeyMaxSizeHard 1
    setgs uSecurityKeyMaxSizeVeryHard 1

    setgs uSecurityMaxKeysNovice 2
    setgs uSecurityMaxKeysAverage 2
    setgs uSecurityMaxKeysHard 2
    setgs uSecurityMaxKeysVeryHard 2

    setgs uSecurityMinKeysPerRingNovice 2
    setgs uSecurityMinKeysPerRingAverage 2
    setgs uSecurityMinKeysPerRingHard 2
    setgs uSecurityMinKeysPerRingVeryHard 2

    setgs uSecurityMaxKeysPerRingNovice 2
    setgs uSecurityMaxKeysPerRingAverage 2
    setgs uSecurityMaxKeysPerRingHard 2
    setgs uSecurityMaxKeysPerRingVeryHard 2

    setgs uSecurityPuzzleShapeCountNovice 1
    setgs uSecurityPuzzleShapeCountAverage 1
    setgs uSecurityPuzzleShapeCountHard 1
    setgs uSecurityPuzzleShapeCountVeryHard 1

    setgs fCombatMusicNearCombatInnerRadius 0
    setgs fCombatMusicNearCombatOuterRadius 0
    setgs fCombatMusicPlayerTargetedThreatRatio 0

    player.setav "security menu max autoattempt points" 100
    player.setav "security menu autoattempt points multiplier" 100
    player.setav 03b0 100
    player.setav 03b1 100

    setgs "b3rdPersonAimUseWeaponFOV:ThirdPersonCam" "0"
    setgs "f3rdPersonAimFOV:ThirdPersonCam" "80"

    setgs fBlinkDelayMin 2
    setgs fBlinkDelayMax 4

    SetGS fPickPocketMinChance 100
    setgs fPickPocketMaxChance 100

    setgs fSocialSkillChanceMin 100
    setgs fSocialSkillChanceMax 100

    setgs fXPDeathRewardHealthThreshold 0.001

    player.forceav WeapReloadSpeedMult 0.05
    player.forceav WeapReloadSpeedMult 3
    player.forceav AimStability 1.00
    player.forceav AimStability 10
    SetGS fDiffMultHPByPCVE 999
    SetGS fDiffMultHPByPCE 999
    SetGS fDiffMultHPByPCN 999
    SetGS fDiffMultHPByPCH 999
    SetGS fDiffMultHPByPCVH 999

    setgs fPowerAttackOxygenPenalty 0
    setgs fScopeEnteringFadeOutSec 0.0000001
    SetGS fGunPlayerRelaxedWaitTime 0.4
    setgs fGunPlayerRelaxedWaitTime 25.0
    Player.SetAV 35b 3

    player.setav speedmult 157

    setgs iSpeechChallengeSuccessEasyChance 100
    setgs iSpeechChallengeSuccessMediumChance 100
    setgs iSpeechChallengeSuccessHardChance 100

    setforcespeechchallengealwayssucceed 1

    SetGS fJumpFallDamageMult 0
    setgs fAirborneJumpingHighGravity 0.9
    setgs fAirborneJumpingLowGravity 0.9
    setgs fAirborneJumpingStandardGravity 0.9
    setgs fJumpHeightMin 0.5
    player.ForceAV JumpSpeedMult 0.9
    player.ForceAV FallSpeedMult 125

    player.setav boostpackdraininitial -1000
    player.setav boostpackdrainsustained -1000
    player.setav boostpackthrustinitial -100
    player.setav boostpackthrustsustained 540
    player.setav boostpackTimeToSustained -0.05
    Player.SetAV BoostpackHorizontalPercentage 16

    player.setav fasttraveloverencumbered 1

    player.setav OutpostMaxDeployed 500

    SetGS uSpaceshipMaximumOwnedSpaceships 500
    setgs fSpaceshipMaxDockingDistance 8000
    setgs fSpaceshipRegisterValueMult 0.1
    SetGS fSpaceshipLootingDistanceDefault 999999999
    setgs fMaxShipTransferDistance 999999999

    SetGS fHandScannerSocialRange 1495
    setgs fHandScannerScanRangeSkillMult 25
    SetGS fHandScannerBaseRange 750
    setgs fHandScannerScanRange 1200
    SetGS fHandScannerMapMarkerMinRange 1495
    SetGS iHandScannerAnimalCountBase 1
    SetGS iHandScannerPlantsCountBase 1

    SetGS iCrimeStealDontCareValue 999999
    setgs iAINumberDaysToStayAngryforCrime 1

    ; dislike is positive, adds 150 affinity
    Set 5ACA to 150.0
    ; hate is positive, adds 190 Affinity
    Set 5ACB to 190.0

    ;iHoursToRespawnCell 168 (vanilla)
    setgs iHoursToRespawnCell 840
    ;iHoursToRespawnCellCleared 480 (vanilla)
    setgs iHoursToRespawnCellCleared 2400

    set 002D3979 to 7200
    ;Changes the duration of chems that have a duration of 10m (default 600) (editorID: ChemDur_Standard_05)

    setgs fMinesDelayMin 1.3

    SetGS iChargenTraitCountMax 11

    player.setav Player_Sprint_o2_DrainRate -40
    SetGS fOxygenToCarbonDioxideMult 3

    SetGS fFloatQuestMarkerMinDistance 10
    SetGS fFloatQuestMarkerMaxDistance 25000

    ;vanilla = 80
    setgs fSpaceshipLandableMaxSizeX 500
    ;vanilla = 80
    setgs fSpaceshipLandableMaxSizeY 500
    ;vanilla = 80
    setgs fSpaceshipLandableMaxSizeZ 500
    ;vanilla = 45
    setgs fSpaceshipLandableSmallSize 500
    ;vanilla = 40
    setgs fSpaceshipBuilderMaxSizeZ 500
    ;vanilla = 130
    setgs uSpaceshipBuilderMaxModules 500
    ;vanilla = 130
    setgs uSpaceshipBuilderModuleHardLimit 500

    SetGS uSpaceshipDestructionMaxPieces 9000
    SetGS uSpaceshipDestructionMinPiecesCap 15
    SetGS uSpaceshipDestructionMaxModulesInChunkMaxHardCap 9000
    SetGS fSpaceshipDestructionChunkCleanupBaseTime 9000
    SetGS fSpaceshipDestructionChunkCleanupMassTimeFactor 9000
    SetGS uSpaceshipDestructionChunkCleanupLowerThreshold 9000
    SetGS uSpaceshipDestructionChunkCleanupUpperThreshold 9000
    SetGS uSpaceshipDestructionChunkCleanupMaximumThreshold 9000
    SetGS fSpaceshipDestructionModuleVaporizeTimeMin 9000
    SetGS fSpaceshipDestructionModuleVaporizeTimeMax 9000
    SetGS fSpaceshipDestructionVaporizeDisableDelay 9000

    setgs fSpaceshipPilotFirstPersonFreeLookLimitSides 100
    setgs fSpaceshipPilotFirstPersonFreeLookLimitUp 90
    setgs fSpaceshipPilotFirstPersonFreeLookLimitDown 35

    setgs "fStarMapInspectCameraDistanceScaleZoomMin:StarMap" 0.235
    setgs "fStarMapInspectCameraDistanceScaleZoomMinMoon:StarMap" 0.235
    setgs "fStarMapInspectCameraDistanceScaleZoomMax:StarMap" 5.0

    setgs fPlayerOutsideBuildAreaTimerDuration 999999

    //Memorial Easel | Default 1
    set 0007875A to 9999
    //Turrets | Default 6
    set 000F7C96 to 9999
    //Cargo Links | Default 3
    set 00190D57 to 9999
    //Crew Stations | Default 3
    set 001B4BB2 to 9999
    //Robots | Default 3
    set 001D9F5E to 9999
    //Landing Pads | Default 1
    set 0022F4C9 to 9999
    //Transfer Containers | Default 1
    set 002CE192 to 9999
    //Mannequins | Default 6
    set 003F4AEE to 9999

    setgs fCombatSpeakTauntChance 0.1
    setgs fGetHitPainMult 1.8

    setgs fFollowExtraCatchUpSpeedMult 30
    setgs fFollowPlayerAlwaysSprintDistance 10
    setgs fFollowPlayerformationStopNewPathPoint 4
    setgs fAIFurnitureDestinationRadius 10
    SetGS fFurnitureScaleAnimDurationNPC 4.5

    setgs iAINumberActorsComplexScene 60
    setgs iNumberActorsInCombatPlayer 60

    ;NPC staring distance (default = 30)
    setgs fAIMaxHeadTrackDistanceFromPC 8
    ;NPC greeting distance (default = 2.5)
    setgs fAIMinGreetingDistance 1.4

    setgs fAIHelloTimer 300.000000
    setgs fAIGreetingTimer 300.000000
    setgs fAIExclusiveGreetingTimer 300.000000
    setgs fPlayerGreetingSameActorTimer 300.000000
    setgs fCommentOnPlayerActionsTimer 300.000000
    setgs fTimeBetweenIdleChatter 150.000000
    setgs fAICommentWaitingForPlayerInput 3600
    setgs fAIIdleChatterSpaceShipDistance 10.0
    setgs fBumpReactionIdealMoveDist 2.500000
    setgs fBumpReactionMaxMoveDist 6.250000
    setgs fBumpReactionMinMoveDist 2.000000
    setgs fBumpReactionSmallWaitTimer 0.600000

    setgs fWorkshopVisibleBorderHeight 50
    set 001d9f5e to 50
    set 000F7C96 to 50
    set 001B4BB2 to 50
    set 00190D57 to 50
    set 003F4AEE to 50

    ;PCM_BiomeDensity_High 1.3
    set 2EDD35 to 1.7

    ;PCM_BiomeDensity_High_NoLife 1
    set 2EDD38 to 1.4

    ;PCM_BiomeDensity_Low 0.7
    set 2EDD37 to 0.8

    ;PCM_BiomeDensity_Low_NoLife 0.5
    set 2EDD39 to 0.6

    ;PCM_BiomeDensity_Normal 1
    set 2EDD36 to 1.15

    ;PCM_BiomeDensity_Normal_NoLife 0.7
    set 2EDD3A to 0.75

    ;---Distance where things can spawn from each other---

    ;PCM_BlockCreationMinDensity_Nearby 250
    set 2CD250 to 150

    ;PCM_BlockCreationMinDensity_POI 600
    set 25ECD1 to 400

    ;PCM_BlockCreationMinDensity_Standard 400
    set 25ECD0 to 300

    ;PCM_BlockCreation_NearOESettlement 1000
    set 12D2F1 to 850

    setgs "uPlanetContentMinRequestsPerCell:PlanetContent" "4"
    setgs "uPlanetContentMaxRequestsPerCell:PlanetContent" "7"
    setgs "uPlanetContentMinRequestsPerBlock:PlanetContent" "8"
    setgs "uPlanetContentMaxRequestsPerBlock:PlanetContent" "10"

    player.setav Starpower 500
    player.setav StarPowerRateMult 800
    player.setav StarPowerRecoverRate 99

    SetGS iRemoveExcessDeadComplexCount 20
    SetGS iRemoveExcessDeadComplexTotalActorCount 60
    SetGS iRemoveExcessDeadCount 60
    SetGS iRemoveExcessDeadTotalActorCount 60

    setgs fEquippedArmorChanceToDrop 0.25

    setgs fDecapitateBloodTime 12
    setgs fBloodSplatterMinOpacity 1.0
    setgs fBloodSplatterMaxOpacity 1.0
    setgs fBloodSplatterMinOpacity2 1.0
    setgs fBloodSplatterMaxOpacity2 1.0
    setgs fBloodSplatterCountDamageBase 0.1
    setgs fBloodSplatterMinSize 150.00
    setgs fBloodSplatterMaxSize 250.00
    setgs fBloodSplatterDuration 4000.0
    setgs iBloodSplatterMaxCount 9000
    setgs fBloodSplatterOpacityChance 0.0
    setgs fBloodSplatterFlareOffsetScale 70.0
    setgs fBloodSplatterCountDamageMult 30.0
    setgs fBloodSplatterCountBase 50.0
    setgs fBloodSplatterCountRandomMargin 10.0
    setgs fSprayDecalsDistance 5.5
    setgs fSprayDecalsGravity 3.0
    setgs fCombatEnvironmentBloodChance 1
    setgs fWeaponBloodFadeDuration 3900
    setgs fWeaponBloodLifetime 3600

    rimod 002EDE71
    setgs bSpaceshipPowerAllocSlowsTime 1
    setgs fSpaceshipPowerAllocTimeSlowDuration 0.75

    SetGS "fFlightCameraFOV:FlightCamera" 90.000
    SetGS "fFlightCameraOffsetBaseY:FlightCamera" -75.000
    SetGS "fFlightCameraOffsetBaseZ:FlightCamera" 9.110
    SetGS "fFlightCameraSpeedOffsetMinX:FlightCamera" -1.500
    SetGS "fFlightCameraSpeedOffsetMinY:FlightCamera" -35.000
    SetGS "fFlightCameraSpeedOffsetMinZ:FlightCamera" -1.500
    SetGS "fFlightCameraSpeedOffsetMaxX:FlightCamera" 1.500
    SetGS "fFlightCameraSpeedOffsetMaxY:FlightCamera" 0.000
    SetGS "fFlightCameraSpeedOffsetMaxZ:FlightCamera" 1.500
    SetGS "fFlightCameraOffsetMaxLandedDistance:FlightCamera" 200.000
    SetGS "fFlightCameraOffsetMaxLandingHeightOffset:FlightCamera" 200.000

    ;;Space spawn chances
    ;;Vanilla: 25.00 (SE_Chance_CivilizedInUncivilizedSpace)
    set 00000B70 to 37.5
    ;;Vanilla: 100.00 (SE_Chance_CivilizedInCivilizedSpace)
    set 00000B71 to 150
    ;;Vanilla: 25.00 (SE_Chance_UncivilizedInCivilizedSpace)
    set 00000B73 to 75
    ;;Vanilla: 50.00 (SE_Player_ChanceUniqueGlobal)
    set 0019D845 to 75
    ;;Vanilla: 50.00 (SE_Player_ChanceRareGlobal)
    set 0019D846 to 75
    ;;Vanilla: 40.00 (SE_Player_ChanceCommonGlobal)
    set 0019D847 to 60
    ;;Vanilla 50.00 (SE_Player_ChanceSerpentisVaruunGlobal)
    set 002EA969 to 75
    ;;Vanilla 30.00 (SE_Player_ChanceBountyShipsGlobal)
    set 000C3832 to 45
    ;;Vanilla 35.00 (SE_Player_ChanceTraitWantedGlobal)
    set 002E7890 to 52.5
    ;;Vanilla 20.00 (SE_ChanceUniqueGlobal)
    set 0012B445 to 30
    ;;Vanilla 50.00 (SE_ChanceRareGlobal)
    set 0012B446 to 75

    ;Contraband scans (vanilla = 1. 0 to disable scans.)
    set 0005BD98 to 0

    ; CreditsRewardCompanionQuest (default: 12000)
    set 000FD331 to 20000
    ; CreditsRewardFactionQuestLarge (default: 12000)
    set 0023DF36 to 20000
    ; CreditsRewardFactionQuestMedium (default: 10000)
    set 0023DF3A to 18000
    ; CreditsRewardMinorExtortion (default: 1500)
    set 00228C14 to 9500
    ; CreditsRewardMiscQuestLarge (default: 6000)
    set 0023DF30 to 14000
    ; CreditsRewardMiscQuestMedium (default: 5000)
    set 0023DF38 to 13000
    ; CreditsRewardMiscQuestSmall (default: 4000)
    set 0023DF31 to 12000
    ; CreditsRewardRadiantQuestLarge (default: 3700)
    set 0023DF2F to 11700
    ; CreditsRewardRadiantQuestSmall (default: 2500)
    set 0023DF2E to 10500
    ; CreditsRewardSettlementQuestLarge (default: 3700)
    set 0023DF2D to 11700
    ; CreditsRewardSettlementQuestSmall (default: 2500)
    set 0023DF2C to 10500
    ; CF08_CreditsReward_KryxsLegacy (default: 250000)
    set 00304949 to 300000

    ; LL_ChanceNone_Armor_AnyPiece (default: 90)
    set 000FE193 to 65
    ; LL_ChanceNone_ChemKit_Bonus_Rare (default: 99)
    set 0003DF21 to 75
    ; LL_ChanceNone_Container (default: 95)
    set 000604CA to 60
    ; LL_ChanceNone_JunkContainer (default: 90)
    set 000BB97D to 60
    ; LL_ChanceNone_Loot_Clothing (default: 90)
    set 0005F186 to 60
    ; LL_ChanceNone_Loot_Corpse_Bonus (default: 75)
    set 000A705E to 55
    ; LL_ChanceNone_Misc_Bonus (default: 75)
    set 0000348E to 55
    ; LL_ChanceNone_Loot_Ship_ShipRepairKit_Bonus (default: 90)
    set 000AFDE0 to 50
    ; LL_ChanceNone_Loot_Ship_ShipRepairKit_Bonus_Rare (default: 98)
    set 000AFDE1 to 75
    ; LL_ChanceNone_MedKit_Bonus (default: 75)
    set 00280210 to 45
    ; LL_ChanceNone_MedKit_Bonus_Rare (default: 99)
    set 00031986 to 70
    ; LL_ChanceNone_Safe_Bonus (default: 75)
    set 00180EE2 to 40

     

    StarfieldPrefs.ini -


    [General]

    SIntroSequence=0
    uMainMenuDelayBeforeAllowSkip=0
    sTestFile1=xatmosNoClutter.esp

    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=

    [Display]
    bBorderless=1
    bFull Screen=1
    fRenderResolutionScaleFactor=1.0000
    bHasRunAutoQualitySettings=1
    uiUpscaleTech=1
    fFilmGrainIntensity=0.0000
    bDynamicResolutionEnabled=1
    bEnableVsync=0
    fDecalLifetime=900.000
    fDecalLOD0=30000
    bDepthOfFieldEnable=0
    fMaxAnisotropy=16
    bPilotCameraShakerEnabled=0
    fDefaultFOV=90
    fDefaultWorldFOV=90
    fFPWorldFOV=90.0000
    fTPWorldFOV=90.0000
    bAllowShadowcasterNPCLights=1
    bUseReducedShadingRate=1

    [Quality]
    uGlobalRendererQuality=3
    uContactShadows=5
    uGrass=5
    uSAO=5
    uMotionBlur=5
    uVolumetricLighting=5
    uGlobalIllumination=5
    uShadows=2
    uCrowd=0

    [Volumes]
    bShowVolumeGeometry=0

    [Legal]
    bHasUserAccepted=1

    [PostEffects]
    fCASSharpnessValue=0.5500

    [MotionBlur]
    bEnableMotionBlur=0

    [interface]
    bDamageNumbersEnabled=1
    bShowOnlyActiveQuestTargets=1
    fHUDOpacity=1.0000
    bDialogueSubtitles=1

    [Audio]
    fAudioVolumeFootsteps=0.8500
    fAudioVolumeMusic=0.3200
    fAudioVolumeVoice=1.0000
    fAudioVolumeEffects=0.9500

    [Controls]
    fMouseHeadingXScale=0.021
    fMouseHeadingYScale=0.03738
    fShipReticleMovementSensitivity=0.9785
    fMouseHeadingSensitivity=0.0225
    fIronSightsLookSpeedPitch=1.0000
    fIronSightsLookSpeedYaw=1.0000
    fLookSpeedPitch=0.6900
    fLookSpeedYaw=0.6900
    bMouseAcceleration=0
    bDampenFirstPlayerControls=0
    bDampenThirdPlayerControls=0
    fPitchSpeedRatio=1
    fIronSightsPitchSpeedRatio=1

    [Workshop]
    bWorkshopItemRotationHoldAndDrag=1
    fItemRotationSpeed=0.7500
    fPlayerOutsideBuildAreaTimerDuration=999999

    [Camera]
    fFPWorldFOV=90.0000
    fTPWorldFOV=90.0000
    fDefaultFOV=90
    fDefaultWorldFOV=90

    [FlightCamera]
    fFlightCameraFOV=90

    [Combat]
    bMagnetismEnabled=1

    [spaceship]
    fShipBuilderModuleOverlapTolerance=-5.0000

    [GamePlay]
    uDifficulty=4
    bSaveOnRest=1
    bSaveOnWait=1

    [Launcher]
    bEnableFileSelection=1

    [saveGame]
    fAutosaveEveryXMins=10.0000

    [Dialogue]
    fDialogueCameraFailsafeFPFOV=55.0
    fDialogueCameraCollisionMinPercentage=3.5
    fDialogueCameraCollisionRadius=3.5
    bEnableDialogueLight=1

    [bethesda.net]
    uPersistentUuidData3_Steam=4068493804
    uPersistentUuidData2_Steam=2167851729
    uPersistentUuidData1_Steam=546522239
    uPersistentUuidData0_Steam=3347525468

     

     

    81i2u4.jpg

     

    EDIT: Found one culprit! fFreeRotationDialogueSpeed under Camera. Set it to 0.2 and it's good now. Still at a loss about some other camera/cursor movements being too quick and touchy.

  4. Looking for a mod than can adjust how far off we see our distance from a mission marker.

    Unedited, the distance disappears once we get further than 99+... feet? meters? yards? I don't know what it is.

    Capture.png

     

    I'd like to be able to see the distance all the way up to... idk... 1400?

    It would be super helpful for when we have mission objectives with multiple targets, and if we choose to use the "show all targets" option (found on the Mission UI [the L key is the default keybind to bring it up]). Then it would help us see which target was closest to us.

     

    I already know of these custom ini tweaks:

    SetGS fFloatQuestMarkerMinDistance
    SetGS fFloatQuestMarkerMaxDistance

     

    But they don't help enough with showing which marker is closest. I'd like the little digits above the marker to show me.

  5. Found this mod...
    https://www.nexusmods.com/witcher3/mods/2428

    From my understanding, it makes the glowing items seen when using the witcher sense appear immediately, and disappear immediately. Or at least, as immediately as it can while still feeling like a smooth transition.

     

    What I'm requesting is, doubling the range/radius of the witcher sense and make glowing things appear immediately (smoothly), but disappear at the vanilla rate. (So that the glow still slowly fades away after leaving the "witcher sense".)

  6. LFgMReu.png

     

    https://i.imgur.com/LFgMReu.png - link straight to the image.
    https://www.nexusmods.com/fallout4/mods/23556/?tab=forum&topic_id=7090666 - link to the mod's forum page where I initially posted this image back in 2019.

     

    Is making groups like this no longer possible? I made what you see in the image above in 2019. I can't seem to replicate it anymore. I simply cannot remove the lines anymore.

    Was what I did a bug? lol. I know it says "Masterlist groups and rules can't be removed", so I'm a bit confused on how I was able to, but can't seem to do it now.

    Personally, I'd appreciate having the ability to do this back. Maybe even as a hidden option for "experienced users" or something.

  7. I've been having this issue for quite a while now, so it'd be nearly impossible to narrow down any "recently installed" mods.

    Any typewriters out in the world that use the model that is supposed to have a piece of paper in it are messed up. Whether it's by itself or next to a clipboard, like in the image attached to this post.

    The clipboard never has the issue unless it's the model that sits with that specific typewriter with the paper in it.

    Seen here:

    uEdWA7e.jpg
    https://i.imgur.com/uEdWA7e.jpg

     

    Anyone else ever experience this?

    Any idea what specific file(s) could be the culprit?

  8. Alright, I think I'm good. Found some things that work for me!

     

    http://www.nexusmods.com/fallout4/mods/738/? -- Power Armor (Recolors) -- Using "Black T-51" file

    http://www.nexusmods.com/fallout4/mods/2239/? -- Coldchylde's Powerarmor Shop -- Using "Brotherhood Outcast T60 Re-texture", "Minuteman PA Re-texture", and "Paladin and Elder T60 Re-texture" files (some overwriting here and there)

    http://www.nexusmods.com/fallout4/mods/4233/? -- Black Titanium Power Armor Frame (Includes great jetpack retexture!)

    http://www.nexusmods.com/fallout4/mods/1898/? -- Hd Black.red Power Armor Station

    http://www.nexusmods.com/fallout4/mods/10937/? -- Better Dials for Power Armor - Fallout 4 -- "Better Dials for Power Armor - Vault-Tech BLUE" file or MONSTERaider file.

     

    Spawned a few suits with the Cheat Terminal mod (http://www.nexusmods.com/fallout4/mods/13285/?) and looked at the several suits I had already collected through my travels and everything seems to be covered. Danse's suit also looks SO much better, yay! At this point, I think I'm good. Just thought I'd link everything I decided to use in case anyone else wants to check them out.

     

     

    I still come back to this page myself to remind myself which mods to use!

    I now have a few more to add to the list.

    Again, the following mods are recommended to be used WITH the mods already listed in the quote above. (I use a different fusion core retexture mod now! Deleted the old one from the quote!)

     

    https://www.nexusmods.com/fallout4/mods/3530 -- "Total Blackout" file. Only need the PAT51_palette_d.dds within the download. It fixes the T51s having a rusty chest and shoulders.

    https://www.nexusmods.com/fallout4/mods/3089 -- Turns the rust black on raider power armor. Looks much better.

    https://www.nexusmods.com/fallout4/mods/29479 -- fomod contains several options. I believe I chose "2k scratched".

    https://www.nexusmods.com/fallout4/mods/59101 -- I went with the original orange palette. I did NOT overwrite any other mod.

    https://www.nexusmods.com/fallout4/mods/5401/ -- "High Vis Industrial Grade FC" file. Fusion core retexture.

    https://www.nexusmods.com/fallout4/mods/6011 -- I prefer the "hybrid" red glow for the FC.

    https://www.nexusmods.com/fallout4/mods/14773 -- Automatically take out your fusion core when you leave your power armor. A must-have.

    https://www.nexusmods.com/fallout4/mods/10732 -- Fixes the missing shine from the 1st person power armor hands.

    https://www.nexusmods.com/fallout4/mods/31168 -- A better looking fusion core hole.

    https://www.nexusmods.com/fallout4/mods/33080 -- A must-have. Simply keeps your character from having a tough time getting into power armor.

    https://www.nexusmods.com/fallout4/mods/20340 -- Fixes the desynced sounds of entering and exiting power armor. A small change, but your eyes and ears will thank you.

    https://www.nexusmods.com/fallout4/mods/8854 -- Fixes overly bright map when using power armor.

    https://www.nexusmods.com/fallout4/mods/6708 -- Make the power armor's lamp light actually useful.

    https://www.nexusmods.com/fallout4/mods/6938 -- Impatient like me? Unlock those power armor paints!

    https://www.nexusmods.com/fallout4/mods/55599 -- Better looking blowtorch to work on your power armor with.

    https://www.nexusmods.com/fallout4/mods/27479 -- Actually see what the heck you're doing with workbenches. Removes shader effect. Requires F4SE.

     

     

    Slightly unrelated... you can get a jetpack without having to use power armor: https://www.nexusmods.com/fallout4/mods/7668 <-- lots of mods try to implement jetpacks, and I've used this one for years. Highly recommended.

     

    These are all mods I will install for every single playthrough I do. The ones in the quote, and the new ones I've listed.

    I hope I didn't forget anything...

     

    Enjoy!

  9. Bummer! Thanks for the info.

    Your "Replace Any Actor with Any Actor" looks promising.

    The main concern is:

    I use mods that add NPCs and quests. Like, Sim Settlements 2, for example. I would hate to use your mod to fix one problem, only to create another. You know? lol.

     

    Whilst the solution tries to detect quest dependent actors with the [ QuestMarker | Unique | Essential | Follower | Friendly ] actor lockouts, this may not be 100% effective as some less well implemented content may manage to bypass all 4 categories. The two problem conditions are: hostile actors that have a quest death item that could be lost (a Vault 88 feral) or friendly actors that have quest trigger dialog.

     

    I wonder if it would be possible to add checks for quest items on NPCs/enemies before replacing them. (In case someone isn't marked QuestMarker or Unique or whatnot.) But that probably goes out of the scope of the mod, since it's about replacing actors and not checking their inventory. lol.

     

    Or am I just blowing that quote out of proportion and everything should be fine?

  10. You know how sometimes feral ghouls will be considered a non-enemy (or inactive) until you get close enough to them? And then they'll crawl over some shelves, or climb through a hole in the wall, or stand up from the floor...

     

    Well, I hate it. Loathe.

     

    Especially since I've been using the console command kah lately to quickly clear out enemies that have spawned in locations I've been to 100 times.

    Unfortunately, the "kah" command doesn't work on these non-enemy/inactive feral ghouls that are just hanging around, waiting for their moment.

    (I use "kah" instead of something like "killall" because "kah" only kills hostiles and I don't have to worry about non-hostile NPCs getting slaughtered.)

    So when "kah" doesn't kill everything, I have to go all through the area or building in order to thoroughly search for that darn feral ghoul that was politely sleeping on the floor under a desk, etc.

     

    Could someone please make a mod that keeps feral ghouls (and anything else, like Mirelurks) from going into friendly mode? inactive mode? non-enemy mode? Whatever it is. I would be intensely grateful.

  11. Request for mod to speed up some animations.

    I realize there is https://www.nexusmods.com/reddeadredemption2/mods/476 (Speed Up Game), but I think it may be a culprit to my game crashing occasionally. (After leaving it enabled for some time, the game just closes itself. No error or anything.)

    Also, I wish it also sped up the animations for cooking, and looting things from shelves/drawers.

     

    Would also like a mod that removes the blur (and maybe colors) from being drunk. The camera movement is fine. There are mods that remove the visual FX from multiple things in one package. But I'm only interested in removing them from being drunk.

     

    Also, a mod that uncaps limits on ammo. Or allows us to choose what we want the inventory ammo limit to be.
    OR.... Allows us to loot ammo, even if we're at our max.

    I hate coming across things I can't loot because my inventory is full of that item already. Especially ammo, since there's no way in game to simply discard them from your satchel like other items. So I have to find a safe spot to unload a bunch of ammo from my guns so I can pick up ammo I find around the world.

     

    Thanks for reading. Hopefully someone is interested in creating these things.

  12. Since I've posted this, I've gotten good at converting ESPs to ESLs via FO4Edit or the Creation Kit.

    Thank you all to who responded, though.

     

    Only issues I've encountered is when mods include scripts. Sometimes those scripts (like MCM scripts) have to be edited to reflect the mod now being an ESL.

  13. As someone that tries/trials many mods, it would be great to have a personal down-vote system or personal note system per mod page.

     

    Nexus allows us to endorse mods that shows the community and ourselves that we enjoyed the mod enough to go back to the page and mark it as endorsed.

     

    But what about mods that we didn't care for and never want to accidentally add to our load orders again?

     

    Unlike how endorsements are public, it would be great to have a system only visible to each individual user (and no one else) that allows us to down-vote mods and/or place personal notes about that mod for ourselves to reflect back on if ever necessary.

     

    Many times, I've gone to a mod page that shows I'd downloaded it months or years before (may or may not be "tracking" it), but it's no longer in my load order. But I can't recall if it's not in my load order because I didn't like it, because of my current playstyle, or because of this or that. Do I want to try it again? Or do I need to stay away from the mod due to bugs or just personal preference? If I do install it again, do I need to make edits to it for whatever reasons?

    It would be great to have these private notes on mod pages to see.

     

    But if that's too tricky, even a simple down-voting system would be an awesome addition! Obviously it's something that should remain hidden from the public. Mod authors release their work for free for the community and don't need anything to hinder them from doing so or causing hurt feelings, etc. (Plus, this isn't Facebook.)

     

    Let me and the community know what you think about this!

    Do you have any similar ideas or maybe suggestions to make something like this even better?

  14. I decided I'd leave my two cents here. Since I'd consider myself to be part of the group of users that love Vortex. Thank you to everyone that has had their hand in developing it and improving it.

    I recently left these comments on another mod, finally wanting to speak my mind about Vortex because I see so much disdain for it that I don't understand. Honestly, I think people are just biased and/or just plain don't like change. And I mean that in the most respectful way possible. I can relate! So here we go:

     

    Vortex is much, much different than NMM. And I think that's why a lot of people are prone to hate it. It's massively different. But... once you learn how to use it, it's so much better than NMM in so many ways. I hope that the Mods page in the program will get cleaned up and organized a bit more in the future, but besides that, I'd never go back to NMM as long as Vortex is around. And unlike NMM, Vortex is still regularly updated. I find comfort in that; knowing bugs will get worked out and improvements will be made.
    A lot of people say it's bad because it uses LOOT to organize your mods and that can cause problems (if you don't use the other features that Vortex has implemented). Well, LOOT is a great starting point. What's great with Vortex is that that's all it is... it's using LOOT as a SUGGESTION of how we should organize our plugin load order.
    You can modify and change everything as you wish. And that's why people get annoyed. They don't take the time to learn this and experiment with it.
    With NMM, if something happened to your load order and you didn't have a backup of your plugin list, you'd have to go off of memory to place your plugins back into the order that you put them in.
    With Vortex, it remembers it all for you. Not only can you create your own "groups" for it to follow (seen here: https://i.imgur.com/w7Vx6JF.png ), but you can also manage "rules" (seen here: https://i.imgur.com/WraKHEl.png ).
    You can make an infinite list of what mods should load before other mods, which mods require other mods to be enabled, and which are incompatible with each other. It's awesome.
    Also, another feature I LOVE, is managing loose file conflicts. Instead of just popping up with a window like NMM does, you have a screen you can look at and change any time you want. (Seen here: https://i.imgur.com/Bu86Aiu.png ). It definitely helps you better understand and remember which mods are overwriting others, and makes it extremely easy to make changes if you decide you'd like to try something else. I'd hate to mod without it now.
    There are tutorials on the Nexus that I had to look at a few times once I got started with Vortex, but a lot of what Vortex can do I learned on my own as I used the program. It gets pretty intuitive.
    Here are some links if you're interested in checking it out and/or converting from another mod manager to Vortex.
    Good luck. :)
  15. Hi there.

     

    After trying my hand at converting ESPs to ESLs through FO4Edit and the Creation Kit, I read something today that had me scratching my head.

     

    On this page: https://www.nexusmods.com/fallout4/mods/35777?tab=posts

    JimmyRJump states: "If the mod has BA2 files that come with the esp the BA2 will no longer be seen as belonging with the esl since the files require an esp to function."

     

    Does this mean that we can't change ESPs that come with BA2s into ESLs?
    This is pretty much exactly what I'm wanting to do with ESLs. :pinch:

    Or does it mean that even though I converted the ESP into an ESL, I'll still have a plugin counted against me with the 254 available slots? (So there's really no point in the ESL conversion if that's the case for these types of mods, right?)

     

    I've tried to message JimmyRJump, but saw he hasn't been on the Nexus in almost 2 weeks, so I figured I could reach out to the Nexus community as well.

     

    Thank you for your time!

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