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orangemountain

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Everything posted by orangemountain

  1. I've found this debate posted many times since Vortex Alpha was released. Users transitioning from Mod Organizer to Vortex want to list mods in a particular order to help organize a large collection. And I'm definitely one of those, my FO4 profile for MO2 had about 3000 folders, Skyrim had 5000+. Scrolling through the whole list to find one mod is painful, and resolving many mods that need to load just so is more so. Wrapping your head around it all becomes a point of defeating your mod manager. I gather that Vortex developers don't want to add such a feature bc that isn't how Vortex works, how it loads mods. Including it for purely cosmetic reasons would confuse and mislead users into thinking they're actually reordering mods by moving them around the screen, when they should be setting rules, priorities, or dependencies. Why not change how mods are listed when the category column is selected to match the category tree? Currently categories list alphabetically, and mods within a category by no order I can discern. Not helpful. Like, at all. As a side not, I'd like to say that the Vortex UI is still a bit cumbersome, and slow, and even occasionally hair-pulling, but games play SO MUCH better than with MO or NMM. Great job. I really appreciate it and am patiently waiting for Vortex to mature.
  2. The tools widget on the Dashboard places FO4Edit at the top of the list of available tools. I'm having the problem that if I add tools then the top of the list is no longer accessible. With 5 tools OK, with 6 FO4Edit is only half visible, with 7 or more I can scroll to the bottom just fine but can't reach the top of the list. Removing tools makes the top reachable again, but then I have to reinstall BodySlide and DEF_UI every time I want to use them, and the list is not re-orderable. I've actually been seeing this problem since the Vortex alpha was first released but just now posted about it, was surprised to not find a thread for this - is this a common/known issue? I'm managing FO4 using Vortex version 0.14.3 with screen res 1920x1080.
  3. Doh! It turns out I was only getting it to work on a mod that was manually downloaded. When the 'Mod Manager Download' button is used, you can reinstall the mod, but Vortex only lets you use one instance of the mod at a time. The version number gets replaced by a menu that lets you view or enable one version of the installed mod at a time. This is acceptable if for example, a mod comes with bundled 1K or 2K textures and an install script. You install the archive once for 1K, install it again for 2K, give them each a descriptive name, then enable 1K for profile A, 2K for profile B, etc. But an example where this becomes a problem is a mod with optional components. Say the main part of the mod is very large, like a gigabyte, plugin and assets combined, with an optional 1K patch plugin for compatibility with another mod. Logically we'd install the main mod in one folder, then the patch plugin in another folder, enable as needed. That is easy and obvious to do with MO, but I'm not seeing how to in Vortex. NMM always seemed to intentionally fight users who customize the mods they download, and unfortunately it looks like Vortex is inheriting this mindset (so far at least).
  4. Ahh, got it now. After installing once and deleting the files I don't want activated, then if the archive still exists in my downloads folder I can select the installed mod and choose Reinstall, Rename and have the unactivated files from the mod available for reference. Thanks for the reply, that's just what I was hoping for. Seems counter-intuitive, though, that the archive and installed mod(s) are visually represented as the same thing by the GUI.
  5. I do this quite a bit with MO, but I've never been able to figure out how with NMM, and that's the main reason why I've never used NMM to manage a game. Total deal-breaker for me. For several reasons I may install only 1 or more files from a mod's archive, or install it twice so all files are represented in two mod folders, and I can just activate what I need for that profile. Reasons are I downloaded a texture pack but only want to use one or two files, or I'm merging mods, or I'm merging patch/optional plugins into the main mod, or I repacked a BSA with optimized/resized textures and want to keep the original as reference, or ... a hundred other reasons. Is there a way to do this with Vortex now? If not do we expect this feature from MO to become available in the future? I really hope so!
  6. I'm with lued123 on this. I've tried and tried to play New Vegas, but the vanilla game is just soooo dang buggy, and all of the Fallout and ES games have the quality that the more hours you put into a single playthrough, the less stable the game becomes. I have found it literally impossible to finish FNV plus official DLCs with minimum mods. About halfway or more thru it becomes crash crash crash, crash city, crash universe, crash till you want to vomit and die. I've heard of the JSawyer mod, never did check it out, and if I'm ever going to load up FNV again I'd have to hear some specifics first.
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