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skittered

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Everything posted by skittered

  1. The error type I posted has answers to what it is and what causes it dating nearly a decade back .. it's an error, not some obscure unknown thing.
  2. Your opinion does not provide a solution. I found and posted an error .. and got told off again .. there's nothing left to say.
  3. As far as I understand it, CORS is a security thing that I have no control over, but it is a security thing that has the potential to affect me if it's broken.
  4. .. what? .. following the specs isn't supported?
  5. so the modern take is .. the modern browser does not need to follow the spec .. as long as it works .. regardless of whether or not it leaves a security hole
  6. wonder what would have happened if i had specified i was using chrome and came across this issue while perusing the console log .. and was concerned because it's a security issue that chrome is apparently not concerned with.
  7. Regardless of whether it's related to the ads on the page or the actual page content itself, everything I've read suggests that a CORS error is a security issue and that I should not be trying to circumvent it.
  8. Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at https://floor.pbxai.com/?pubxId=xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx&page=https://next.nexusmods.com/fallout3/collections&maxBid=null&bidDep=null&aucId=null (Reason: CORS header ‘Access-Control-Allow-Origin’ missing). Pale Moon v31.4.0 (2022-11-22) CORS support has been updated to the current spec. ** Most importantly, Pale Moon now accepts wildcard entries ("*") for the CORS statements Access-Control-Expose-Headers, Access-Control-Allow-Headers and Access-Control-Allow-Method. Note that wildcards are ignored (according to the spec) when credentials are passed. In 31.4.0, CORS has become stricter to adhere more closely to the CORS standard. ** --- If they are using CORS mode and want to pass credentials, the server has to send an access-control-allow-credentials header. .. Is there any easy solution to access this page until they will solve it? --- I'm afraid not. There's no mechanism to easily bypass CORS/SOP deliberately ** wondering who to blame for this
  9. At this point the discussion is basically who's at fault for a spelling error, and no one wants to get a dictionary. There's nothing left to say.
  10. You "do this for a living" .. so, test standard compliant code in Pale Moon, prove your point, otherwise, the question remains, why then do the standards exist?
  11. And lazy coding prevents functionality where the standards are followed.
  12. Choosing lazy functionality over the standard .. why then do the standards exist?
  13. I'm dealing with it as best I can. I'm trying to help the community and the devs that run it but I'm getting told off because I'm using something that everyone assumes is out of spec, out of date and not worthy of their time. I pasted the possibly problematic code, a syntax error according to javascript validators, and the answer has been .. "it works in other browsers" .. not .. "thanks for pointing us toward where a problem might be" .. or .. "here's the spec that allows it" If it were a security issue it would get fixed immediately without blaming the browser for halting at it.
  14. @1ae0bfb8 Your answer as a paid dev was "Take my advice as absolute" .. not .. "I tested it and Pale Moon failed"
  15. I can view the collections home page, but I can't view any specific games collections page. Apparently there's not going to be an answer to this other than bashing Pale Moon.
  16. _mtm.push({'mtm.startTime': (new Date().getTime()), 'event': 'mtm.Start'}); this is the js copied from the source of the page where the error occurs .. it seem the unicode hex apostrophes could be what's causing Pale Moons' js parser to catch an error and fail
  17. @1ae0bfb8 so coding insecurities do not concern you?
  18. @1ae0bfb8 The error occurs with a clean default install, no extensions, non of the default install settings changed. @StormWolf01 Can you view collections in Pale Moon? Pale Moons' java script parsers are up to spec. It does not make any sense that a java script error is the fault of the browser.
  19. As far as I can tell, Collections are not viewable using the Pale Moon web browser .. the console is coming up with a javascript error that ends with an "Oops something went wrong" page SyntaxError: expected property name, got '&'.. with all the various resource retrieval errors that come with broken script, including logged in status being forgotten. A solution other than switching to a "Mainstream" browser would be appreciated.
  20. .. the javascript interpreter's not throwing the syntax error .. and it's working here on Pale Moon again ..
  21. Everything worked fine on March 4 .. 2 days after my browser got an update .. Pale Moon .. then, some time in the middle of March 5, the button links break .... Pale Moon still the same version from the update 2 days before March 4 .. .. the javascript interpreter suddenly throws a syntax error into the console .. which causes other errors (apparently related to jQuery) to also get thrown .. and anything that isn't a hardcoded link breaks .. and my browser is still the same version as it was on March 4 .. please explain how it's a browser issue?
  22. Well .. using Palemoon here .. same issue as everyone else .. 99% of the 'button links' don't work ... the error console reports Error: SyntaxError: expected expression, got '?' Source File: h t t p s://www.nexusmods.com/Contents/Scripts/BBoC-632fe1bbb4523f47005a70923224f8b517fb933e.js Line: 734, Column: 77 -- and several -- Error: ReferenceError: $ is not defined
  23. Well, it's working, 99% .. a few things left to iron out. Some things I've found odd while testing .. Apparently Ammo Weight mods shouldn't really be updating during pip-boy inventory mode, or Command Extender isn't entirely stable. .. The Quest that uses the Command Extender function for the ammo counter gets stopped during MenuMode; .. with a single MenuMode check by the Main Tracking Quest, that also doesn't do anything else during MenuMode. The thing is; with Command Extender loaded for this ammo counter thing, and my ammo weight mod running, I've managed random CTDs when dropping ammo from inventory .. but wasn't able to get it to CTD with my weight mod unloaded. The thing about THAT is; during all the testing I did while building my ammo weight mod I'd never gotten even a single CTD while while testing the weighting functionality .. Any one with any thoughts? And .. It could just be me, for never having paid attention to it until now.. but it seems you get an automatic reload any time you alter the amount of ammo in your inventory via pipboy or container .. wonder how hard that might be to (solve?)
  24. Ah, thought it might be something like that .. thanks ... Hadn't thought to go looking for/at Command Extender .. yup that works .. now to figure out the best way to integrate it. The biggest issue is update speed. Perhaps it should be set to run in a separate high speed quest if it's enabled.
  25. Haven't found an answer anywhere else yet .. Is it possible to access the games ammo counter? .. the one that counts how many rounds have been expended from the clip. Tried 'copying' it from the AP bracket justify_left_text .. even using aHUDs pre-altered hudtemplates.xml and a whole bunch of guessing, but have only managed to get the "AP" label out of it so far .. Is there an easy method? .. it is possible at all? .. or do we just have to settle for no counter, inaccurate custom counter, or that annoying CND meter stuck to it all the time .. ?
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