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LeviathanXX

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Posts posted by LeviathanXX

  1. In response to post #39610370. #39611030, #39622600, #39625550, #39629360, #39629840, #39630255, #39632075, #39632415, #39632810, #39633715, #39634365, #39634975, #39635050, #39635260, #39636200, #39636935, #39652590 are all replies on the same post.


    dobmc wrote: With all this "set-up" you would think Bethesda is planning to bring paid mods to consoles.

    Haha I'm just joking guys. Of course even Bethesda isn't desperate to sink that low.

    Wait a minute.
    midtek wrote: A side note:

    I think that's not something morally sunken, or only comes from the desperate which cannot be accepted from the society. Hines made valid points about paid mod in his interviews. While some may disagree, or claim it is from greed, it still stands as a valid option. The question might be how much it will be a benefit and who benefits from it? Plus, if they don't do that in excellency, better not start from the beginning; that might be the thing everyone agrees.
    dobmc wrote: Either way I don't think anyone is willing to let the modding community change, especially not when a company like Bethesda comes back after 14 years of hiatus and suddenly decides to be a boss of what's good for the community.
    midtek wrote: yeah, I agree. It feels awkward when they just show up claiming that they have been through all these years with you, wanting to share 'the fruit of collaboration' with you when at the same time mods are getting stolen to the net. It's not like an evil company. They could try to build better relationship.
    MajorFreak wrote: i think the question alot of us have, especially those like me who don't remember the era of skyrim paid mods, is: why did Bethesda take down that paid mod option and did they give a coherent reason for such that we know they've at least got a chance of remembering what the problem was and hopefully that means they've got a solution in mind (unless, of course, whoever took down the site was fired and the new guys have no clue)
    phantompally76 wrote: Bethesda only changed their minds because Valve backed out. And Valve only backed out because they weren't equipped to deal with half a million angry neckbeards portraying themselves as ten million angry neckbeards.

    This time around, Valve is not part of the equation, so there's no way Bethesda will back down this time. They've been putting up with us for 2 decades, and they know how to handle us. And they'll find a way to monetize amateur modding whether we like it or not.
    MajorFreak wrote: dude, you really ought to stop speculating wildly. Both valve and bethesda have spoken in the past, and neither of their articles on the subject speak of anything but a joint decision.

    http://www.bethblog.com/2015/04/27/why-were-trying-paid-skyrim-mods-on-steam/
    and
    https://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218

    and from what little i've read of past comments, yours were the ones needing moderation
    phantompally76 wrote: It's not speculation, son.

    it's common sense. And I'm sorry you can't see the forest for the trees.
    dobmc wrote: @MajorFreak
    I remember reading somewhere from Valve that paid mods ended up being more of a loss than profit so that could be it. A word from Bethesda? Dunno lol. Considering how the profits were split (Bethesda received 45%) my only impression was damage-control.

    Oh, nevermind. Looks like you got the info yourself.
    MajorFreak wrote: thanks, mate. do you remember anything more that Bethesda might have said about why they thought 'curating' was a bad idea and if they had any idea on how to do things differently (other than, what i'm starting to assume, is a complete lack of anything)
    dobmc wrote: Nope. Pretty much the articles you linked are what Bethesda said about the whole ordeal.
    MajorFreak wrote: damn. okay, well, do you know what Dark0ne means by "curating"? i'll take your impression of what it means, if you know. i'll do some digging myself cause i'm curious as to why Bethesda hated that option (assuming that if they hated the idea, without needing to explain it on their blog for us, then i figure i would hate it too)

    "It had to be open, not curated like the current models. At every step along the way with mods, we have had many opportunities to step in and control things, and decided not to. We wanted to let our players decide what is good, bad, right, and wrong. We will not pass judgment on what they do."

    alright, so 'curated like the current models'...which current models? no game has EVER been modded so much. period. let's ignore that and focus on the question: what were they referring to?
    Kalell wrote: Paid mods are both good and bad. The good is that mod authors would get something back from their hard work. The bad is that all the people that don't make enough to buy more than one game a year and have depended on mods for entertainment would have to find another hobby.

    Having to pay for mods would barely effect those that have extra money at the end of the month. It's those that don't that would be hurt by this. And let's be honest, the industry doesn't care about people that barely have enough money to buy their games. It's a business and the people that have extra money to spend are the ones they're after. I honestly hate the idea of paid mods, but from a business perspective they'ed be negligent to not at least try and make it work, even if it does reek of greed.
    dobmc wrote: @MajorFreak
    The only thing that I can think of is what Bethesda was saying about how paid mods would theoretically "increase" the quality of mods. That or how you are able to choose how much "more" you're able to pay for the mods.

    Besides that I have no idea. That's actually a good question.
    MajorFreak wrote: @ Kalell: absolutely. i'm a minimum wage worker who has a rig that is pretty bare bones (no 4k textures for me) and i work hard to stay poor. I once, for a year, had a middle class career and OMG i was even able to donate to charities each month (and do tonnes of other stuff)

    I think i bought unzip license and a few other keys during that time. In my mind, if i still had that career, i would be definitely hitting the donate key (especially for FNIS among others) more often than not after i endorsed the mod like i'm able to currently.
    dobmc wrote: @Kalell
    It's more than just "poor people having to find a different hobby". Mods aren't just made by a single person. You learn how to mod by reading tutorials written by similar mod authors, and alot of the essential mods require SKSE or FNIS. All are free as long as you don't be an ass and exploit the good-will of other mod authors.

    Once paid mods becomes a necessity, expect people to become greedy. No more help, no more sharing, the once innocent community that was all about passion and good-will will be replaced by an hostile environment controlled by the greed for money.

    Sounds like a wonderful idea doesn't it?

    Edit:
    Me too lol
    Kalell wrote: That is true, especially with the dev kits, script extenders, and the engine itself, but the other tools people use to make mods are also used for other things. The majority of what I've learned about the tools I use I didn't learn from tutorials specific to Bethesda's games. If you need to learn something it's usually out there somewhere, you just have to know where to look. People not sharing will definitely make the info harder to find though.

    Edit: And I do agree with you, it would ruin the community. I am in no way in support of paid mods. If they start charging for mods I will move on from Bethesda's games before the lack of sharing even becomes an issue. lol
    H3llbAne wrote: The main problem with the paid mods deal for Skyrim was how the earnings were split, and how the mods were *cough* weren't *cough* policed. If the mod authors had received a bigger slice of the pie, and the system moderated, I doubt the backlash would have been as severe. I've heard the "I have over [insert number here] mods" rant before and I don't buy it.(No pun intended) It has some validity, but not much. Most people probably wouldn't use the system. I say probably because I just don't know. And I think that's what scares people on the subject. It's an unknown and people are scared all mod makers will start charging......I don't think it will happen simply due to how modding communities have worked for all these years.

    I'd like to see it back in a way. When you think about the possible size and quality of the mods that could emerge with such a system......it's a very tempting idea. It would also give an incentive for mod makers to devote more of their time towards modding. It would also give people reason to get into many of the things needed to make mods. Scripting, coding, art design, acting, the list goes on. And they'd be able to do it without being tied to a game studio......which is another thing I hear as an argument.

    Personally, if it did come back I would definitely give mod making some serious thought. Why not make a living doing what you love to do after all. Would certainly beat the hell out of my factory job.


    'Curated' mods were ones specifically chosen by Bethesda to be spotlighted and bundled together into a 'mod pack'. The mod pack itself was some £30 if I remember correctly. The biggest issue it had was that for £30 it did not offer £30 worth of content as it consisted mostly just of individual weapons, flashy and well made but nothing that actually 'Added' to the game, no levelled list integrations, no new areas or quests, just craftable weaponry. It did include a couple of other types of mods that I wont name but still it was not 'Expansion level' of content.
  2. You could possibly seek assistance from one of the other well known modders? Perhaps see if they can fix the map issue or even let a select few 'Beta' test, never know a fresh pair of eyes may help :) Otherwise I would say finish making it, release a beta on nexus with a warning and seek feedback, someone is bound to open it in the CK to see if they can find the issue. Up to you of course :)

  3. Hello, Id like to start out by saying that I have no talent when it coms to rigging models hence my resorting to requesting.

     

    What I'm looking for is someone to make a new Enemy creature for me, namely Pinwheel from Dark Souls rigged to the Dragon Priest skeleton. It doesn't need all arms animated or anything like that nor does it need to be 100% accurate. All Im after is the three mask/6 limbed robed entity.

     

    Any help would be very much appreciated and go a long way towards completing my Tomb of the Giants mod

     

    Thank you

  4. This is an awesome concept actually, maybe have some kind of time limit before the bombs begin to drop allowing only so much to be accomplished in one playthrough. Are you hoping to make it similar to Project Brazil where it has a option when you select new game? Or begin the quest through a VR Sim or something else?

  5. Hello,I have one truly massive request for anybody willing to undertake it.

     

    Could somebody possibly seperate all the weapon meshes into individual parts such as Barrels/Stocks/Grips/Muzzles/Pipes/Bodies etc. I know there is a resource on the Nexus that already does some of this but it isn't complete and the body parts lack the reload animations.

     

    Would be much obliged if someone could make this happen.

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