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Pifanjr

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Everything posted by Pifanjr

  1. Hm, Chickens, Goats and foxes all have the Doesn't affect stealth meter box checked.
  2. You can at least check the level of the creature your follower is targeting and from any creature that hits your follower.
  3. But the skill potions for light/heavy armor are more efficient if you use them from the beginning.
  4. Maybe by checking the boxes for Doesn't affect stealth meter or Simple actor in the Creation Engine.
  5. Yeah, that crossed my mind too. So, to get back on the topic, how would a follower decide if he/she should use a skill potion? Obviously it should depend on her favorite skills/equipped items, but what about types of enemies? How strong must an enemy be so the potion wouldn't get wasted?
  6. The mod which removes Lydia's "I'm sworn to carry your burdens" is a must have for me :P.
  7. Do you know if her skills and health etc increased when you leveled her via the console?
  8. It should be possible, as there is already the Alchemy Ingredient Storage mod which stores all your ingredients in a special container.
  9. You can try to disable and enable her, as it seems that is the only way to force followers to level with you.
  10. use RegisterForUpdateGameTime(float afInterval) see http://www.creationkit.com/RegisterForUpdateGameTime_-_Form for more information.
  11. I don't think there is a undo command. You just have to manually restore the original values.
  12. You could probably make your own spell which summons a creature and kills it after a set amount of seconds with the RegisterForSingleUpdate. I don't know if you can alter the normal Conjuration spells.
  13. You can improve the bonus you get from the Stones, or you can create your own stone with a similar effect.
  14. Already exists. Just search for Quiver in the Steam Workshop.
  15. Do followers use potions other than healing/mana/stamina potions? I've never seen them use a potion of fire resistance or anything like that. And I just modded Lydia such that she now does use resistance potions, so I really hope that wasn't all for nothing :P
  16. Well, you can change the # of projectiles on a bow, but that probably doesn't give the desired effect.
  17. You should be able to change the duration by double clicking on the spell and then double clicking on the effect you want to last longer. Are you sure you have the right spell and your game loads your mod?
  18. The line: 'Game.GetPlayer().AddItem(WoodSword, 1)' isn't in any Function or Event. Use an event like OnLoad or OnActivate and put your line in there.
  19. So I was trying to add some dialogue to my follower, when I changed a script file and saved it without making a copy of it. So I wanted to ask if someone could give me the contents of TIF__0005C83B.psc. psc files can be found in the Skyrim/Data/Scripts/Source folder.
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