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Posts
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Everything posted by RubikNight
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I completely understand what you mean Thor, and I have to agree. Let me say the graphics of the PS Vita are like a PS2.9 rather than PS3. Also thanks to the OLED screen, it graphics are great. For example, take Uncharted:Golden Abyss. The fire, characters eyes and teeth and Sully look really out of place. The best model in the game is a female and a Spanish General. Even Drake looks odd thanks to his glossy eyes and metal looking teeth.
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In reply to Hoof and Halo, from what I've played, all the games DONT try to be a console game. The only thing they take are the mechanics. Uncharted:Golden Abyss and Gravity Rush are one of the most unique titles. As for Tekken 6, Tekken Hybrid, Street Fighter X Tekken, Ulitmate Marvel VS Capcom 3, they do feel like PS1 style fighting games, which actually, is a good thing. With so many third party publishers, I can tell you the Vita , and I will stick to this, is the finest portable gaming since the DS. If more JRPGs and Japanese games make it to the rest of the world I will take a bite of a pine cone.
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Started using a Eleven Warhammer of something... really effective close up...2 hits and they are dead.
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It's been done in Oblivion in the DMRA Wardrobe, and it's pretty good. It can be already ported. I'll see if I can get permission to do it. :D
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Alright gooodie. Let me add your in an hour. Playing Skyrim with mods right now... :P
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Wrong. I played 2 hours of it at AGS and it's beautiful. Think/watch Deadman Wonderland (anime/manga) The voice actors and manga artist are the same. The comic is voiced... that's a cutscene. And there are also story cutscenes(real time ones, think Uncharted or Call Of Duty's). And it is the most unique J-RPG I've played since The World Ends With You by Square Enix on the DS.
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Fine Elven Nodachii (katana 2-handed) mod
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I think the SkyrimNPCEditor mod lets you force them to use a certain weapon or fight a certain way, kind of like the Companion mod for Oblivion. Try it, I just take the bow away or use the editor so they use both.
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There will be others Verizion and such. Sony made the mistake of saying they will solely being using AT&T, it was more like they partnered with them. Get Gravity Rush....best Vita game ever... http://www.youtube.com/watch?v=W8JNZScD6tI
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3G plus Skype=Phone Lol. I'm using it like a phone. It's a great kit. Browser, Anime, Netflix, YouTube, Facebook.
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Questline mod team recruitment - check it out!
RubikNight replied to ronisaurus's topic in Skyrim's Skyrim LE
Here's a basic storyboard I've worked out so far. I'll pm this to you also. Quest Name: Dan the Dohvakiin Requirement: Lvl 10-20 Quest/Done at least the first main quest (one where you fight your first dragon) Has visited the Graybeards Quest Start: Upon entering the College of Winterhold -Conversation and summon happens in front of the player -Dan Bull appears in casual day to day (hip/hop) clothing. Confused/ Excited. Thinks he is still 'playing' the game. -Race likely Nord/Imperial -Dialogue will decided in response (I'm guessing Dan can edit to his liking) Written by me (of course there can be other writers) -After brief encounter, player speaks to mis-hapen summoner to explain to the player why Dan Bull appears -Speak to either, but banter either will then have a non-vanilla NPC run in and warn of a Dragon attacking town. Dan, thinking it's a game will take a useless broomstick/staff to take out the dragon. Player has to help/aid/protect him (Make Dan Bull a essential or have higher HP to not force babysit or frustration) -Dragon speaks and attacks Dan (reveals he is Dragonborn too) -Dan feels pain, understands this is real (makes comments about waking up and such) asks for you help (essentially becoming a companion) -Dan will need dynamic dialogue like Oblivion's Companion Vilja mod. (Random comments for quests, area's certain enemies etc if possible a 1000+ lines) -With Dragon defeated, Dan absorbs soul instead of you. -Graybeards will call for him (like they did for you) -Has the power to shout, needs to learn words ( couple of dungeon quests) This is what have so far, and I''ll start working on dialogue soon. -
Achievements are still unlocked even if you use console. I've tried it, and I don't consider it cheating persay but enjoying the game as I see fit...imho.
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Maybe it's just in my opinion but Crysis's story is pretty weak. Gameplay is plenty of fun, and I would prefer the open sandbox of the first one rather than the second one's rather linear though spectacle of explosions was great. I'd expand more on the origin of the suits, how it came to be, and it be more squad based, have more developed characters.
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Get a PS3...I mean it's $200 now! XD
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Stick with the PC version. Crysis 2 on console looks worse then 1 on PC....D:
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After attending the Asia Game Show 2011 last Christmas (2011) I was convinced enough after play testing the PS Vita and it's abundant amount of ingenious games to buy one. Unfortunately, the craze in Asia (well, more like Malaysia, Korea, Hong Kong, Macau and Singapore) it was very hard to find one. Luckily, there was one left at Hong Kong Records, the HK version of HMV (which in my IMHO is better in selection). The guy selling it to me bought one him self, and all the other stores (Sony Style, other gaming stores, black market) didn't have any left thanks to online pre-orders. The price was of course higher by $60 then it suppose to be, and with that money I could easily get myself ANOTHER PS3 or a Xbox. But the Sony fanboy and pure Christmas glee got the better of me and I pulled out my wallet and gave the man the money he needed for me to leave the store without the alarm going off. And with that, I enjoyed Uncharted:Golden Abyss, which was a Uncharted game to it's fullest, even improving on certain error's in previous ones like giving a reason for getting treasure other than a trophy (expanding on the story) and the oddest or should I say most brilliant use of the touch screen/back rear camera. Here's a example: At one point Drake and Chase (his romantic interest this time round) are holding up a blank parchment. This parchment is then put into light, where in turn, I had to put the PS Vita near a bright light, and the closer it was to the light, the more text in the parchment it revealed. There are other small things like charcoal rubbing and puzzle pieces being put together and being able to guide Drake across climbing sections with one touch. You'd really have to play the game to see how beautiful it is for a portable. Almost PS3 quality is a bit a of a exaggeration though. Certain character models, most notably Sully, look out of place, and fire looks cheaply done. Of course after seeing Uncharted 3's any fire looks quite cheap...XD. That's just one game, there's still plenty of other ace titles I have tried (and finished) at AGS. Gravity Daze was one of my favorites, but playing it will be the only justification you can get, as it is one of the most unique titles. Of course Vita is also a Media device. Along with the PSP offers (Video, Music, Photos, Internet Browser) there are also Near, Party and Trophies. Though they seem small additions they actually add a lot. Near gives a 2km radius of other PS Vita players, what they are playing/doing, there recent activities, PSN connectivity, while party is that long awaited part chat, no matter what game. Another thing is the Live area, which is like the Xbox dashboard, but in the LA's case, multiple tasks can be done. The internet browser is nothing like the PSP's, it's a fully realized one, and is like the Samsung Galaxy Tab or iPad's. So, worth the day one purchase? Not really, but definitely the best portable gaming device out there now.
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I can see the Twili being added as a NPC but not a playable character. Also, height-wise, the Twili would have the same issue as the female child mods of Oblivion where when they die they become large. Do you wish to make them as a Companion or a custom race?
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Questline mod team recruitment - check it out!
RubikNight replied to ronisaurus's topic in Skyrim's Skyrim LE
Alright I have a scripter GDelscribe, add him to the team roni! -
SKSE Not Installing with 1.3.1 Patch?
RubikNight replied to RoxasBlade's topic in Skyrim's Skyrim LE
I had a issue with the SkyrimUI using SKSE because of the files in the that mod being needed to shift/merge with the original Script Extender. That stopped Skyrim from crashing... -
HELP REQUIRED - Need help porting this baby to Skyrim
RubikNight replied to Nym182's topic in Skyrim's Skyrim LE
I would help if I knew how. I really want that blade.:D It looks awesome! I'd ask this guy. http://www.skyrimnex...ile.php?id=4267 He ported the Lightning blade and replaced the Daedra Sword. Not sure what you mean by port, do you mean make it so it can be added to the Skyrim world? -
Someone made a same computer Co-Op for Oblivion, I can't see how it can't be done the same in Skyrim. I'm sure if Bethesda makes it DLC and it 'works' properly they'd be selling it tons.
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Questline mod team recruitment - check it out!
RubikNight replied to ronisaurus's topic in Skyrim's Skyrim LE
Hey roni, I have a few people at my school who are very good at voice acting. I'll try and see if I can get them on board too once I start writing a more clear script. Which begs the question, is Dan Bull writing his own? -
Skyrim is Very Disappointing, A Major Let-Down.
RubikNight replied to David Brasher's topic in Oblivion's Discussion
The NASCAR analogy alone makes this post Kudos worthy! +1! -
Questline mod team recruitment - check it out!
RubikNight replied to ronisaurus's topic in Skyrim's Skyrim LE
<br />Exactly what our thoughts are. The story needs to fleshed out before we start modding. Voice-acting, all the stuff. Otherwise right now, to the community it seems really silly. But we still need people to get involved in the project. The more, the better the mod.<br /> Basically we are still at pre-production stage ( gathering all the props ). As a side note : The whole rap song could be used to accompany closing subtitles, ( as in movies ) as a reward for finishing the mod. Various parts of it ( remixed? ) might be used along the course of the game, for example, when plot twists occur, at critical moments, etc. This would give the mod a nice distinct feel from a sound/musical perspective. Actually, we already had this in mind, and this was in the first post. As for the Graybeards and Thalmor, there are very good reasons why they are involved. Graybeards have gotten word on how Dan was completely unfazed and unhurt by the Dragons attack. As a joke and a way to get more known to Skyrim's lore (Dan himself, not the player) he goes and meditates with them for a 48 (in-game) time period. The Thalmor are the enemy. And I'll ronisaurus take over from here. He's more clear about exactly what were doing then I am :P. -
Questline mod team recruitment - check it out!
RubikNight replied to ronisaurus's topic in Skyrim's Skyrim LE
Exactly what our thoughts are. The story needs to fleshed out before we start modding. Voice-acting, all the stuff. Otherwise right now, to the community it seems really silly. But we still need people to get involved in the project. The more, the better the mod.