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madgoatwoman

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Everything posted by madgoatwoman

  1. Aha! I had a feeling it wasn't possible to fix it in the toolset. :) Thanks so much for all your help, Risibisi.
  2. Happy to help! :) I had a feeling it was something really simple.
  3. Yep, that should solve the problem! :smile: Then run DAR again, and it should work perfectly.
  4. That's really odd. Do you have any other hf_genfl_morrigan.mor files in your overrides folder? That would be where it was going wrong if it's not showing up in game. In my experience, it's generally two files with the same name that cause issues like the one you seem to be having. To search for the conflicting file in your overrides folder, type in hf_genfl_morrigan.mor into the search feature (I'm guessing you're using Windows Vista or Windows 7?) The below screenshot should hopefully help you find whether you have one or two Morrigan files if you suspect it's a conflicting one. Hope this helps! :)
  5. Speaking as someone who had deceptively long hair (waist length that I always had tied back in a bun), I'd estimate that Morrigan's hair could have been mid-lower back length, as mine was. It's entirely possible that Morrigan's hair is quite like that.
  6. Potentially stupid question here: Why do so many of my hair mods, when I load them in the toolset, end up looking like this? I know it probably has something to do with the fact that they were initially not meant to be for the DA toolset, or they have specific image map colours that aren't available for the toolset to process. In-game, they all look fine and work beautifully, it's just in the toolset that I can't get them to work properly to preview them. Really quite frustrating!
  7. Ah! I think the export setting is where I completely mucked it up! I just overwrote the toolset filetype. You're AWESOME for helping me realise it was the export setting I mucked up. Thank you a million times! :smile: hf_arl100cr_isolde is the exact name I used for the headmorph. I knew it had to be something really, really simple and really, really obvious. Thanks again! EDIT TO ADD: It was the export settings! Thank you a million and one times.
  8. I'm going to need a bit more in terms of details for what you've tried before I can help you. In the Dragon Age Redesigned file folders, there's a Non Companions folder which includes the Dracomies True Textures file in the .exe file that comes with the images and the like. You will need to install the "Dracomies True Textures" required for the files to run, then you can access the Morrigan folder, use the DragonAge-Morrigan.exe and choose the Victoria Johnson version. Hope this helps somewhat! If not, I'm happy to look into it for you.
  9. The attached files should give you a clear indication of what's happening and what's supposed to be there. As you can see, there's no .mor file there-- I deleted the one I'd made because of how frustrated I'm getting by the whole thing. I can use other people's headmorphs and they work perfectly, just not my own. This is just really starting to frustrate me, cause it's making me doubt whether I'll actually be able to release any headmorphs I may make for the general group of players. And I'd love to be able to do that-- I have taken so many great mods for DAO and used them, and I really want to be able to give back. I've even tried using the toolset's export feature, though that seems to want to change the file format to a .mop, which doesn't seem to work either, unless I've got it all confused again. :( Just want my own morph to work!
  10. I've managed to use .mor files for other characters just fine, it's mostly my own morph for Isolde that isn't working. I've modded her a fair number of times in the past, so whether that's causing an issue for creating my own, I'm not sure. I generally tend to delete or rename files when I mod the character, as it tends to work that way. I have the following mods (that change .mor files) installed, if any of them are conflicting, I'm not sure: - DA Redesigned - Improved Atmosphere (ver. 1.4) Maybe by deleting instead of renaming the file? I'm at a complete loss. Tried everything I can think of. But thanks! :)
  11. So, I've got a problem: I've created a headmorph, and saved it with the name of the character I wish to override the original head morph of-- yet when I try and use it in the game, the NPC is headless. I've followed a few of the tutorials, including the one on modifying the .uti file-- and I still have the issue where her head isn't working. I'd include images, if people thought they could help me figure it out, but .png files don't seem to be permitted. :( Does anybody know where I might be going wrong? I have both the .mop and the .mor file if anyone would like to see if they could fix it for me. Thanks in advance! :smile:
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