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Khyron42

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  1. Howdy! So Powered Power Armor isn't recognizing T-51b as powered armor anymore, and I'm willing to bet it's because the JSawyer mod changes the Biped Data general flags from "Powered Armor, Heavy" to "Has Backpack, Heavy". (If this is obviously wrong, please, tell me - I've little experience with FNV modding and am working from "common sense" - and I know that can lead down dead ends that would be obvious to someone with more experience) If anyone has a moment, I'd like to know if, simply using FNVEdit, I can add the Powered Armor flag back in alongside the JSawyer tags, or what exactly I would lose by reverting to the original flags. Frankly, I have no idea what changing them to "Has Backpack" actually DOES. Nothing about the armor seemed to change - obviously it's a meaningful difference, but damned if I know why. So beyond the specifics of "How do I get PPA to recognize T-51b again?", I'm really asking about what effect the JSawyer changes had to begin with, and the broader question of what these flags are and mean to the game. WHen are they checked? By what? And so on. This is a very general, beginner-level question, so thanks in advance to anyone with the patience to indulge it! EDIT: Reading the JSawyer readme more carefully, I see he did this on purpose, presumably because he didn't like the Power Armor Training concept. Weird! I love it - keeps the Brotherhood on a bit of a pedestal. EDIT: Aaaaand it seems the "has backpack" affects where you place weapons when you put them on your back.
  2. And I'm two years later, but you just saved me 30 minutes =)
  3. Hey, it's a LOOONG time later now but I wanted to give a big thanks to all the contributors here (and maybe bump this to make it easier to find)! Using FNVEdit to "deep copy as override" into a merged patch and then manually removing the masters from the header is working for me - I've used it to merge things that don't affect each other (Cosmetic Cigarettes and Unlimited Companions) as well as making a GIANT Borg-ified patch out of the billion or so WMX compatibility plugins. I've avoided things that add dialogue, but that still leaves me with dozens of possibilities - my mod count in FOMM was between 88 and 8C, (something like 140!), and I was constantly finding new stuff and then combing over my list for something to remove to make room. This process has already cut roughly 15 .esp files out, which means I can add back in some of the extra mods I wanted but was forced to shelve!
  4. I really appreciate the help, folks! Is there a simple resource that would point me to the correct filepaths for each vanilla item? Or am I really better off just downloading that darn GECK and doing it from in there? Is that thing user-friendly at all? I always think of myself as a user, not a modder (lacking any skills in texturing/scripting) so I'm always leery of trying to use tools that might kick my ass =)
  5. I have a nice set of Alice armors that adds a bunch of outfits in a box - but I'd rather use a couple of them to replace the female meshes/textures for some of the vanilla armors in game. Can I just (somehow) find the right filepath and add them to the "Data" folder with that path? Or do I need NIFScope or something to set the mesh to look in the right place for the texture? Basically - can I change a vanilla texture simply by creating the correct set of folders in "Data/meshes/armor" and "Data/textures/armor" and dropping in a new mesh and texture? Or am I doomed to download NIFScope? (And yes, I use T3Alice as my default female - I'm not a fan of gigantic/fake-looking breasts :) )
  6. In some of your submitted screenshots, I see you've got some mod running that gives your female characters "babydoll"-style heads/faces - where can I find that?
  7. For posterity's sake, I'll just leave this here: It seems this problem results from having too many mods in general - my limit seems to be in the 85-8C range (forgive my failure to do the base-16 math on that)
  8. So I have only recently begun modding New Vegas, and learned many fun things already. . .about dependencies, load orders, and the fact that at about ~130 mods, the game just crashes at main menu =) But I've plowed through all of this, bit by bit. My Archives have been invalidated and uninvalidated and reinvalidated, I've saved inside, quit, and gone outside, turned thrice around and thrown digital salt over my 3rd-person shoulder. I've done the ancient ritual tributes to Interplay and burned the sacred Van Buren incense. And whaddaya know, everything seems like it's working pretty damn well! But there are two problems: The most drastic is that upon starting the game, for several minutes, I cannot open containers or go to my "Esc" menu. I can use my Pip-Boy, run, shoot, jump, even transition cells just fine. But I cannot open containers, speak to characters, activate non-door objects, or go to the menu. Containers with animations, like footlockers, will display their animation but the container UI doesn't pop up, and time doesn't stop - thus, the lid just bounces open and shut in a swift, frustrating motion. The "click" sound plays if I press "E" while not targeting an object, just as normal. The second is that in all interior cells, and interior cells only, the environment is covered in a shifting mess of random textures, sometimes somewhat appropriate, but sometimes totally random - sometimes there are the dreaded "missing texture" markers on some of the non-usable clutter. I am running a frak-ton of mods (or more accurately, a large number of mods and a frak-ton of compatibility patches in between them), I have NVSE working just fine, and the Large Address Aware launcher works perfectly. The actual features of the various mods all work perfectly well as far as I can tell - after a few minutes (as long as ten), once I can access the UI again. I'm still troubleshooting, and I realize I'm pushing this old engine to its limit, but what I'm asking is if anyone here has encountered the same problems, and what mods were the cause of them. My load order is attached, but I'm mostly just seeing if these symptoms ring any obvious alarm bells for any of you folks. Thanks in advance, Khyron
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