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dredlord45

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Posts posted by dredlord45

  1. I have a big pile of warhammer books to use as a reference, but ultimately the first version of the mod will be focused on integrating into the fallout world. The galaxy platform will be a standard laser, the lucius will add some radiation damage to shots, and the mars platform will add some damage vs robots. This will help energy weapons fill more roles in the pretty ballistic focused vanilla game. Don't fret though, the ultimate goal is nothing short of a total conversion (which will be much more lore focused).

     

    NP Chrophiss, thanks for bringing the forums to my attention. Don't worry about the mod dying. I may go silent from time to time, but I've been dying for a 40k fps since the first dawn of war in 2005. FO40K is happening. I just need to get a solid release of lasguns out as a proof of concept, then I'll get to recruiting again. Worst case scenario I do everything myself, but the stuff on the docket WILL get done eventually. There's still technically 35 members of the FO40K team including testers, but we'll see how many are still playing fallout when I get the first release out. Kasrkin are one of my favs, what do you think about the tempestus scions? :tongue: There's some more details on the armor I'm putting in eventually, but the heavy version of flak armor will likely be the kasrkin set. Kreig and elysian have pretty damn cool armor on top of tempestus scions so lord knows what I'll end up making over time. Right now my skills are tailored for hard surface modeling (gunz and architecture) so I'll need to be retrained a bit when I get to that point.

    I would love to help, but the most that I could do is test things to make sure that it's not f*#@ed. My skills are with writing stories, not making models. Though, I could TRY to make models if that's what's most needed, but they'd be s#*! for a while, and I really don't think that training someone to use 3DSMax would be the best use of your time. (I used to know how to use it, but that was a few years ago, and that was drafting floor plans, not actual 3D images as far as I remember.)

  2. I haven't the slightest to be completely honest. Modeling is my hobby, not my profession, though I've clocked quite a few hours of training over the last year. This is the third attempt at making a modular lasgun platform. Unlike the previous attempts though, I'm quite satisfied the general aesthetic and have finished the parts to fill any combat role. Regardless, this is still the first project I'll be bringing to completion, and this kind of work is already notoriously difficult to estimate the completion time anyways. A quick answer is I'm working on it, and unfortunately I'm working on it alone, so it could take a while.

     

    You seem to be interested in the Lucius pattern specifically, so I have good news and bad news. Good news is it's getting its own weapons platform. Bad news is it's coming after the galaxy platform that I'm working on now so it will likely be in the weeks rather than days.

    That's fine. So long as it's accurate in the ways that it can be, I'll be happy.

    My personal check-list:

    - Being the most powerful per-shot of all of the standard lasguns (Maybe around 130 with all perks and upgrades?)

    - Having a slower rate of fire than other semi-auto lasguns

    - Being semi-automatic only

    - Having a standard charge pack capacity of 25 shots

    - Being slightly more accurate than other patters (That aren't long-las')

    - Having a sword bayonet

    I'm sure that you already know how they're supposed to be, but I figured I'd go ahead and post this just in case.

    I can wait for however long so long as I know that it's at least being worked on. It's all good.

     

    Thanks again for working on this.

  3. Ok, I lied. Mike Moore has continued his fantastic tutorial series into custom weapons... The absolute madman!

     

    I'll be diving back into my old lasgun files (god help me) and start getting these bastards ingame.

    If it wouldn't be too much trouble, could you please give an ETA on when the it'll be up once you have an idea about it?

  4. FO40K still alive and will continue to push 40k stuff into fallout 4, but the team I assembled earlier this year has pretty much dissolved since I was the only modeler. Also my job was pretty demanding the last few months and destroyed the groove I had going on, but I've recently finished up and started going through more modeling tutorials as a refresher to help bring my old models up to par. I'm still clueless how to get my creations into fallout 4 though, so I'll be moving on to 40k architecture for now since settlement parts are one of the only really well documented modding guides out at the moment.

     

    I will get some weapons and armor of the imperium ingame eventually, but unless I get some help at least finding some decent tutorials on how to get finished models ingame, it will be a while.

     

    Here's an album of the weapons I've modeled so far that have been sitting on ice for months and here is where you can find more information on the project.

    Thanks for your hard work, and thank you so much more for having the Lucius pattern on the docket!

    You could possibly try asking Doombased for help. He's got some of the more successful weapon mods on the nexus as far as I can tell. He could probably help you, though, I don't know if he would. (As I don't know him personally.)

  5. This has happened twice so far. The first time was while trying to talk to Max in Nuka World and again while going through the intro discussion when entering Diamond City.
    To be more specific on what happens:
    The game keeps running, the characters do their idle animations and such, but they stop talking and I become incapable of looking around or moving. It's not my mouse or keyboard, as they work in the rest of their capacities. If it f*#@s up while I'm not looking at who I'm talking to I can fire my gun if it's out, but if it's not out then I can't get it out, and the escape and other such keys work, but I still can't move or open my inventory.
    This hasn't happened until I installed some patches for Nuka World. This all started after I installed the patch for Nuka World for Full Dialog Interface, but I've Tried disabling it and it still happens.

    Load order:
    (Mods: 133 | Plugins: 234)

    Fallout4.esm=1
    DLCRobot.esm=1
    DLCworkshop01.esm=1
    DLCCoast.esm=1
    DLCworkshop02.esm=1
    DLCworkshop03.esm=1
    DLCNukaWorld.esm=1
    Unofficial Fallout 4 Patch.esp=1
    Damage Threshold.esm=1
    Snap'n Build.esm=1
    SpringCleaning.esm=1
    ArmorKeywords.esm=1
    ConcealedArmor.esm=1
    TrueStormsFO4.esm=1
    Homemaker.esm=1
    SettlementKeywords.esm=1
    Mute_Player_Character_Voice_v0.1.esp=1
    Easier Hacking - 5 Words.esp=1
    Easy Lockpick.esp=1
    Guaranteed Pickpocket.esp=1
    Disable NPC Comments When Waiting for Player Input.esp=1
    AzarPonytailHairstyles.esp=1
    Perks Unleashed.esp=1
    bifurious.esp=1
    BetterScroungerRank4.esp=1
    PipBoyShadows.esp=1
    CurieFix.esp=1
    Curie Replace.esp=1
    No Companion Junk Comments.esp=1
    BetterModDescriptions.esp=1
    autoweapons.esp=1
    EqualArmor.esp=1
    Companion Infinite Ammo and Unbreakable Power Armour.esp=1
    CompanionsGoHome_A.esp=1
    Craftable Armor Size - Fix Material Requirements.esp=1
    Perk Magazine Material Fix.esp=1
    MoreWeaves.esp=1
    Suicider Replacement.esp=1
    Better Explosives - Far Harbor.esp=1
    FunctionalDisplays.esp=1
    Better Explosives - Perks redone.esp=1
    Better Explosives - Grenade Frequency 30.esp=1
    GaussRifleMk2.esp=1
    GaussRifleMk2 - AWKCR.esp=1
    Higher Voice For Curie - Type A2.esp=1
    ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp=1
    FunctionalDisplays-Patch-DLC03-VIS.esp=1
    FunctionalDisplays-Patch-DLC01-VIS.esp=1
    Discover Location 150%.esp=1
    NoMoreRandomTurretMks.esp=1
    NoNegativeAffinityNof*#@s.esp=1
    NoAffinityCooldown.esp=1
    AutoDoors.esp=1
    LongerPowerLines3x.esp=1
    VatsOverThere_IncreasedVATSRange_AimIncrease.esp=1
    pipboyspotlight.esp=1
    Yellow200%Shadows.esp=1
    300%Shadows.esp=1
    SkjAlert_All_DLC.esp=1
    SnappableGuardPosts.esp=1
    BetterJunkFences.esp=1
    SC_ExpandedScrapList.esp=1
    dD-Enhanced Blood.esp=1
    Fallout Loot Overhaul.esp=1
    Vendor Budgets.esp=1
    FunctionalDisplays-Collectibles.esp=1
    Farming Equalized.esp=1
    Farming Equalized - No Planters.esp=1
    CCOFO4 - Traits and More Perks.esp=1
    Fr4nssonsLightTweaks.esp=1
    BetterGenerators.esp=1
    DD_Khassar_De_Templari_Increased_build.esp=1
    DarkerNightsDetection.esp=1
    BetterNightVision.esp=1
    FatmanMIRVTimerX3.esp=1
    ImmersiveVendors.esp=1
    DeadBodyCollision.esp=1
    TrueStormsFO4-FarHarbor.esp=1
    DarkerNights.esp=1
    TrueStormsFO4-GlowingSeaExtraRads.esp=1
    TrueStormsFO4-FarHarborExtraRads.esp=1
    TrueStormsFO4-EarlierSunsets.esp=1
    TrueStormsFO4-EarlierSunsetsFH.esp=1
    dinoshelf.esp=1
    dinoshelf_extra_ammo.esp=1
    SolarPower.esp=1
    th1nkEyebot.esp=1
    th1nkEyeBot-CheatRecipes.esp=1
    th1nkEyebot-WeightlessMiscMods.esp=1
    th1nkEyeBot-FarHarbor.esp=1
    th1nkEyebot-WeightlessMiscModsFarHarbor.esp=1
    WeightlessJunk&Mods.esp=1
    FunctionalDisplays-MISC-VIS-Weightless.esp=1
    CarryWeight99999.esp=1
    CarryWeight200Strength.esp=1
    ArtilleryDbl.esp=1
    BetterModDescriptionsAWSO.esp=1
    BetterModDescriptionsMW.esp=1
    BetterModDescriptionsTXM73GR.esp=1
    BrighterSettlementLights_ExtraBrightv1.1.esp=1
    SpotlightFix-300-Shadow.esp=1
    VisibleCompanionAffinity.esp=1
    TrueStormsFO4-NukaWorld-FH-Compat.esp=1
    UsableCigarettes.esp=1
    Realistic Death Physics - ALL DLC.esp=1
    ReducedRocketRecoil.esp=1
    Crafting Workbench.esp=1
    Crafting Workbenches - Ammo.esp=1
    Crafting Workbenches - Ammo Special.esp=1
    Crafting Workbenches - Automatron DLC.esp=1
    Crafting Workbenches - Junk Items.esp=1
    Crafting Workbenches - Power Armor.esp=1
    Crafting Workbenches - Pre War and Manufactured.esp=1
    Better Locational Damage.esp=1
    DV-No Levelled Vertibirds.esp=1
    Live Dismemberment - BrutalNoHeadshots.esp=1
    Live Dismemberment - LiebermodeNoHeadshots.esp=1
    Live Dismemberment - RegularNoHeadshots.esp=1
    Better VATS.esp=1
    Better Perks.esp=1
    Better Locational Damage - DLC_WWorkshop.esp=1
    Better Locational Damage - DLC_Far_Harbor.esp=1
    Stab and Break.esp=1
    Better Cooking.esp=1
    FunctionalDisplays-AID-VIS-Weightless.esp=1
    CleanSoup.esp=1
    Better Locational Damage - DLC_Nuka_World.esp=1
    Better Power Armor - BLD - Patch.esp=1
    Armorsmith Extended.esp=1
    WeaponModFixes.esp=1
    DT00Core.esp=1
    DamageTypeVariation.esp=1
    Craftable Armor Size.esp=1
    WBO.esp=1
    WBO-BetterModDescriptions.esp=1
    shotgun range.esp=1
    RaiderOverhaul.esp=1
    ConcealedArmor.esp=1
    Weapons of Fate.esp=1
    Better Explosives - Normal.esp=1
    Better Explosives - Enhanced Grenades.esp=1
    Weapons of Fate - No Bullet Smoke Trails.esp=1
    Better Locational Damage_ Raider Overhaul_Valdacil_Patch.esp=1
    Better Burning Damage.esp=1
    Better Burning Damage - Extra Long.esp=1
    BTInteriors_Project.esp=1
    The Collector's Guides AIO.esp=1
    The Space Marine.esp=1
    WOF-BMD Patch.esp=1
    WOF-BLD Patch.esp=1
    CutWeaponModsRestored.esp=1
    BetterModDescriptionsCWMR.esp=1
    SkibsWH77LSWReplacer.esp=1
    SkibsWH77LSWReplacer_BMD_Main.esp=1
    WOF-WBO Patch.esp=1
    WBO-Weapons of Fate.esp=1
    WMF-Patch-WBO.esp=1
    Better Burning Damage - Super Hot.esp=1
    CommonwealthChallenges.esp=1
    Lasers Have No Recoil.esp=1
    EnergyShot.esp=1
    Weapons of Fate - Realistic Bullet Speed.esp=1
    DOOMMerged.esp=1
    mjp_PTRS41ATR.esp=1
    Laser Musket Survival.esp=1
    Gatling Laser Without Story.esp=1
    Wolf100.esp=1
    OWR_GOP.esp=1
    ArtilleryFlare.esp=1
    Armor_Mods_Expanded_More_Slots_v1b2.esp=1
    BetterModDescriptionsCAS.esp=1
    No Lowered Muzzle-Brake and Compensator Range.esp=1
    No Lowered Suppressor and Bayonet Range.esp=1
    WeaponMods.esp=1
    BetterModDescriptionsNLSABR.esp=1
    Minigun Gau-19B.esp=1
    DV-Deadly Vertibirds.esp=1
    DV-Armored Pilots.esp=1
    DV-Vertibird Explosive Minigun.esp=1
    BetterModDescriptionsM50C.esp=1
    NoSpinUpPlusCoreFix.esp=1
    BetterModDescriptionsNLMBACR.esp=1
    PAMAP.esp=1
    BetterModDescriptionsPAMAP.esp=0
    BetterModDescriptionsROWIP.esp=1
    BetterModDescriptionsMSPTRS41ATR.esp=1
    LegendaryModification.esp=1
    BetterModDescriptionsLMVeryEasy.esp=1
    LegendaryModification2LM.esp=1
    LegendaryModification2LMConcealed.esp=1
    BetterModDescriptionsLM2LMVeryEasy.esp=1
    LegendaryModificationMisc.esp=1
    BetterModDescriptionsLMMiscVeryEasy.esp=1
    LegendaryModificationCSA.esp=1
    BetterModDescriptionsLMCSAVeryEasy.esp=1
    LegendaryModificationGroknak.esp=1
    BetterModDescriptionsLMGroknakVeryEasy.esp=1
    LegendaryModification Enhanced.esp=1
    BetterModDescriptionsLME.esp=1
    DamageTypeVariation+CAS_Comability.esp=1
    DamageTypeVariation+WBO_Comability.esp=0
    Better Burning Damage (WBO).esp=1
    Better Locational Damage - DLC_Automatron.esp=1
    BetterAutomatronWeapons.esp=1
    WeaponModFixes-Automatron.esp=1
    WBO-Automatron.esp=1
    Better Chems - Valdacils Item Sorting.esp=1
    Better Power Armor - Extended.esp=1
    BetterModDescriptionsAE.esp=1
    Armormsith All DLCs Patch.esp=1
    CBBE.esp=1
    Homemaker - Greenhouse and Bunker Disabler.esp=0
    Homemaker - Unlocked Institute Objects.esp=0
    LooksMenu.esp=1
    Vault-tec brighter lights.esp=1
    BTInteriors_Project_Sorting.esp=1
    Homemaker - Greenhouse and Bunker Disabler SKE.esp=1
    Homemaker - Streetlights Use Passive Power SKE.esp=1
    Homemaker - Streetlights Use Passive Power.esp=0
    Homemaker - Unlocked Institute Objects SKE.esp=1
    WMF-A-Patch-WBO-Automatron.esp=1
    WMF-A-Patch-AWKCR.esp=1
    WeaponModFixes-FarHarbor.esp=1
    WeaponModFixes-NukaWorld.esp=1
    WMF-NW-Patch-AWKCR.esp=1
    ImproverMolotov.esp=1
    CutWeaponModsRestored-Automatron.esp=1
    CutWeaponModsRestored-FarHarbor.esp=1
    CutWeaponModsRestored-NukaWorld.esp=1
    WMF-Patch-ValdacilsItemSorting-AllDLC.esp=1
    WMF-Patch-ValdacilsItemSorting-Weapons.esp=1
    CWMR-Patch-WBO.esp=1
    WBO-CMWR.esp=1
    CWMR-Patch-AWKCR.esp=1
    CWMR-Patch-ValdacilsItemSorting-AllDLC.esp=1
    CWMR-Patch-ValdacilsItemSorting-Weapons.esp=1
    CWMR-FH-Patch-WeaponModFixes-FarHarbor.esp=1
    CWMR-NW-Patch-WeaponModFixes-NukaWorld.esp=1
    def_inv_scrap_en.esp=1

  6. In response to post #41280505. #41280675 is also a reply to the same post.


    dredlord45 wrote: Let us have as many favorites as we want. That is literally the only change you need to make.
    Timmster wrote: I can understand some sort of limit to keep user data storage low on the servers. Just 8 is a bit low, hopefully will be increased once the new site is more fleshed out.


    It doesn't take that much space to have the sight remember that it only needs to show certain games. I want to only see the games that I have mods tracked in when I load the sight. It can't be that hard.
  7. I was having this same issue. Anytime I would try to load a save or start a new game it would crash. It was driving me nuts. Turns out it was the Pleasant UI mod that was causing it for me. The mod author acknowledges the CTD issue on the mod page and is working on a new 1.5 compatible version. I just removed it for now and everything is back to normal.

     

    Edit: I should also add, If anyone else is having the issue with this mod, just disabling it didn't work. I had to completely uninstall the files.

    I'm having the exact same problem, but I don't HAVE Pleasant UI. I use DEF_UI. Would that cause the same problem?

    Note:

    If I remove the lines of code that activate mods and disable all my mods it works just fine. If the lines of code remain, then I CTD upon trying to load a save or start a new game. This happens no matter what.

    Without the code, I CTD before the main menu if my mods are on.

  8. For whatever reason, the three lines of code you add to the FalloutCustom.INI to turn mods on is making it impossible to load a save or start a new game for me.
    I deleted them:

    [Archive]

    bInvalidateOlderFiles=1

    sResourceDataDirsFinal=

     

    once I did, the game would let me make a new game and load it.
    I tried to turn my mods on, and it just crashes before the main menu.

  9. In response to post #34714225. #34714475, #34715070 are all replies on the same post.


    DaJay42 wrote: Please, please keep in mind that the majority of your users will browse the site on a 16:9 or even 21:9 monitor. Don't go thin and tall. Vertical space wasted = bad. Horizontal space unused = bad.
    TWFH1 wrote: yep
    famidrive wrote: Which is why you should always. ALWAYS, design a site from a mobile perspective and make the design adapt in size as you go up. Never goes wrong.


    Agreed.
    And why the f*#@ would you be on here with anything other than a PC anyway? You can't even USE anything on here if you're not.
    Fami, you are wrong in every way. Those devices can't use anything on here, so the Nexus shouldn't cater to them.
  10.  

     

    Also I'd like to see collumns added for active/deactive status and up to date/out of date status.

    Those are already there. The yellow triangles say that there is a new version, and the mod has a red 'X' if it is inavtive while they have a green cheack mark if it's active.

     

    I'm aware that they are there to tell you the status of the mod, but you can't sort your list by them. If they were their own collumns then you could sort your list by what is up to date/active.

     

    Oh, That's what you ment by that. I thought you could sort by active though. . . Oh well. You win this round Gadget!

    (and that's the end of this conversation)

  11. Also I'd like to see collumns added for active/deactive status and up to date/out of date status.

    Those are already there. The yellow triangles say that there is a new version, and the mod has a red 'X' if it is inavtive while they have a green cheack mark if it's active.

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