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xXxSyNc08

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Posts posted by xXxSyNc08

  1. replace

     

    ElseIf akBaseItem.HasKeyword(VendorItemJewelry)

     

    with

     

    ElseIf akBaseItem.HasKeyword(VendorItemJewelry) || akBaseItem.HasKeyword(VendorItemClutter)

     

    Also add

     

    KEYWORD PROPERTY VendorItemClutter AUTO

     

    and autofill your scripts again.

     

    that would also add any other items with vendoritemclutter though.

     

    then at the end of the if/else chain just add an else statement to send the rest of your junk to a miscellaneous container.

     

    of course, don't forget to declare the new container and to autofill your properties.

    Do any of you happen to still have this entire script? It seems DarkFox127 has removed it from his website.

     

  2.  

    Hopefully Sony changed their policy for any future Bethesda game ...

     

    Not going to happen. Sony couldn't care less about modding, all they care about is a) making shitloads of money while b) retaining absolute control over their platform.

    Remember, Sony is the kind of corporation that would slip a rootkit onto your PC, under the guise of "copy protection".

     

    Only one solution: Don't buy their s***.

     

    As good ol' Tom Hildern once said: "Too many people have opinions on things they know nothing about, and the more ignorant they are, the more opinions they have".

  3. esp file is okay but any external assets (texture, scripts, animation ,etc) r not allowed for PS4 ... Hopefully Sony changed their policy for any future Bethesda game ...

    Sure you can't import external scripts, but you can still edit existing ones and manipulate those. I guess what I'm trying to say is, messing with scripting isn't completely off the table if you know how to work around it. Even with the restrictions.

     

    In all honesty. I'm happy the restrictions exist. It's forced me and others to think outside of the box, in order to achieve the similar effects of custom scripts. The restrictions spark ingenuity.

  4. Well you sure picked one hell of a mess to work on and even worse no f04edit experience. There is a mod for sanctuary made by quince99 he actually made several but I still use his old version for now. I'm gonna wait him out and let him fix it up just right so there are no more bugs or weird problems then switch to the new one. The pre war world is only sanctuary there is nothing else you can't leave that town pre war because there is no where else to go it is not created and if you try to replace the post war sanctuary cell with the pre war cell it will screw up the game big time. All you can do is disable the things you don't like in the post war cell and replace them with things from the pre war cell one at a time and that is easier said than done because many of the houses from pre war don't have interiors so adding interiors that don't exist is hard to do unless someone creates those interiors. so far quince99's mods look great they just have bugs but he is fixing them and right now the bugs are not game stopping so the mods do work you might as well start using his mods instead of trying to untangle the same knot by yourself. If you are looking for something to do that nobody else has done yet you should try making a settlement out of quincy. There is only one mod that is trying to do that and it doesn't work right now.

    I didn't make a player home inside of Sanctuary, I made changes to the area for a part of lore. Just to come back and clarify, I've fixed the issues I was having, and the problem is no more. Thanks for trying to help, guys!

  5. You probably can't. They don't allow scripting. PS4 mods are as basic as it gets :tongue:

    I wouldn't be so sure about it being "as basic as it gets", that's kind of an offensive way to put it if I'm honest. They don't allow new scripts on PS4, sure, but you can tamper with existing scripts, and manipulate other functions to your advantage, all within the ballpark of not breaking the rules. All it takes is experimentation and creativity. With ingenuity you can move past most of the PS4's hurdles.

  6. Plus if you happen to maintain stuff on bethesda.net, just posted this:

     

    CK 1.10.130.0 will not update existing mods

     

    Bethesda launcher just updated CreationKit.exe from 1.10.15.0 to 1.10.130.0

    The size of the binaries has changed from 80,222,208 bytes to 80,121,856 bytes so this updae is more than just external scripts.

    1.10.130.0 will not update existing mods error: Failed to Update Existing Mod Internal or Communication Error.

    Restoring CreationKit.exe version 1.10.15.0 updates mods fine.

    KEEP A BACKUP COPY OF ALL BINARIES !

    Does anybody know how one should go about restoring the Creation Kit.exe to 1.10.15.0?

     

    Edit: Nevermind. I found an older version of F4's CK.exe on my girlfriends Laptop. Thanks for the warning, SKK50.

  7. Same message for me too, upon loading my Worldspace mod in the Creation Kit. I have a worldspace that has a train track running through most of it. I'm not sure what's causing the error. Sure would be nice to know if it needs to be resolved or not.

     

    cypher2012, I have the exact same line as you "EDITOR:KYWD '' (00054BA4) Editor ID 'WorkshopPowerConnection' for KYWD (00054BA4) is not unique, previous object (000002D0) is type AVIF. Editor ID will be set to 'WorkshopPowerConnectionDUPLICATE000'."

     

    Help us, anyone?? Thanks!
  8. Is there a way to create any weapon with mods (Supressor, Grips. etc) and then turn that weapon into a static with those mods attached? I've been trying to make a Static Weapon Wall, but it's difficult because there aren't enough guns under Static to fill said wall. Thanks for any help!

  9. EDIT:

     

    To create a lightbox, first place a light emitter in the World/Cell then Left Click (LMB) on a light source/emitter, then hit the "Create a Light Box" button on the top set of buttons (See Image).

     

    Adjust scale: You can adjust the Scale of the Primitive Box by Pressing 2 (") and left clicking on an axis Arrow + moving the mouse.

     

    Adjust Z,Y,Z axis: You can also adjust the boxes position by holding down Z, X,C + Left Click (LMB) and dragging the mouse around.

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