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xXxSyNc08

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Everything posted by xXxSyNc08

  1. Do any of you happen to still have this entire script? It seems DarkFox127 has removed it from his website.
  2. Not going to happen. Sony couldn't care less about modding, all they care about is a) making shitloads of money while b) retaining absolute control over their platform. Remember, Sony is the kind of corporation that would slip a rootkit onto your PC, under the guise of "copy protection". Only one solution: Don't buy their s***. As good ol' Tom Hildern once said: "Too many people have opinions on things they know nothing about, and the more ignorant they are, the more opinions they have".
  3. Sure you can't import external scripts, but you can still edit existing ones and manipulate those. I guess what I'm trying to say is, messing with scripting isn't completely off the table if you know how to work around it. Even with the restrictions. In all honesty. I'm happy the restrictions exist. It's forced me and others to think outside of the box, in order to achieve the similar effects of custom scripts. The restrictions spark ingenuity.
  4. I didn't make a player home inside of Sanctuary, I made changes to the area for a part of lore. Just to come back and clarify, I've fixed the issues I was having, and the problem is no more. Thanks for trying to help, guys!
  5. I wouldn't be so sure about it being "as basic as it gets", that's kind of an offensive way to put it if I'm honest. They don't allow new scripts on PS4, sure, but you can tamper with existing scripts, and manipulate other functions to your advantage, all within the ballpark of not breaking the rules. All it takes is experimentation and creativity. With ingenuity you can move past most of the PS4's hurdles.
  6. Does anybody know how one should go about restoring the Creation Kit.exe to 1.10.15.0? Edit: Nevermind. I found an older version of F4's CK.exe on my girlfriends Laptop. Thanks for the warning, SKK50.
  7. Same message for me too, upon loading my Worldspace mod in the Creation Kit. I have a worldspace that has a train track running through most of it. I'm not sure what's causing the error. Sure would be nice to know if it needs to be resolved or not. cypher2012, I have the exact same line as you "EDITOR:KYWD '' (00054BA4) Editor ID 'WorkshopPowerConnection' for KYWD (00054BA4) is not unique, previous object (000002D0) is type AVIF. Editor ID will be set to 'WorkshopPowerConnectionDUPLICATE000'." Help us, anyone?? Thanks!
  8. I uploaded my mod a few days ago, now people are reporting duplicate foundations, ruined houses returning, stairs, shrubs and such. I must've moved them by mistake, back when I started making my mod. Any help is greately appreciated! (I have Fallout 4 Edit, but I haven't used it due to lack of experience.)
  9. Is there a way to create any weapon with mods (Supressor, Grips. etc) and then turn that weapon into a static with those mods attached? I've been trying to make a Static Weapon Wall, but it's difficult because there aren't enough guns under Static to fill said wall. Thanks for any help!
  10. Thanks for the help! I figured it out :)
  11. It is! It's looking pretty sweet, I gotta say. I'll show you some of it, in an image... But, yeah, Goodluck with that! If I had the know how, I'd help you. I just don't have experience in that field.
  12. It's a Pre-War Player Home I've been working on, for when the PS4 gets its Mod Support. Never liked Bethesda's Basic Construction in F4.
  13. EDIT: To create a lightbox, first place a light emitter in the World/Cell then Left Click (LMB) on a light source/emitter, then hit the "Create a Light Box" button on the top set of buttons (See Image). Adjust scale: You can adjust the Scale of the Primitive Box by Pressing 2 (") and left clicking on an axis Arrow + moving the mouse. Adjust Z,Y,Z axis: You can also adjust the boxes position by holding down Z, X,C + Left Click (LMB) and dragging the mouse around.
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