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Whocares65

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  1. In response to post #43342675. #43344250, #43364545, #43367080, #43368835, #43373130, #43380110, #43382975, #43398610 are all replies on the same post. @Tannin42: Thanks for replying! I'm sure you've put a lot of thought into the choice of technology, and I agree that TypeScript/JavaScript is the way to go to maximize community participation. > there are far more developers who have at least a base knowledge of JS and it's easier to learn, and harder to write crap code in. Far more developers? Check. Easier to learn? Check. Harder to write crap code in? Whoa there, Nellie :). > Once we have stable extension apis you will get your chance to contribute. I don't fully agree with this philosophy, but I understand it...to an extent. I hope the source code will be made available sooner rather than later, and that the community will have a good time hacking on it!
  2. In response to post #43342675. #43344250, #43364545, #43367080 are all replies on the same post. I don't think that VC++/C# adds any value to the project, but definitely creates barriers to broader participation. Of course the decision is ultimate down to the dev team (and at this point they've already picked a technology, obviously), but such choices should be made with the community in mind.
  3. Wonderful news for the Nexus community! Tannin42 is an extremely accomplished developer, and with him at the helm, I expect great things from the new mod manager. It's a disappointment to know that the development team is already at work and not see the code, though. It would benefit both the team and the community to put the code up on GitHub so others can view it, comment on it, and contribute with bug reports, pull requests, etc. Given that the dev team is small (only 3 people), getting extra work out of the community would be a real help. And I do mean GitHub, as opposed to other code-hosting sites. GitHub is a popular site where many developers already have accounts, so putting code there (vs. BitBucket, etc.) will maximize the opportunity for others to participate. It would also be a good idea to use more open-source technologies (Java, Python, etc.) rather than a Microsoft stack (VC++, C#, etc.). The tooling, libraries, etc. around Microsoft technologies heightens the barrier of entry for the community to participate.
  4. Did you fiddle with any mods? How about with Skyrim.ini settings? If not, it's probable that your saves were never processed properly in the first place. This happens to me quite often, unfortunately, especially in script-heavy scenarios. I'd think that I had saved properly, only to discover that my save won't load.
  5. First of all, I recall that Skyrim mirrors texture data in RAM. Due to the infamous 3.1 GB RAM limitation, RAM is probably the limiting factor here, not VRAM. This is certainly the case for me, and I've only got 3 GB VRAM. Secondly, I'd seriously take a look at whether the 4K texture actually has any details that the 2K texture lacks. Are there really any details smaller than one pixel of a 2K resolution monitor, which would make 4K texture useful? Even if this is so, are you going to be close enough to see it? Where is the texture going to be used? In some parts of the game, textures are stretched to cover objects that are too large for them, e.g. a 512x512 texture for a giant boulder. Here, 4K might be better than 2K; if it's going to be a small pebble, obviously not.
  6. When I go to the SourceForge.net page and navigate to Summary > Browse Code > CodeSVN, I get an error message: Error 403 You don't have permission to do that. You must ask a project administrator for rights to perform this task. Please click the back button to return to the previous page. Do we need express permission to download the source code?
  7. I also experience some crashing problems around large areas like Whiterun and Riften, although other factors like broken scripts may be to blame as well. I'd like to see if there is this fix will work for me. By draw distance, do you mean the view distance in Skyrim options (the splash screen that first appears when launching the game) or some console/INI setting? And what happens when you fast travel? Fast traveling around Whiterun probably crashes 30% of the time for me, and Riften's a coin flip.
  8. Hey all, I've run into a frustrating problem with the Nexus Mod Manager and Skyrim. When I first open up NMM, I see that all my plugins except for skyrim.esm and update.esm are unchecked. I then click "Enable all inactive plugins" and try to launch my game. When I first start up or log in to my computer, clicking "Launch SKSE" always brings up the vanilla launcher (with splash screen) from Steam (this is not new, but has always been this way). I exit the vanilla launcher, and all my plugins are unchecked again. If I then click "Enable all inactive plugins" again, I can then load my plugins properly and play the game. I've used the NMM for weeks now with Skyrim and today is the first time this has happened. The only change I've made between today and last night (before the problem appeared) is install a bunch of Windows updates. At first, I suspected that there was an issue with some .ini files being read-only, but this is not the case. None of my .ini files, plugins.txt, or anything else is read-only, although the containing folders are (as they have always been). Has anyone else had this problem, and can hopefully offer a solution? Thanks. P.S. Does anyone know if there is a way to output the mods and/or plugins list from NMM into a .txt file? I know I can find some of this information in .txt form in the C:\Users\[username]\AppData\Local\Skyrim folder, but a one-click output would be very useful.
  9. Definitely! Witch Hunt's conclusion was hugely unsatisfying. I think we'll have to wait until DA:III though.
  10. You can use the console to change your character's class. See here for more information: http://dragonage.wikia.com/wiki/Console_(Origins) Console Command Effect on Character runscript roguex # Makes player a Rogue with level # runscript warriorx # Makes player a Warrior with level # runscript wizardx # Makes player a Mage with level # runscript dogx # Makes player a War Dog with level # runscript shale # Makes player a Shale with level # To avoid the problems mentioned in the article, you can add talents to your character and give yourself access to magic skills.
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