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Dragonfire1708

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About Dragonfire1708

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    Netherlands
  • Currently Playing
    Fallout 4 and Red Alert 2
  • Favourite Game
    The elder scrolls: skyrim, Fallout 4 and C&C

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  1. well then it's odd that they turn hostile immediately whenever i enter the lair. in the second room the eyebot called Sparks is spawned and turns hostile the moment i step foot in the room. Oh and also if i leave the area while they are hostile and then return i find them in the control center dead on the floor but i can't complete quest because, i couldn't do the dialogue with the mechanist.
  2. well then it's odd that they turn hostile immediately whenever i enter the lair. in the second room the eyebot called Sparks is spawned and turns hostile the moment i step foot in the room.
  3. In the final area of the Automatron dlc every single robot turns hostile emmediately. But I have no problem killing them. But there are two enemies I can't even kill with a direct hit from a fatman. Those two npc's are known as Spark (eyebot) and The mechanist (main boss). Their hit boxes aren't responding to ranged weapons so I figured, hey might be the invisible robot hit only with melee weapon bug. But no alas even melee does not work. This is pretty frustating because, it basically ruins the experience. Also I cannot select them through console and cheat my way out of it. ​so my question is: Does someone have a fix or a workaround for it?
  4. tbh i actually think the older shoulderpads from the Original movie looked cooler.... because those pads were true to the comic. maybe combine the body armour with those pauldrons
  5. i would love to see the super soldaten armour in fo4 and you could maybe add a jetpack in the same style of the powerpack on it's back
  6. i would love to see the pipboy readius back in fallout 4 so i don't have to see the pipboy on every armour/outfit i wear and because my phone is not compatible with the pipboy app so i could not remove the pipboy through the console.
  7. i am rarely active on the forums... but i will always be checking out some stuff in the mod sections
  8. @doctorplaguecog sorry this just happens when I get too enthusiastic but when I do that you can just ignore me because of my lack of getting the story behind sergals but anyways i can be creative but not with thinking about races I'm more likely to fiddle with weapons.... (sorry bad at English) (note you can be a little bit more calm and think about what you say first, because if you keep insulting people like this you can be thought of being respectless to others who are willing to share idea's or suggestions since i also read your reaction to another mod like the sergal mod for starbound may have seemed disrespectfull to the authors of the mod)
  9. well i was working on this but then i found out that i cant import meshes from the autodesk app so it's a no go btw i also had to start over since my sister accidentally deleted my work on it :pinch:
  10. I've done the head so far you can also download it on your tablet or phone since it was made with a App from Autodesk http://www.123dapp.com/3dcr-Creature/Sergal-WIP/1603387 My name there is Liam Zandvhttp://sherpapreview-standard.s3-website-us-east-1.amazonaws.com/Preview/2013/07/27__12_57_11/data777dae7c-282c-43f5-8e74-dcd6b64c02afLarge.jpg
  11. question can you import meshes from the app 123D creature since I kinda making a sergal model in that app.
  12. Btw in extensive weapons they also have glaives, spears and halberds. which I read the sergals use those, the only thing is the animations are still the normal two-handed weapon animations by default.
  13. A sergal race mod because i always liked beastial races
  14. i heard people were working on a sergal race for skyrim is it still going :confused:
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