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ean511

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Nexus Mods Profile

  1. Okay, I need help with ingestibles. Say, in a scenario there are 5 syringes. 4 of them gives you rads when used, and one of them gives you a perk. You'll have to do stuff to figure out which one does what. I could have used the Damage Rads base effect, but when viewing the item on the Pip-boy, it shows what effect it does which ruins the whole point of the scenario. How can I do this? It's supposed to be done by a script attached to the ingestible, am I correct?
  2. Hahaha it's all cool man, thanks for the kudos. Beginner scripter myself, glad to have helped :thumbsup:
  3. If you go under Actor Data in the Object Window, there is a 'Reputation' category. Check for those IDs there :) Oh, and glad it worked! :D
  4. Well if you go to the 'Things That Go Boom' quest and check the result script for one of the quest stages, there is one that is: setreputation RepNVNCR 0 0 ; Clear the player's infamy If you have played up to that point before, you'll know that in that point in the game you get excused by the NCR and the Legion. This and the script's description leads me to believe that this is the command to reset reputations for factions. I do not have the experience in dealing with dialogues, though. Hope this helps! :D
  5. Open up the weapon's form and check on the Art and Sound tab for the 'Attack Sound'. See if you've selected the correct sound file. Hope that helps! :D
  6. I'm guessing you need to open the companion's respective quests. Then in the 'Quest Stages tab', add the 'additem' command to the result script of the 'completed' quest stage. So for Cass for example, go to the 'Heartache by the Numbers' quest, and on stage 100, add this to the result script. RoseOfSharonCassidy.additem WeapNVBrushGun 1 RoseOfSharonCassidy is Cass's reference ID, additem is the command, WeapNVBrushGun is the rifle you want to give her, and '1' is how many of that rifle the game's gonna add. Tell me if it works! :D
  7. Well, I was thinking of something that resembles the same outfit closely from RDR (not an exact copy of course, don't know if that's even possible), that is, with the rolled-up sleeve and similar texture for the scarf thing :D Scarf thing = poncho. Duh me :wallbash:
  8. Also, while someone's at it, can they also make a New Vegas version of the Mexican Poncho outfit? Thanks :D
  9. Well the script saves, but the problem is, buttons that I click in-game won't bring up neither the Repair nor the Crafting menu. So I pulled up the script for fixing Bison and Steve's elevator, and combined the script written there and yours. The results were : SCN denoRepairScript Int Button begin OnActivate if IsActionRef player == 1 showmessage AlternateWorkbenchMessage endif end begin GameMode set Button to GetButtonPressed If Button == 1 player.showrecipemenu WorkbenchRecipes ElseIf Button == 2 player.showrepairmenu Endif End Now it works wonderfully. Thanks a lot for the help and GECK tip, kudos to you! :D And nope, not part of any mod, was just browsing and came upon this topic. Just something I wanna do to improve my scripting skills (and it did thanks to you). I think this is the first mod that I've successfully made that isn't a simple stat change or retexture :P One more thing though, if you don't mind. Is there any difference between iButton and Button in a script?
  10. It looks like a great working script, but I just went on GECK, made the message box and copy-pasted your script. But it just won't save. I know that it means there's something wrong with the script, and the only thing I could think of is the message name, but I'm 100% sure it's correct. Can you help me again? Here's a screenshot:
  11. The Stampede is a great model, but in the movie Tallahassee keeps the gun in his thigh holster. Is it possible in game for a weapon categorized as rifle to be kept on the thigh instead of the back?
  12. This is very useful, but can someone write a script that lets you choose between the repair menu and crafting menu on activating the workbench?
  13. Hmm that's a lot of mods mate. When's the last time you did this quest? Maybe if you could narrow them down by selecting the mods that you installed AFTER you've done the same quest on the previous playthrough, the problem would be easier to solve?
  14. Actually, I prefer the specific model the OP posted above. It looks a lot less bulkier and more compact than the awp, and if someone were to create a high quality model and texture for it, it would be ace.
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