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LeviathanXX

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Everything posted by LeviathanXX

  1. In response to post #39610370. #39611030, #39622600, #39625550, #39629360, #39629840, #39630255, #39632075, #39632415, #39632810, #39633715, #39634365, #39634975, #39635050, #39635260, #39636200, #39636935, #39652590 are all replies on the same post. 'Curated' mods were ones specifically chosen by Bethesda to be spotlighted and bundled together into a 'mod pack'. The mod pack itself was some £30 if I remember correctly. The biggest issue it had was that for £30 it did not offer £30 worth of content as it consisted mostly just of individual weapons, flashy and well made but nothing that actually 'Added' to the game, no levelled list integrations, no new areas or quests, just craftable weaponry. It did include a couple of other types of mods that I wont name but still it was not 'Expansion level' of content.
  2. I second this! Fantastic mods, never took them off my load order for NV :)
  3. You could possibly seek assistance from one of the other well known modders? Perhaps see if they can fix the map issue or even let a select few 'Beta' test, never know a fresh pair of eyes may help :) Otherwise I would say finish making it, release a beta on nexus with a warning and seek feedback, someone is bound to open it in the CK to see if they can find the issue. Up to you of course :)
  4. Hello, Id like to start out by saying that I have no talent when it coms to rigging models hence my resorting to requesting. What I'm looking for is someone to make a new Enemy creature for me, namely Pinwheel from Dark Souls rigged to the Dragon Priest skeleton. It doesn't need all arms animated or anything like that nor does it need to be 100% accurate. All Im after is the three mask/6 limbed robed entity. Any help would be very much appreciated and go a long way towards completing my Tomb of the Giants mod Thank you
  5. This is an awesome concept actually, maybe have some kind of time limit before the bombs begin to drop allowing only so much to be accomplished in one playthrough. Are you hoping to make it similar to Project Brazil where it has a option when you select new game? Or begin the quest through a VR Sim or something else?
  6. Hello,I have one truly massive request for anybody willing to undertake it. Could somebody possibly seperate all the weapon meshes into individual parts such as Barrels/Stocks/Grips/Muzzles/Pipes/Bodies etc. I know there is a resource on the Nexus that already does some of this but it isn't complete and the body parts lack the reload animations. Would be much obliged if someone could make this happen.
  7. If you can make the textures of the robes compatible with Pondcypress's Apophysis Dragon Priest Masks(http://skyrim.nexusmods.com/mods/15052),this mod would never leave my game at all ;) Good work so far!
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