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azrielmoha

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Everything posted by azrielmoha

  1. Hello, i have a pretty major problem during my latest playthrough of ME3. I used most major prominent mods for this one, including: - Expanded Galaxy Mod - Spectre Mod - Project Variety - Priority Earth Overhaul mod - Immersive Thessia Mod - Ambient Audio Overhaul Mod - Ark Mod - Ashley Warpack Mod Those are the major mods that i have installed, others are smaller mods that doesn't change anything relating to war assets and GUI. All of these mods are installed to their latest versions. I have not installed SinglePlayer Native Controller Support mod or the Interface Scaling Mod. Although it need to be noted that i installed the latest version of EGM not using the M3Tweak mod manager, instead using the installer version, but i've make sure to not set Quickplay or the old War Asset system on during installation or in the setting. Also, you may noticed that i used both PV and IMT/AAOM. Which based on others and the mod authors themselves are not compatible as of the latest version, that's because i use only the new PV Extras feature of the 3.0 version, the main mod is still using the previous versions (I wanted to test out ITM and AAOM since i've never use them before), so far i have no problem, beside missing texture on one character's outfit, but that maybe because i install it manually instead of using M3Tweak (my computer use Windows 7, which are not supported, so yeah). If you can help me with this one, i would greatly appreciate it, cheers!
  2. I've never win this, but might as well tried. Good luck everyone
  3. Let's test my luck with this one. 35 dollar here i come.
  4. I've done it, and still it won't work. The trading post doesn't appear in my workshop, although the quest log is gone.
  5. Normally, in the miscellaneous quest, Prep School, you were tasked to kill Zeller and free the captives caravan guards. But in my playthrough, there's only two caravan guards, with one of them missing and one jail cage empty and thus i can't complete the quest. I've tried to use the console command to complete the quest or advance the quest stage, but no avail. Normally, i would ignore this, but since I'm using the quest to raise affiliation with my companion, and to obtain the Caravan Trading Post, i have to find a way to fix this. Also, i just notice that one of the quest marker direct me outside when I'm inside the school, but when exciting the area, the marker told me to go inside. I'm currently using a lot of mods, and I'm certain none of this mod edit the quest nor Eastern Prep School building, but just in case, here's my load order.
  6. Hey, first of all, i just wanted to say that I'm really excited and looking forward for the release of this mod, great work! Second of all, i have a question, or rather, a request. Will the mod feature a modular installation where the user can choose which vanilla weapon that replaced or altered. As in my preferences, I'm already satisfied with most of the vanilla weapon models, i say most because i can't get over the fact that Combat Rifle and Combat Shotgun has the same damn model, and that's he reason why I'm looking forward fr this mod. As for the rest of vanilla weapon, I'm pretty much okay with them. The Fallout franchise always features alternative weapon design that has several differences from real life one, and in my opinion replacing some of the classic weapon such as 10 mm pistol is kinda weird? strange? i don't know the right word for it. Then again, i don't know s#*! about guns and firearms. If you won't do it, I'm cool with it, if you will, thank you.
  7. In terms of personality, my favorite companion is gotta be Deacon, his quips and remark always cracks me up. Very amusing when clearing places with him. Second favorite falls to Danse, aside from the fact that the PC and him are brothers in arms, his morality (especially after his quest) falls in line with my PC. The least favorite? That would be X6-88, aside from the fact that he's always ended up attacking me during the Nuclear Option quest (as i always destroy the Institute in every playtrough), i don't see anything interesting in him, he has no personality whatsoever. While in gameplay, i would pick companions that corresponds with the situation I'm currently handling. If i'm going to do a faction quest, i'm going to go with companions affiliated with that faction, when I'm doing mercenary related quest, I'm usually go with MacCready or Cait, and etc.
  8. All of my playthrough, i always go with the Minutemen and always managed to achieve the best ending, and keep Danse as a companion. It's quite complicated, but I'll try to explain it with the best of my ability. -Play the main quest until the finale of Act 2, which is the quest The Molecular Level. You can build the Teleporter with any faction you want -You can also do any faction side quest normally as your hearts desired. Any important factions choices won't appeared before the Act 3. -After you meet Father in the Institute, make sure to not offend him or reject his invitation. -Complete any BoS quests up to Blind Betrayal, make sure to not turn in the quest until Spoils of Wars starts. -Complete any Railroad quests up to Underground Undercover. Make sure to not advanced the quest after they asked you to "continue working with Father" -Help the Institute up to Mass Fusion. Maker sure to not piss Father before it. -Report the Institute to the Brotherhood, doing so will fail Mass Fusion and Underground Undercover and started Spoils of Wars and Burning Cover. -Finish Blind Betrayal, make sure to finish any business with Cpt. Kells beforehand. From this onward, avoid Kells. -Complete Spoils of Wars and Burning Cover. Doing so will start BoS and Minutemen endgame portion of the main quest. -Ignore the BoS from here and out, make sure to not make them hostile. -Assuming you had help the Minutemen up until this point, the quest "Forms Ranks" will start. Complete it and it will start "Defend the Castle" -After Defending the Castle from waves of Synths, the Nuclear Option will start. -Make sure to initiate the evacuation during attacking the Institute, doing so will ensure the Railroad stay friendly with you. And after committing genocide on the Institute and killing your son, the End slide will start and you have official finish the main quest of Fallout 4 with three main factions alive, and all of your companions (except X6-88) alive but f*#@ that guy anyway.
  9. there's already a mod for those things you just said; http://www.nexusmods.com/fallout4/mods/12019/? Also, i can't see why the Atom Cats unable to obtain the T-60s from dead Brotherhood of Steel soldiers.
  10. How about the environment in Ronto? I would like to know more about the environment and ecosystem in Ronto.
  11. Happen to me as soon i reach Novac. Noticed the floating houses, tried to repeatedly turning on and off the AchieveInvalidation in FOMM, but it still won't budge. I don't know if this is caused by a compatibility issue, missing mesh, or what. Here's hoping someone would be the knight in the shining armor and help me. Some visual representations AKA screenshots of the bug. http://imgur.com/gallery/DceP7 -My load order. Currently have around 138 plugins installed, don't know whether i will add more mods, if the 139 plugins limit happen only in NMM installed mods, i may add more.
  12. I'm currently can't use F4SE as the version for the game's 1.5 patch can't work for me, so unfortunately i can't use LOOT. I've deleted the Sprint fix bug and add the lines to the FalloutCustom.ini but it's still crashed.
  13. The strangest thing that I've never have any CTD issues with the workshop until I've finished Autromatron DLC and that Sanctuary is the only settlement with this behavior. Weird
  14. Hello there. I'm currently having a pretty annoying bug. I'm currently using the 1.5 patch, the three first DLC, and numerous mods. The BugLong story short, after I completed the Automatron DLC, my Sanctuary settlement become bugged for no apparent reason, i couldn't place any generators(except for the wind generator), or scrap any objects without the game crashing. No other settlements have this sort of problem which is kinda annoying since Sanctuary is my workshop hub. I've tried to uninstall several recently installed mod prior to the crash and yield nothing. I really hope anyone could help me with this. Here's my load order
  15. Because why not? Everything you need is in here. http://www.oddcast.com/home/demos/tts/tts_example.php?sitepal Make dank memes great again.
  16. I currently also encountering this problem. Do you use any mods. If so then you're probably having a comparability and load order issue. It would be best if you check out this thread first. https://forums.nexusmods.com/index.php?/topic/3767665-ten-rules-to-get-a-mod-setup-with-a-lot-of-workshop-crafting-mods-to-work/ Here's my load order, could someone take a look at my load order to tell me what's wrong https://forums.nexusmods.com/index.php?/topic/4691950-help-on-lorder-and-compabillity-issues/
  17. I have several issues in my game regarding the settlement building. My settlement building its all over the place. Structure section is missing, many of the mods items, sections and categories didn't merged together in the SKE section(CWSS Redux, Northlands Digger for example). I'm currently using the 1.5 patch with the 3 first DLC. I would appreciate if someone help with this. Here's my load order Also, its been a known issue that the NMM load order config and the loadorder.txt didn't sync together right? Its there a fix for this?
  18. Hey. I don't know if its allowed, but could anyone here help me with this load order issue of mine? My current patch of the game is the 1.5 with the first 3 DLC. I've a few problems with my settlement crafting. I've downloaded several mods that resulted with the Structure section missing, various mods such as Homemaker making their own categories and sections instead combined inside the Settlement Keyword Expanded section which i used, and the OCD section's missing. Could someone help me with this? Here's my current load order:
  19. Yeah, i would try other options first before resorting to "uninstall all your mods and start again" no offense.
  20. This is like the third bug post that I've made. Seriously, if you could spare your time to help me. It would be appreciated(I don't have any money so appreciation would be suffice in the meantime) https://forums.nexusmods.com/index.php?/topic/4670905-three-ctd-topic-in-a-row-we-have-a-bingo/ https://forums.nexusmods.com/index.php?/topic/4677140-jewel-of-the-commonwealth-game-breaking-bug-and-a-few-others/ The BUGAh yes, the bug. Long story short. Almost all vendors in DC and several NPC's (including Ellie Perkins which have been covered without respond in the link above) are unresponsive and won't initiate any dialogue with my PC. But they still doing their everyday routine. It's annoying and game breaking. I've tried reloading save, starting a new game. It's just the same. I need help, like seriously. My ModsI'm currently using around 100+ mods and playing the 1.4 version of the game plus Automatron DLC (I think this is may be the problem) Here's my load order
  21. Guys, because i have solve this problem simply by moving the FO4 data back to the C: directory and i have receive two new game breaking bug, i will abandon this thread. Thank you guys! Could you guys help me with this new problem. https://forums.nexusmods.com/index.php?/topic/4677140-jewel-of-the-commonwealth-game-breaking-bug-and-a-few-others/
  22. I'm currently stuck at the Jewel Of the Commonwealth quest, repeatedly smashing my button to activate dialogue with Ellie Perkins which is necessary if you want to continue the game, which i can't The aforementioned NPC doesn't respond to the my character at all and repeatedly doing the 'Looking at folders" animation. I've tried to load my previous saves, which i saved at inside of the office, the gate of the Diamond City, and The Fens all of them do nothing, she still unresponsive. Any idea? Could this bug mod caused? EDIT: Using console commands to complete the quest, starting Unlikely Valentine and completing it makes Ellie responsive again but still, it would be nice to find out what's the cause of the bug Also, i had another problem with the same character. This happens after a radstorm caused by the True Storm mod. My total health was reduced by 50 due to 50 amount of radiation, and whenever my character receive rad, it will increases. Theoretically this is inevitably will permanently lead into my character died of rad poisoning as all of its health are depleted. i tried to use Radaway, console commands, the Power Armour trick, unlocking the Aquaboy perk, my Endurance. All yield nothing. the rad damage won't come off Edit: Started a new character. Both bug are still present. Someone, please help! Here's my load order. It would be appreciated if someone help me. Thanks!
  23. Turns out, the culprit was Lagrie Helmet Collecttion. Uninstalling the mod solve the CTD. I guess i should've check each mods first But thank you anyway. -BUT another problem arose. Long story short, sound mods, specifically PAMS and Fallout 4 footsteps redone is not working, making my game devoid of any player made footsteps. Before anyone shout it at me, yes I've done all of the Achieve Invalidation to all of the Ini file the game provide in both document and data file. But i do have one question. that's how the fallout4.ini [Archive] should work right? Note that due to memory shortage, I've to installed the game in my (D:) files and this have cause a problem before with texture mods not working, but I've solve that with running NMM as administrator, i thought the same thing will be solved with the sound mods but i was wrong. Also, I'm using both Fallout 4 Configuration Tool to edit the ini files and enabling the "Enable Plugins" and "Invalidate Archives" button the tool provide.
  24. (CTD problem solved. See below for new problem) The title wouldn't make sense once the topics are separated would it? Anyway, i have a little problem (well not little, more like big game breaking making me revert back to FNV kind of problem). I just recently installed the game back after several weeks not playing it and started a new mod loads, new game, etc. Long story short i just installed a bunch of mods, started new game, but when i tried to travel to Rocket Red Station by foot, the game crashes exactly when I'm in the middle of the sanctuary bridge, I've tried to reach Concord/Red Rocket Station but it still crashes. I'm basically locked in Sanctuary. My game is in version 1.4 with Automatron DLC installed, i suspect either i used some mods that required version higher than 1.4 or my load order messed up or a mod material is missing due to bad download (i use NMM). My load order: IF someone help me solve this, it would be appreciated. Thanks! -azriel Edit: After several testing, i just find out that i could walk across the river that enclosed Sanctuary and make it to Abernathy Farm but when i tried to walk to the Sanctuary main road that lead to the Red Rocket Station, its crashed
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