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DemigirlDemigod

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  1. the secret ending is locked behind either friendship levels with silverhand or dialogue options with him meaning you can lock yourself out of it and have to replay a large portion or all of the game to get that ending so a mod to decrease the requirements or boost your character to meet those requirements would be amazing
  2. After seeing a video for the retro game "Dungeon Hack" I wondered if Skyrim had any mods to make it into a rogue-like similar to it. Simple answer was nobody had made one from what I found. I think a mod like this would have to be made similar to Enderal in the fact that it would be it's own separate game, or in collaboration with the "Alternate Start - Live Another Life" mod. Here's the idea: Beginning: You start off in character creation and a small beginning with mild to none background afterwards. If made with the alternate start mod you activate the Mara statue and choose this mod's option, whatever that be, and go to bed to start the mod. If it's a separate game then after character creation you may get a short cut-scene then get thrown into the dungeon. Dungeon: Large floors built from assets that have been pulled out of the game in chunks and given random loot and enemies (maybe fitting the theme of the room maybe not, could be changed in settings). Think Spelunky and, to an extent, The Binding of Issac. As you go down the dungeon may change themes completely, the enemies get harder, and the loot gets better. Faster leveling with little or none level up regen would make things run better with the pace of the mod. There could be puzzles from the game (bad as they sometimes are), from other mods with permission, and/or hand made for this mod. Wall rooms could show up once per floor, and standing stones could show up randomly as well. Bosses could be dragons, dragon priests, tough draugr, a mob of smaller enemies, ect. Loot: It would be interesting if there was the "what's this and will it help or harm me" of d&d and Dungeon Hack. Unmarked potions and poisons that may or may not be good (maybe a mix of both). Rings and amulets that cannot be taken off without a scroll. Enchanted weapons that you can probably guess what they're doing but not to what extent. Resting: Not disabled completely, but limited to certain areas. Could also be removed but healing items made more common. My discord is DemigirlDemigoddess#3575 if anyone would like to discuss this further, as I may forget to check the comments (I will try not to).
  3. I play in 3rd person constantly and use sword and shield. I use animation mods which make the swinging look less funky, but the thing that bothers me the most is the blocking animation. When you block while standing still it looks great, you put your shield up in a nice defensive position, but if you start walking while blocking you put your shield down (while still walking slow as if you're blocking). Can anyone fix this?
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