Jump to content
⚠ Known Issue: Media on User Profiles ×

dredlord45

Members
  • Posts

    19
  • Joined

  • Last visited

Everything posted by dredlord45

  1. I would love to help, but the most that I could do is test things to make sure that it's not f*#@ed. My skills are with writing stories, not making models. Though, I could TRY to make models if that's what's most needed, but they'd be s#*! for a while, and I really don't think that training someone to use 3DSMax would be the best use of your time. (I used to know how to use it, but that was a few years ago, and that was drafting floor plans, not actual 3D images as far as I remember.)
  2. That's fine. So long as it's accurate in the ways that it can be, I'll be happy. My personal check-list: - Being the most powerful per-shot of all of the standard lasguns (Maybe around 130 with all perks and upgrades?) - Having a slower rate of fire than other semi-auto lasguns - Being semi-automatic only - Having a standard charge pack capacity of 25 shots - Being slightly more accurate than other patters (That aren't long-las') - Having a sword bayonet I'm sure that you already know how they're supposed to be, but I figured I'd go ahead and post this just in case. I can wait for however long so long as I know that it's at least being worked on. It's all good. Thanks again for working on this.
  3. If it wouldn't be too much trouble, could you please give an ETA on when the it'll be up once you have an idea about it?
  4. Thanks for your hard work, and thank you so much more for having the Lucius pattern on the docket! You could possibly try asking Doombased for help. He's got some of the more successful weapon mods on the nexus as far as I can tell. He could probably help you, though, I don't know if he would. (As I don't know him personally.)
  5. Any news on the lasguns? (Also, will the Lucius Pattern No. 98 lasgun be included?)
  6. How long do I have to wait (real time) for it, and will it stop happening after waiting?
  7. This has happened twice so far. The first time was while trying to talk to Max in Nuka World and again while going through the intro discussion when entering Diamond City. To be more specific on what happens: The game keeps running, the characters do their idle animations and such, but they stop talking and I become incapable of looking around or moving. It's not my mouse or keyboard, as they work in the rest of their capacities. If it f*#@s up while I'm not looking at who I'm talking to I can fire my gun if it's out, but if it's not out then I can't get it out, and the escape and other such keys work, but I still can't move or open my inventory. This hasn't happened until I installed some patches for Nuka World. This all started after I installed the patch for Nuka World for Full Dialog Interface, but I've Tried disabling it and it still happens. Load order: (Mods: 133 | Plugins: 234) Fallout4.esm=1 DLCRobot.esm=1 DLCworkshop01.esm=1 DLCCoast.esm=1 DLCworkshop02.esm=1 DLCworkshop03.esm=1 DLCNukaWorld.esm=1 Unofficial Fallout 4 Patch.esp=1 Damage Threshold.esm=1 Snap'n Build.esm=1 SpringCleaning.esm=1 ArmorKeywords.esm=1 ConcealedArmor.esm=1 TrueStormsFO4.esm=1 Homemaker.esm=1 SettlementKeywords.esm=1 Mute_Player_Character_Voice_v0.1.esp=1 Easier Hacking - 5 Words.esp=1 Easy Lockpick.esp=1 Guaranteed Pickpocket.esp=1 Disable NPC Comments When Waiting for Player Input.esp=1 AzarPonytailHairstyles.esp=1 Perks Unleashed.esp=1 bifurious.esp=1 BetterScroungerRank4.esp=1 PipBoyShadows.esp=1 CurieFix.esp=1 Curie Replace.esp=1 No Companion Junk Comments.esp=1 BetterModDescriptions.esp=1 autoweapons.esp=1 EqualArmor.esp=1 Companion Infinite Ammo and Unbreakable Power Armour.esp=1 CompanionsGoHome_A.esp=1 Craftable Armor Size - Fix Material Requirements.esp=1 Perk Magazine Material Fix.esp=1 MoreWeaves.esp=1 Suicider Replacement.esp=1 Better Explosives - Far Harbor.esp=1 FunctionalDisplays.esp=1 Better Explosives - Perks redone.esp=1 Better Explosives - Grenade Frequency 30.esp=1 GaussRifleMk2.esp=1 GaussRifleMk2 - AWKCR.esp=1 Higher Voice For Curie - Type A2.esp=1 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp=1 FunctionalDisplays-Patch-DLC03-VIS.esp=1 FunctionalDisplays-Patch-DLC01-VIS.esp=1 Discover Location 150%.esp=1 NoMoreRandomTurretMks.esp=1 NoNegativeAffinityNof*#@s.esp=1 NoAffinityCooldown.esp=1 AutoDoors.esp=1 LongerPowerLines3x.esp=1 VatsOverThere_IncreasedVATSRange_AimIncrease.esp=1 pipboyspotlight.esp=1 Yellow200%Shadows.esp=1 300%Shadows.esp=1 SkjAlert_All_DLC.esp=1 SnappableGuardPosts.esp=1 BetterJunkFences.esp=1 SC_ExpandedScrapList.esp=1 dD-Enhanced Blood.esp=1 Fallout Loot Overhaul.esp=1 Vendor Budgets.esp=1 FunctionalDisplays-Collectibles.esp=1 Farming Equalized.esp=1 Farming Equalized - No Planters.esp=1 CCOFO4 - Traits and More Perks.esp=1 Fr4nssonsLightTweaks.esp=1 BetterGenerators.esp=1 DD_Khassar_De_Templari_Increased_build.esp=1 DarkerNightsDetection.esp=1 BetterNightVision.esp=1 FatmanMIRVTimerX3.esp=1 ImmersiveVendors.esp=1 DeadBodyCollision.esp=1 TrueStormsFO4-FarHarbor.esp=1 DarkerNights.esp=1 TrueStormsFO4-GlowingSeaExtraRads.esp=1 TrueStormsFO4-FarHarborExtraRads.esp=1 TrueStormsFO4-EarlierSunsets.esp=1 TrueStormsFO4-EarlierSunsetsFH.esp=1 dinoshelf.esp=1 dinoshelf_extra_ammo.esp=1 SolarPower.esp=1 th1nkEyebot.esp=1 th1nkEyeBot-CheatRecipes.esp=1 th1nkEyebot-WeightlessMiscMods.esp=1 th1nkEyeBot-FarHarbor.esp=1 th1nkEyebot-WeightlessMiscModsFarHarbor.esp=1 WeightlessJunk&Mods.esp=1 FunctionalDisplays-MISC-VIS-Weightless.esp=1 CarryWeight99999.esp=1 CarryWeight200Strength.esp=1 ArtilleryDbl.esp=1 BetterModDescriptionsAWSO.esp=1 BetterModDescriptionsMW.esp=1 BetterModDescriptionsTXM73GR.esp=1 BrighterSettlementLights_ExtraBrightv1.1.esp=1 SpotlightFix-300-Shadow.esp=1 VisibleCompanionAffinity.esp=1 TrueStormsFO4-NukaWorld-FH-Compat.esp=1 UsableCigarettes.esp=1 Realistic Death Physics - ALL DLC.esp=1 ReducedRocketRecoil.esp=1 Crafting Workbench.esp=1 Crafting Workbenches - Ammo.esp=1 Crafting Workbenches - Ammo Special.esp=1 Crafting Workbenches - Automatron DLC.esp=1 Crafting Workbenches - Junk Items.esp=1 Crafting Workbenches - Power Armor.esp=1 Crafting Workbenches - Pre War and Manufactured.esp=1 Better Locational Damage.esp=1 DV-No Levelled Vertibirds.esp=1 Live Dismemberment - BrutalNoHeadshots.esp=1 Live Dismemberment - LiebermodeNoHeadshots.esp=1 Live Dismemberment - RegularNoHeadshots.esp=1 Better VATS.esp=1 Better Perks.esp=1 Better Locational Damage - DLC_WWorkshop.esp=1 Better Locational Damage - DLC_Far_Harbor.esp=1 Stab and Break.esp=1 Better Cooking.esp=1 FunctionalDisplays-AID-VIS-Weightless.esp=1 CleanSoup.esp=1 Better Locational Damage - DLC_Nuka_World.esp=1 Better Power Armor - BLD - Patch.esp=1 Armorsmith Extended.esp=1 WeaponModFixes.esp=1 DT00Core.esp=1 DamageTypeVariation.esp=1 Craftable Armor Size.esp=1 WBO.esp=1 WBO-BetterModDescriptions.esp=1 shotgun range.esp=1 RaiderOverhaul.esp=1 ConcealedArmor.esp=1 Weapons of Fate.esp=1 Better Explosives - Normal.esp=1 Better Explosives - Enhanced Grenades.esp=1 Weapons of Fate - No Bullet Smoke Trails.esp=1 Better Locational Damage_ Raider Overhaul_Valdacil_Patch.esp=1 Better Burning Damage.esp=1 Better Burning Damage - Extra Long.esp=1 BTInteriors_Project.esp=1 The Collector's Guides AIO.esp=1 The Space Marine.esp=1 WOF-BMD Patch.esp=1 WOF-BLD Patch.esp=1 CutWeaponModsRestored.esp=1 BetterModDescriptionsCWMR.esp=1 SkibsWH77LSWReplacer.esp=1 SkibsWH77LSWReplacer_BMD_Main.esp=1 WOF-WBO Patch.esp=1 WBO-Weapons of Fate.esp=1 WMF-Patch-WBO.esp=1 Better Burning Damage - Super Hot.esp=1 CommonwealthChallenges.esp=1 Lasers Have No Recoil.esp=1 EnergyShot.esp=1 Weapons of Fate - Realistic Bullet Speed.esp=1 DOOMMerged.esp=1 mjp_PTRS41ATR.esp=1 Laser Musket Survival.esp=1 Gatling Laser Without Story.esp=1 Wolf100.esp=1 OWR_GOP.esp=1 ArtilleryFlare.esp=1 Armor_Mods_Expanded_More_Slots_v1b2.esp=1 BetterModDescriptionsCAS.esp=1 No Lowered Muzzle-Brake and Compensator Range.esp=1 No Lowered Suppressor and Bayonet Range.esp=1 WeaponMods.esp=1 BetterModDescriptionsNLSABR.esp=1 Minigun Gau-19B.esp=1 DV-Deadly Vertibirds.esp=1 DV-Armored Pilots.esp=1 DV-Vertibird Explosive Minigun.esp=1 BetterModDescriptionsM50C.esp=1 NoSpinUpPlusCoreFix.esp=1 BetterModDescriptionsNLMBACR.esp=1 PAMAP.esp=1 BetterModDescriptionsPAMAP.esp=0 BetterModDescriptionsROWIP.esp=1 BetterModDescriptionsMSPTRS41ATR.esp=1 LegendaryModification.esp=1 BetterModDescriptionsLMVeryEasy.esp=1 LegendaryModification2LM.esp=1 LegendaryModification2LMConcealed.esp=1 BetterModDescriptionsLM2LMVeryEasy.esp=1 LegendaryModificationMisc.esp=1 BetterModDescriptionsLMMiscVeryEasy.esp=1 LegendaryModificationCSA.esp=1 BetterModDescriptionsLMCSAVeryEasy.esp=1 LegendaryModificationGroknak.esp=1 BetterModDescriptionsLMGroknakVeryEasy.esp=1 LegendaryModification Enhanced.esp=1 BetterModDescriptionsLME.esp=1 DamageTypeVariation+CAS_Comability.esp=1 DamageTypeVariation+WBO_Comability.esp=0 Better Burning Damage (WBO).esp=1 Better Locational Damage - DLC_Automatron.esp=1 BetterAutomatronWeapons.esp=1 WeaponModFixes-Automatron.esp=1 WBO-Automatron.esp=1 Better Chems - Valdacils Item Sorting.esp=1 Better Power Armor - Extended.esp=1 BetterModDescriptionsAE.esp=1 Armormsith All DLCs Patch.esp=1 CBBE.esp=1 Homemaker - Greenhouse and Bunker Disabler.esp=0 Homemaker - Unlocked Institute Objects.esp=0 LooksMenu.esp=1 Vault-tec brighter lights.esp=1 BTInteriors_Project_Sorting.esp=1 Homemaker - Greenhouse and Bunker Disabler SKE.esp=1 Homemaker - Streetlights Use Passive Power SKE.esp=1 Homemaker - Streetlights Use Passive Power.esp=0 Homemaker - Unlocked Institute Objects SKE.esp=1 WMF-A-Patch-WBO-Automatron.esp=1 WMF-A-Patch-AWKCR.esp=1 WeaponModFixes-FarHarbor.esp=1 WeaponModFixes-NukaWorld.esp=1 WMF-NW-Patch-AWKCR.esp=1 ImproverMolotov.esp=1 CutWeaponModsRestored-Automatron.esp=1 CutWeaponModsRestored-FarHarbor.esp=1 CutWeaponModsRestored-NukaWorld.esp=1 WMF-Patch-ValdacilsItemSorting-AllDLC.esp=1 WMF-Patch-ValdacilsItemSorting-Weapons.esp=1 CWMR-Patch-WBO.esp=1 WBO-CMWR.esp=1 CWMR-Patch-AWKCR.esp=1 CWMR-Patch-ValdacilsItemSorting-AllDLC.esp=1 CWMR-Patch-ValdacilsItemSorting-Weapons.esp=1 CWMR-FH-Patch-WeaponModFixes-FarHarbor.esp=1 CWMR-NW-Patch-WeaponModFixes-NukaWorld.esp=1 def_inv_scrap_en.esp=1
  8. In response to post #41280505. #41280675 is also a reply to the same post. It doesn't take that much space to have the sight remember that it only needs to show certain games. I want to only see the games that I have mods tracked in when I load the sight. It can't be that hard.
  9. Let us have as many favorites as we want. That is literally the only change you need to make.
  10. Renaming it to what? Just something random?
  11. I'm having the exact same problem, but I don't HAVE Pleasant UI. I use DEF_UI. Would that cause the same problem? Note: If I remove the lines of code that activate mods and disable all my mods it works just fine. If the lines of code remain, then I CTD upon trying to load a save or start a new game. This happens no matter what. Without the code, I CTD before the main menu if my mods are on.
  12. For whatever reason, the three lines of code you add to the FalloutCustom.INI to turn mods on is making it impossible to load a save or start a new game for me. I deleted them: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= once I did, the game would let me make a new game and load it. I tried to turn my mods on, and it just crashes before the main menu.
  13. The example UI that you provided looks terrible in my opinion. I say leave it mostly as is.
  14. In response to post #34714225. #34714475, #34715070 are all replies on the same post. Agreed. And why the f*#@ would you be on here with anything other than a PC anyway? You can't even USE anything on here if you're not. Fami, you are wrong in every way. Those devices can't use anything on here, so the Nexus shouldn't cater to them.
×
×
  • Create New...